CT Phipps
Carbon Dated and Proud
![](https://www.nma-fallout.com/xencustomimages/nma/nma_4.gif)
No, allow me to state my issue with Fallout 4.
I think it's a good game. I think it's enjoyable. I think it's entertaining. I think the Commonwealth isn't badly conceived and I like all of the Factions.
*half the audience leaves*
I think it's SHALLOW.
This is the problem I have with the game and why I like Fallout 3, for all of its flaws, enough to be one of my all-time favorite games but Fallout 4 keeps losing credibility with me. It's the fact the game COULD have been great and didn't actually need any necessary changes or removal from its systems.
No, for me at least, its the fact it's very obvious this game was half-assedly written and created with the absolute minimum of effort in every conceivable way. The ideas are all there to make something magnificent but it's all just a theme park because you can't ENGAGE with any of them. It took me a while to realize this but my problem with things are it's about as immersive as an MMO with one player.
There's Four Factions in the game but there's only two endings. You can Destroy the Institute or you can Save the Institute with the dialogue being barely different for the former endings for three factions. There's a few moments which hint at a MUCH BETTER much more realized set of endings like Patriot's suicide or the letter from Piper about you taking over the Institute.
These things needed to be included and every companion giving different reactions for each side but it was all them giving the same answer to almost everything you said. Even as early as the game's beginning, the character's react the same way to whether you hate newspapers or love them--ridiculous as that question is, it's symbolic of the issues.
The frustrating thing about the game is you can only kill things inside it or make the occasional speech check (which works like Obi-Wan Kenobi waving his hand). The Combat Zone and Robot Races are one example of this but it's actually everywhere. When you find out the Mayor is a slave of the Institute, how about telling Hancock? How about talking to Shaun about Synth sentience? How about asking how the Railroad became an army that apparently has dozens if not hundreds of members? There's a thousand monsters to slay and loot to scavenge but no ability to affect the plot. It's actually worse than Borderlands 2 because at least you aren't FOOLED into believing you're able to interact with anything.
The game is, to cop a D&D term, incredibly Railroaded.
I actually think it would have benefited from the cut content where Dance can become head of the BOS despite the fact he's a Synth. Yes, it would have been STUPID but it would have increased your ability to engage with the story. I didn't like Far Harbor's factions or the island but it was at least something you could solve in multiple ways with different effects. You could (almost) fully explore Kasumi's condition and get her kicked out of her home, kill her, or convince her to return.
Fallout 4 is a wide pond but not a terribly DEEP one and that's it's biggest flaw to me. The writing isn't great but the problem is none of the ideas are explored--agree with them or not.
Even my beloved Nuka World needed the fully explored option of liberating it.
I think it's a good game. I think it's enjoyable. I think it's entertaining. I think the Commonwealth isn't badly conceived and I like all of the Factions.
*half the audience leaves*
I think it's SHALLOW.
This is the problem I have with the game and why I like Fallout 3, for all of its flaws, enough to be one of my all-time favorite games but Fallout 4 keeps losing credibility with me. It's the fact the game COULD have been great and didn't actually need any necessary changes or removal from its systems.
No, for me at least, its the fact it's very obvious this game was half-assedly written and created with the absolute minimum of effort in every conceivable way. The ideas are all there to make something magnificent but it's all just a theme park because you can't ENGAGE with any of them. It took me a while to realize this but my problem with things are it's about as immersive as an MMO with one player.
There's Four Factions in the game but there's only two endings. You can Destroy the Institute or you can Save the Institute with the dialogue being barely different for the former endings for three factions. There's a few moments which hint at a MUCH BETTER much more realized set of endings like Patriot's suicide or the letter from Piper about you taking over the Institute.
These things needed to be included and every companion giving different reactions for each side but it was all them giving the same answer to almost everything you said. Even as early as the game's beginning, the character's react the same way to whether you hate newspapers or love them--ridiculous as that question is, it's symbolic of the issues.
The frustrating thing about the game is you can only kill things inside it or make the occasional speech check (which works like Obi-Wan Kenobi waving his hand). The Combat Zone and Robot Races are one example of this but it's actually everywhere. When you find out the Mayor is a slave of the Institute, how about telling Hancock? How about talking to Shaun about Synth sentience? How about asking how the Railroad became an army that apparently has dozens if not hundreds of members? There's a thousand monsters to slay and loot to scavenge but no ability to affect the plot. It's actually worse than Borderlands 2 because at least you aren't FOOLED into believing you're able to interact with anything.
The game is, to cop a D&D term, incredibly Railroaded.
I actually think it would have benefited from the cut content where Dance can become head of the BOS despite the fact he's a Synth. Yes, it would have been STUPID but it would have increased your ability to engage with the story. I didn't like Far Harbor's factions or the island but it was at least something you could solve in multiple ways with different effects. You could (almost) fully explore Kasumi's condition and get her kicked out of her home, kill her, or convince her to return.
Fallout 4 is a wide pond but not a terribly DEEP one and that's it's biggest flaw to me. The writing isn't great but the problem is none of the ideas are explored--agree with them or not.
Even my beloved Nuka World needed the fully explored option of liberating it.