The dumbest article ever made?

Stanislao Moulinsky

Vault Fossil
Editorial: Why America's most popular gaming genre likely won't work on Nintendo's new console

When first-person shooters made the transition to consoles from PCs over a decade ago, they weren't very good. Or even just good. Despite being today's go-to genre for blockbuster console game franchises (Call of Duty or Halo ring any bells?), the first-person shooter got a rough start on consoles. Game developers -- used to the precision allowed by a mouse/keyboard setup -- had no idea how to design shooters with console gamers in mind. Early approximations like Nintendo 64's GoldenEye and Perfect Dark from Rare were held up as the gold standard for years, while PC gamers snickered and stuck with their superior control mechanics.

Meanwhile, both Microsoft's Xbox and Sony's PlayStation 2 controllers are, if anything, built for the first-person shooter. Dual analog triggers on the rear offer a meager, albeit meaningful, level of precision; pressure sensitivity helps to circumvent the lacking hyper-precision of a mouse/keyboard, offering one trigger to pull up a gun's sights, while the other is used to fire rounds. The importance of those analog triggers cannot be understated, in everything from the annual Call of Duty game to one-off entries like Bulletstorm -- pressure-sensitive triggers really matter when it comes to this genre. Sony and Microsoft clearly understand that, making the rear analog triggers all the more effective with the DualShock 3 and Xbox 360 gamepad.

http://www.engadget.com/2012/11/15/editorial-wii-u-first-person-shooters/

Analog triggers used for binary actions matters a lot in FPSes, their importance can't be understated. :ugly:
 
It's making an argument that the only reason console FPS games work is because they have controllers with triggers on them.

Which is kind of like saying that cars are the only vehicles around because they have pedals.
 
I chuckled at the start of that highlighted section describing the analog sticks' functions as "meager", only to go on to saying their use "cannot be understated". I think they JUST did that... and then said they shouldn't. XD

Until FPS "evolve" to a state where the physics of the genre DOESN'T assume that the arms and head of the human body are unable to act independently, and adjustments with mouse and/or analog DON'T combine "watch" and "aim" into a single input, then we'll continue to see FPS working like they are. Their PC versions will utilize mouses, and their console versions will make use of analog sticks. Right now, it's not really in any relationship of superiority; both work depending on your preference, and I know I personally prefer the analog stick. Besides, the idea I suggested at the start of this paragraph isn't something I think would be a GOOD idea. It would be more realistic, of course, but it would also turn aiming into a rail shooter, and we all know how GREAT those games are to play...
 
I chuckled at the start of that highlighted section describing the analog sticks' functions as "meager", only to go on to saying their use "cannot be understated". I think they JUST did that... and then said they shouldn't. XD

One thing doesn't contradict the other. Analog sticks are crap compared to keyb/mouse for first person games but can you imagine how bad it would be if pads didn't have them?

Threepwood said:
What's the problem?

He's saying that the Wii U won't be a good console for FPSes because it doesn't have analog triggers and apparently analog triggers are a big deal for console FPSes. Except they don't.

In particular:

Dual analog triggers on the rear offer a meager, albeit meaningful, level of precision

Level of precision for what? Triggers on gun have only on/off states.

pressure sensitivity helps to circumvent the lacking hyper-precision of a mouse/keyboard

Which have only digital buttons.

The importance of those analog triggers cannot be understated[...]pressure-sensitive triggers really matter when it comes to this genre.

No explanation is given for such a bold matter-of-fact statement, I guess the reasons are so obvious he doesn't need to elaborate.

in everything from the annual Call of Duty game to one-off entries like Bulletstorm

Which, on the PS3, don't use the Analog Triggers.
 
Oh dear, what a brain fart. I guess he confused FPS games with racing games, where analog triggers simulate pedals.
 
Level of precision for what? Triggers on gun have only on/off states.

Yeah, thats what had me confused, regardless of how much pressure you put on the left trigger on the xbox controller (assuming it's enough to press it down to any degree) the gun sight will fully raise to the eye. Same applies for shooting.

Although I do think triggers are very ergonomic and also simulate gun triggers, I quite like them, and despite what everyone says I think a controller can be as effective as Mouse/keyboard, if you're familiar enough with it.

The Wii U would probably be more suited for fps games with triggers, although buttons arent much different.
 
His entire argument is how these controllers serve the function of THE LEFT AND RIGHT MOUSE BUTTON. :eyebrow:
 
mobucks said:
His entire argument is how these controllers serve the function of THE LEFT AND RIGHT MOUSE BUTTON. :eyebrow:

Oh, no. His entire argument is how the buttons on those controllers that serve the function of the left and right mouse button are analog. Because that's very important for FPSs.
 
Um, dual analog sticks? Yes, those are crucial to FPS playability on consoles -- though they are still inferior to mouse and keyboard. Those have existed since the Gamecube controller though.

Analog triggers? Wha?
 
if you want a list of games that are defining for some reason or other, it would be similar to times list i think.

they did not go full on console-tard derpitude. but they did quite a bit. almost like they took a real list of top 100, and then tried to merge in with top console titles of today.

but keep in mind, that time list is better than what we get "pc gamer" wise than most lists similar. and times list is not ranked, just sorted by decade released.
 
TheWesDude said:
if you want a list of games that are defining for some reason or other, it would be similar to times list i think.

they did not go full on console-tard derpitude. but they did quite a bit. almost like they took a real list of top 100, and then tried to merge in with top console titles of today.

but keep in mind, that time list is better than what we get "pc gamer" wise than most lists similar. and times list is not ranked, just sorted by decade released.

That is true. At least it is not ranked (like the IGN list, which is also a bit crap). But still, where's XCOM, Fallout, System Shock...you get the point.
 
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