The Fatman

In that case, i can't really make a definite opinion until I seen it ingame.

But thank you for calrifying.
 
Baibars said:
To me the Fatman, seems to fit perfectly with the 1950's or 60'satmosphere that Fallout projects, considering that it was in that era that the us developed the W54 or Mk54 (Davy Crockett, as seen in Metal Gear Solid 3) miniturized portable nuke.

http://en.wikipedia.org/wiki/W54

200px-DavyCrockettBomb.jpg


But, on the other hand it could cause gameplay problems, espescially when it comes to balancing, but the game is yet to be released, and no one (other than the developers) knows how it will be implemented, maybe it will be a good or not, but when we talk wheather or not does such device belongs in the fallout universe, then I would say yes, since it was developed in reality in the early 1960's while, Fallout 3 takes place 200 hundred years or so later, maybe it was found in a underground us nuclear bunker, or something of the like, it is not that farefetched when it comes to the Fallout universe.

I had a ideia of how to make the Fatman a useful weapon and plot device:

The Fatman is a prototype weapon found in the Pentagon by the Brotherhood of Steel. It's their Last Resource if something bad happens. It's about the size of the Davy Crickrett, so it's heavy and must be mounted someway to aim and then fire. You can't go running around with it. IF you are idolized by the BOS, you could convince them to use it in a certain place (say, a big town being taken by mutants) so as to prevent mutant expasion.
 
Slaughter Manslaught said:
IF you are idolized by the BOS,

You think they'd re-introduce KARMA? How do you explain THAT concept to an X-boxer?

You are, to some extent, right, however that would make the Fatman more like a quest item rather than a weapon. Which would be OK with me.
 
patriot_41 said:
Slaughter Manslaught said:
IF you are idolized by the BOS,

You think they'd re-introduce KARMA? How do you explain THAT concept to an X-boxer?

You are, to some extent, right, however that would make the Fatman more like a quest item rather than a weapon. Which would be OK with me.

My idea, in part, was that IF the Mutants got too powerful, you could kill a entire city to deny them new human stock; the question is: It's worth killing a entire city to save the world from the Mutant threat? Maybe they would help you to defeat the Mutants if you asked, or maybe you struck a blow in the Mutant army? (no humans to mutate = no Mutants)

Unfortunately, X-Boxers are too stupid to understand moral ambiguity.
 
Baibars said:
Did anyone release a statement, that says it is specifically a close-quarter combat weapon? that is impossible indeed, and senseless if it is in fact what you say it is, but it is a projectile which means that it fires at distances, and considering it is a miniaturized nuclear device, then it depends on it's yield, to determine the blast radius, and at which range it will kill.
Where were you around the time the first demo was shown in public? As was uncovered by NMA secret agents back in those days, the ridiculous FatMan was used in a battle with the ogre-mutant (in underground tunnels, but I could be wrong about that), fired almost at point-blank range, and five times at that since, you see, the Behemoth is a tough motherf**ker and takes more than one nuke.

Man, why are you talking about common sense and the laws of physics when F3's already got double amount of idiocy to replace both.
 
Fat-Man (Nuke Catapult)

I have noticed a lot of ire and gnashing of the teeth around some of the weapons Bethesda is going to be using in FO3. I think the weapons will be awesome, I loved the upgrades in FO2, and the people at Bethesda will probably do a really good job with the ability to scrounge up a killing device.
The Fat-Man that Bethesda has revealed shouldn't get too many people up in arms; the US Military was working on a tactical nuke system called "Davy Crockett." It would make sense for these to be located in the DC area with all the weird crap the Pentagon is bound to be cooking up. The warheads delivered by the Davy Crockett could wipe out a large number of troops or infrastructure, and the area would only be irradiated for about 2 days.
I hope the radiation in FO3 will be treated right; 200 years after a nuclear holocaust there shouldn't be too much radioactivity left in a lot of places. Take Hiroshima and Nagasaki for example.
http://en.wikipedia.org/wiki/Davy_Crockett_(nuclear_device)
 
Troll said:
*bullshit*
Wow. Once again some self-righteous ignorant fuck thinks registering an account and posting his oh so original opinion on FO3 is a good idea. Not to mention posting on a forum that has close to, gee, I don't know, 12 active topics on why the weapons suck, the fat-man especially. And we've already heard the "davy crockett" argument, it doesn't hold up, not in the least, and that's when we had semi-intelligent people making the argument. But you're not even semi-intelligent, are you?

I could easily type a very long post about the stupidity of the "davy crockett" argument, the finer points of nuclear weapon design, and how the fat-man, and indeed every other "new" weapon they have announced, contradicts the established canon in nearly every way possible. But I won't waste my time, because if you're too much of a retard to have figured it out by now, there is no hope you ever will.

So here are some retard-friendly suggestions:

1. Read the fucking stickies

2. Read the fucking arguments

3. Use the fucking search button

4. Get the fuck out.
 
Err...calm down, there, Genoq.

That said, use the search function the next time, eh? EVery single one of these points has already been addressed at length.

The Davy Crockett was not a nuclear bomb to be used as a personal defense weapon.
 
Sander said:
Err...calm down, there, Genoq.
Sorry, I wouldn't have flamed him if I didn't know he was a troll, and I'll try to keep it at a minimum next time, but I just hate it when people think they can come here and pull this passive-aggressive bullshit. Trolling like that is nothing more than stupidity wedded to arrogance, it just bugs me.
 
Genoq said:
Troll said:
*bullshit*
Wow. Once again some self-righteous ignorant fuck thinks registering an account and posting his oh so original opinion on FO3 is a good idea. Not to mention posting on a forum that has close to, gee, I don't know, 12 active topics on why the weapons suck, the fat-man especially. And we've already heard the "davy crockett" argument, it doesn't hold up, not in the least, and that's when we had semi-intelligent people making the argument. But you're not even semi-intelligent, are you?

I could easily type a very long post about the stupidity of the "davy crockett" argument, the finer points of nuclear weapon design, and how the fat-man, and indeed every other "new" weapon they have announced, contradicts the established canon in nearly every way possible. But I won't waste my time, because if you're too much of a retard to have figured it out by now, there is no hope you ever will.

So here are some retard-friendly suggestions:

1. Read the fucking stickies

2. Read the fucking arguments

3. Use the fucking search button

4. Get the fuck out.

*Troll is critically in the groin for 39 damage and sags lifelessly to the ground.*

:clap:
 
HW Check

I enjoyed the original fallouts because of their lack of usable BFGs. I never took heavy weapons as a skill, mostly because I didn't intend to mow down my NPCs, or use a rocket launcher that would run out of ammo early on. If Bethesda has been doing their homework then having an extremely high level of heavy weapons and strength would be required to operate this stupid device.
I am concerned with the Fat-Man, although I think that since the Davy Crockett was developed to halt Communist advances in Germany it fits with the Cold War themes established from the original games. Various warheads were developed to offer small blasts with varying amounts of radiation, depending on the user's needs.
The idea is pretty stupid, I think it's one of the dumbest ideas in video gaming period. The exploding cars is another stupid idea, wouldn't people trying to survive in the wasteland either jack those cars and go somewhere better, or maybe use the car parts as water pumps or generators.
I think Beth's biggest faux pas is not considering the fact that they are setting the game 200 years after the bombs fell, yet they are treating the environment like it was only a few years ago that the world was wiped out.
 
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