Slaughter said:
May I ask who you are Saint? You seem to know a lot about both game design and rats, so I guess you have some experience with these things?
It just takes someone who is observant enough to know how the mechanics work, knows how to design games at least on a basic scale, and what makes games fun.
I know you were involved in this Vault site before, and have a seriously imature language from time to time, but except for that?
No, he wasn't. That is, unless you mean he was involved in a site that involved the word "Vault" in it. To avoid confusion, might I suggest you refrain from using redneck vernacular if that is in fact what you did?
And I'd like to know the same about you if you don't mind Roshambo?
Let's see...I have experience in and around the game industry for quite some time. About two decades, mostly playing or working as an Imm on various early online games. I learned the mechanics aned what worked and what didn't, with both online and single-player games. I went on along with my mentor to work at a notable development house, became extremely bitter at what happened to the development house, then sent a bag of dog shit to the EA board room through "special courier".
I've also been following Interplay ever since Wasteland and Bard' Tale, especially since I have and have had friends and prior associates working there. It really now is Inertplay.
Reason I ask is that I have seen your attacks against the people that could, with a little more luck, have brought us Fallout 3, and I'm currious about why? So you do not agree with some of their design decisions. Is this a good reason for behaving as you have done from time to time?
Yes, the question of cluelessness is answered. You might note that I had corrected Danien's rather...addled recollection of what occured, and that he's still using the same stupid "empirical evidence" dodge. The reason for discussing the design in such a manner is that we've seen what does and doesn't work, and it did look quite doubtful that BIS could have the time and resources to make their own engine, much less that they would be able to do the impossible of putting in TB and RT together with the same basic components without any dire problems or exploits. There's a problem when development of a game meets a developer's pride, it's a dangerous combination, which Chuck displayed quite obviously as well.
Heard of X-Com: Apocalypse? Worked fine there I seem to remember.
Either your memory is a bitch or you don't remember that the fans weren't too thrilled because both modes of combat turned into shit. It then pretty much appealed to those who liked to blow shit up in RT, but still the game failed mainly because of the crappy combat system.
It was also said to be the source for Arcanum's problems all around, and it is easy to see why that is. When Sierra said that there has to be RT gameplay, it fucked with the mechanics, character system, and much more to an extent of making both a bit flawed. It is stupid to think that RT and TB can just work together, it takes so many more considerations like map design, AI, pathfinding, etc. Usually, the elements for both are designed best when alone, else they have to kludge the elements into working together or build two entirely different systems alongside each other. That still doesn't alleviate the issues involving map design, item balance, etc.
I do however agree that it is hard to implement both, so I'll not oppose you on that. Just saying that it is possible.
It is impossible to put them together without flaws. Even at the best case scenario, it would take a very long time and still have problems. Danien was one of those on the BIS forums who said that essentially we "only have empirical evidence" on how it was quite unlikely that BIS couldn't do RT/TB together even halfway to how those who have been developing combat systems for yeard, when they haven't even released a working combat system of their own.
I never said that the devoted fans are smart people. They are more like religious fanatics, and tend to block out logic. Not all of them mind you, but quite a few.
Funny, weren't you just saying some stupid thing and also tried to use X-COM : Apoc as proof?
IRONY!
And they sure are not making things better with their ranting, bashing and God knows what else on the BIS/IPLY boards. Not that it matters any longer, but it did once.
That's charming. And clueless. It was from the fans speaking up that FOT and other games have become better than they were slated to be originally. Hell, I'd hate to see Lionheart's original design docs if the devs didn't get a kick up the ass, although it was quite understandable that some BIS members might have been a little loathe to work with Reflexive people.
Gwydion said:
Slaughter said:
Personally I didn't care about them making FO
![Razz :P :P](/../../xencustomimages/smilies/icon_razz.gif)
OS, as long as it would help bring us Fallout 3.
And it ended up helping to kill FO3 when IP moved critical team members from Van Buren to POS. Which, oddly enough, sounds very similar to what Rosh, et al predicted would happen.
What? I know how Titus/IPLY does things and how they are hell bent on fucking Interplay into the dirt, floating from one licensed console title to another? Amazing.
![Smile :) :)](/../../xencustomimages/smilies/icon_smile.gif)