The Fatman

I am secure in the knowledge that when I get the game, I will not play it until I find a way to mod out the mini nukes... it had better have a freaking editor..... OR ELSE!

I think a good way would be just to mod out the mushroom cloud particle effects and rad count from the fatman and car explosions. POOF no more nuke, just your average everyday explosives catapult and Hollywood exploding car. (which is still not great, but better than a nuke car)
 
I'm a Fatman!
Everybody stutters one way or the other
So check out my message to you.
As a matter of fact don't let nothin' hold you back,
if the BoS can shoot it, so can you!

Skippirpapaparapu, skipiripaparapu, paparapu
 
Realizing the potential of this weapon, they studied it and carefully disassembled it to produce a smaller, more useful 'super' weapon (to them).
They could either be 'unaware' as to the extreme radio active qualities of the weapon, or some other stupid reason.
After completing the weapon(and exposure to their families, has caused massive damages), they no longer want this 'cursed' weapon, and give it to you gladly for any, and all, the rad away you can get.

This just sounds stupid to me. Sorry but it does, they can dismantle and re create nuclear weapons but dont know about radiation... Anyway.


The Fatman is indeed a point of worry for all gamers I think. Little twitch kiddies will love it of course ("OMGz B-F-G, YAY!") but more seriaou gamers will scorn it. At no point in any fallout game have you ever been given a "Ultimate, limited ammo, boss slapping, fun weapon."

Whats more, the only nuclear weapons that appear in ANY fallout game to date are right at the end of the game and used to great and excellent effect. Having a town built around a nuke? Or cars that explode nuclear style?

It gives me the impression that Beth has tried to raise the steaks so high that its just got to the rediculess (like Dragon Ball Z - OMG I can blow up a planet with my finger!).
 
I think a way to please everyone would be to just make a catapault that uses the ammo for Flamers as its bomb, that way you still get the fireball and essentially the same weapon, but you don't get the idiocy that annoys Fallout fans.
 
Having a town built around a nuke?

Woah, woah, woah. Don't be so quick to scorn!

In the same way I could say:

"Having a Vault built around a nuke?!?" Thats crazy! What kind of nut case would possibly ever do that - just setting it up to be destroyed: those two big ass muties I put there certainly will defend it to the last!

Oh yeah!


I personally see nothing wrong with the concept of having you're town built around a nuke - sure its foolish but you can't guarentee that in 200 years folks will even remember what the nuke does - and instead worship/revere it as purely an object of great power (despite being a bit ignorant about it!).

I personally rather like the idea of Megaton. Its no stupid exploding car but this great and excellent effect. you're talking about is easily realisable in Megaton!
 
Hotel California said:
...you can't guarentee that in 200 years folks will even remember what the nuke does...

Heck, if nukes destroyed my world I'd be sure to remember to run like hell from one.

Now I respect your right to express your opinion about what is or isn't possible to happen in a post-apocalyptic universe, but I think, in order for it not to divert from the path to the true sequel we want it to be, one should consider the credibility (from the game world's point of view, not ours) of everything that gets included in F3 before anything else. Theoretically, of course, I'm not talking about the Fuckup 3 we're all going to get.

My point is, I disagree with you on that. Building a settlement around a doomsday device is dumb. Humans, being the stupid animals that they are, wouldn't go that far into neglecting their own safety. Praise the nuke or what it represents, sure, the Children of the Cathedral sort of did. But they were a bunch of brainwashed cultists (and most of them weren't aware of the one in the basement :] ). But we're talking about regular men, women and children struggling for survival here. There's just no way. Perhaps BethSoft hoped we wouldn't notice it among all the other mushroom clouds they're inflating the game with.

Now I'll ask you to excuse me for the offtopic, I was just passing by and couldn't help but react to what I read.
 
I might add that "Beneath the Planet of the Apes" had a society that worshiped a nuke and lived near it. Albeit that was set thousands of years after the fall,but I see nothing wrong with Megaton. Other than the name.
 
Who the hell needs *MEGATON* or the Fatman anyway (except for console kids).....I'd like to see a town like Shady Sands instead of a Redding, where people struggle to live through the next day.

BTW Parannegha does have a point - why try to survive if you can go ash in seconds if the bomb went off? No other place to live or what? The sunset is beautiful at this part of the town?
 
Ravager69 said:
Who the hell needs *MEGATON* or the Fatman anyway (except for console kids).....I'd like to see a town like Shady Sands instead of a Redding, where people struggle to live through the next day.

BTW Parannegha does have a point - why try to survive if you can go ash in seconds if the bomb went off? No other place to live or what? The sunset is beautiful at this part of the town?

hehehe yeah! We could have say the same thing concerning the town of Gravestone in Fallout Tactics (where Ghouls worship a nuke they called "Plutonius").
 
Tactics was a spin-off, so let's forget about it in the manner of "what should or should not be in FO3". Besides, as far as I know there is no nuke cult in Megaton.
 
Ravager69 said:
Tactics was a spin-off, so let's forget about it in the manner of "what should or should not be in FO3". Besides, as far as I know there is no nuke cult in Megaton.

will see, time will tell. Hope there won't be a stupid cult of the nuke.
 
Well there is some cult, as pointed out by the Local Cult sign, that brainless chimp Pete Hines's favourite monument of the "dark humour" of F3.
 
Frankly, the Fatman is ridiculous. Fallout NEVER had the need for a BFG-like weapon because the Fallout Series already had it's own super-strong and super-cool weapons. Fatman? TURBO PLASMA RIFLE, BITCH. GATLING LASER. ROCKET LAUNCHER. BOZAR. GAUSS RIFLE. POWER FIST. SUPER SLEDGE HAMMER. PANCOR JACKHAMMER. MINIGUN. .233 PISTOL. PULSE RIFLE. EVEN. FREAKING. PLASMA. GRENADES. With all those cool, excellent Fallouty weapons, who needs the freakin' Fatman?

McRae said:
Ravager69 said:
Who the hell needs *MEGATON* or the Fatman anyway (except for console kids).....I'd like to see a town like Shady Sands instead of a Redding, where people struggle to live through the next day.

BTW Parannegha does have a point - why try to survive if you can go ash in seconds if the bomb went off? No other place to live or what? The sunset is beautiful at this part of the town?

hehehe yeah! We could have say the same thing concerning the town of Gravestone in Fallout Tactics (where Ghouls worship a nuke they called "Plutonius").

I think the Ghouls worshiping the bomb is quite awesome but baddly covered. I just thought it was ridiculous the way they let the EBOS get away with that bomb and use it to blow the entrance to Vault 0. Think about Reservation in Van Buren. They would fit right there, they believed themselves to be the Children of the Wasteland and stuff.
 
I don't know if you've guys watched the Disney flick 'Bedknobs and Broomsticks'. It was set in WWII, and was a full length/animataion movie. There was this fake conjurer (played by David Thomlinson) who lived in a huge deserted mansion, next to an unexploded bomb. He says: "That's the best neighbour I've ever had". So, if it din't explode yet, why worry? It's a score for Beth to do this kind of setting, cuz' the 50's were the age of ignorance. 'In case of nuclear attack, hide under table' . . . I'm sacred of the fact, that they didn't do that on purpose and will make some magicians, who draw strength from that bomb to conjure an evil twisted spirit.
 
I don't know what you guys are talking about but I FREAKING LOVED Fatman!

He was the coolest boss in that game, next to Solidus! I mean, come the fuck on, a 400 pound pasty-white bald guy on roller blades planting bombs and playing with sea gulls? BRILLIANT! Plus, you know, it toooootally had me going with that bomb under him at the end. Plus, it was a really fun fight. That whole game kicked serious ass. I really don't see why you guys do nothing but complain....

oh wait.
 
To me the Fatman, seems to fit perfectly with the 1950's or 60'satmosphere that Fallout projects, considering that it was in that era that the us developed the W54 or Mk54 (Davy Crockett, as seen in Metal Gear Solid 3) miniturized portable nuke.

http://en.wikipedia.org/wiki/W54

200px-DavyCrockettBomb.jpg


But, on the other hand it could cause gameplay problems, espescially when it comes to balancing, but the game is yet to be released, and no one (other than the developers) knows how it will be implemented, maybe it will be a good or not, but when we talk wheather or not does such device belongs in the fallout universe, then I would say yes, since it was developed in reality in the early 1960's while, Fallout 3 takes place 200 hundred years or so later, maybe it was found in a underground us nuclear bunker, or something of the like, it is not that farefetched when it comes to the Fallout universe.
 
A close-quarter nuclear weapon. Makes *perfect* sense.

Not that is impossible to do it, but there's no *sense* doing it, because there is a high risk that it'll kill the person using it. Especially a 19 year old kid with no protection from radiation and explosions whatsoever.
 
A close-quarter nuclear weapon. Makes *perfect* sense.

Did anyone release a statement, that says it is specifically a close-quarter combat weapon? that is impossible indeed, and senseless if it is in fact what you say it is, but it is a projectile which means that it fires at distances, and considering it is a miniaturized nuclear device, then it depends on it's yield, to determine the blast radius, and at which range it will kill.

Second as I said before, that sort of weapon already exists.

Not that is impossible to do it, but there's no *sense* doing it, because there is a high risk that it'll kill the person using it. Especially a 19 year old kid with no protection from radiation and explosions whatsoever.

How is it impossible to make such a weapons, if it already exists, and was built and put to service by the us army in the early 1960's, and quite a substantial sum of them were manufactured, and instored.

Second, if someone is stupid enought to use it in such an enclosed space, and short range, then he shouldn't wield it, you make sound as if it is the only weapon available in the game, while I'm sure it is not. As for radiation, it is widely known that radiation from nuclear explosions quickly dissipate and does not last quite long (in reference to Nagasaki and Hiroshima), while radiation from nuclear waste, or nuclear fuel leakage, whould last quite a long time, such as the leakage that occures in Chernobyll.
 
I think you missed my point - from what we know, Fatman will be avaivable in the duel with the hated Behemoth super mutant (what does this guy eat anyway? he would have to eat shitloads of people\animals daily, where there are few after the war), thus it means you'll probably use it to kill him (I doubt there'll be something else worth the only shot of that thing) and he'll charge at you all the time. That means close quarter.

BTW, it's a slingshot weapon\catapult, so how far it may shoot? As for radiation - in a world filled with it, every extra dose of it is hazardous, as it won't dissipate quick enough to not irradiate you. Another thing - Fallout was based on 50's, not 60's. so the idea of a personal nuclear weapon wasn't there yet.

And of all things - who the fuck needs it? Shouldn't they concentrate on the important stuff, instead of inventing ridiculous weapons making big explosions?
 
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