Stanislao Moulinsky
Vault Fossil

Editorial: Why America's most popular gaming genre likely won't work on Nintendo's new console
When first-person shooters made the transition to consoles from PCs over a decade ago, they weren't very good. Or even just good. Despite being today's go-to genre for blockbuster console game franchises (Call of Duty or Halo ring any bells?), the first-person shooter got a rough start on consoles. Game developers -- used to the precision allowed by a mouse/keyboard setup -- had no idea how to design shooters with console gamers in mind. Early approximations like Nintendo 64's GoldenEye and Perfect Dark from Rare were held up as the gold standard for years, while PC gamers snickered and stuck with their superior control mechanics.
Meanwhile, both Microsoft's Xbox and Sony's PlayStation 2 controllers are, if anything, built for the first-person shooter. Dual analog triggers on the rear offer a meager, albeit meaningful, level of precision; pressure sensitivity helps to circumvent the lacking hyper-precision of a mouse/keyboard, offering one trigger to pull up a gun's sights, while the other is used to fire rounds. The importance of those analog triggers cannot be understated, in everything from the annual Call of Duty game to one-off entries like Bulletstorm -- pressure-sensitive triggers really matter when it comes to this genre. Sony and Microsoft clearly understand that, making the rear analog triggers all the more effective with the DualShock 3 and Xbox 360 gamepad.
http://www.engadget.com/2012/11/15/editorial-wii-u-first-person-shooters/
Analog triggers used for binary actions matters a lot in FPSes, their importance can't be understated.
