The Game

DrKupo said:
I never played Fallout 1/2. Where can i buy/download it?



Are you serious???

Go to your local EB or some other pc game place RIGHT NOW and buy it. That's an ORDER. Or there's that thing where you can pay to have the game like streamed to you over the internet or something. sounds kinda sketchy, though if you ask me.
 
I did go back and play the original demo, and was stunned as to how much different it was from Fallout 2, in terms of text and style. The graphics of course were the same. But I didn't notice this much difference when I first went from the demo to F1, to F2.

The demo is kinda buggy too...
 
Revolver said:
The demo is kinda buggy too...

Yeah, but the fact that there are 'bout 3 ways to finish the *demo* already proved to most people that Fallout would own everything
 
Fallout Demo rocked... i remember playing it over and over again.
The pipboy drawing were a bit strange though :P
There was one thing in the demo i liked more than the full version, the *click* sound of the buttons... it was much more rusty
 
Slaughter said:
Odin said:
And so far, no one has been able to make it work!! no one!
Heard of X-Com: Apocalypse? Worked fine there I seem to remember. I do however agree that it is hard to implement both, so I'll not oppose you on that. Just saying that it is possible.


That game was a critical failure, and mostly a commercial one, too.


The main argument was the RT AI blew, and the development time on it drastically hurt the TB element. If you noticed, it was a very long time before talk began of revisiting a strategy X-COM game. We have the failure of Apocalypse to blame.
 
Actually, most of Slaughter's X-COM arguments just feel off. He's one of the few fans of the third game I've encountered, and I'm still involved in most of the still-active X-COM boards. The switch to RT, even for part of it, just threw the game off.


And, off the top of your heads, how many lasting RT squad-based games are there? Anyone? I can't think of a single one. TB games started dying because everyone thought you needed RT to survive, but X-COM and JA still have huge communities and Silent Storm is building huge anticipation in the States before release. RT squad games have mostly been destroyed in reviews. Even the Commandos games haven't reviewed well. It's simply too hard and tedious to follow several units or teams around a map.


As for UFO: Aftermath, don't get me started. That game simply shouldn't have been made if they didn't have the resources to add the fun. Squads are no longer squads because they're constantly waiting for the slow guy to catch up. Micromanagement has been taken out, but there's still no true plot, so you're left with an empty husk of a game with a combat engine that feels half baked. A complete failure of game design, and one that's sure to hinder more TB games from coming out.




As for graphics, I disagree with Saint. I could care less about the detail. I still play JA and X-COM, games stuck in low resolutions and tile-based gameplay. The shine of the graphics are meaningless, they might draw me in, but they don't keep me there. I need more. Fallout was about more, not just the glitz. 3D could have been fun, too, allowing for more animations and more gore than 2D ever could.
 
Beamer said:
Actually, most of Slaughter's X-COM arguments just feel off. He's one of the few fans of the third game I've encountered, and I'm still involved in most of the still-active X-COM boards. The switch to RT, even for part of it, just threw the game off.


And, off the top of your heads, how many lasting RT squad-based games are there? Anyone? I can't think of a single one. TB games started dying because everyone thought you needed RT to survive, but X-COM and JA still have huge communities and Silent Storm is building huge anticipation in the States before release. RT squad games have mostly been destroyed in reviews. Even the Commandos games haven't reviewed well. It's simply too hard and tedious to follow several units or teams around a map.


As for UFO: Aftermath, don't get me started. That game simply shouldn't have been made if they didn't have the resources to add the fun. Squads are no longer squads because they're constantly waiting for the slow guy to catch up. Micromanagement has been taken out, but there's still no true plot, so you're left with an empty husk of a game with a combat engine that feels half baked. A complete failure of game design, and one that's sure to hinder more TB games from coming out.




As for graphics, I disagree with Saint. I could care less about the detail. I still play JA and X-COM, games stuck in low resolutions and tile-based gameplay. The shine of the graphics are meaningless, they might draw me in, but they don't keep me there. I need more. Fallout was about more, not just the glitz. 3D could have been fun, too, allowing for more animations and more gore than 2D ever could.

I agree with most of this. Esp the TB combat. Hopefully if FO3 is resurrected, even with the VB engine, they'll have the freedom and funding seperate from IPLAY to make it TB only even though the engine may support RT. The more I think about this, the more important I believe it to be, especially for a fallout game.
 
Roshambo said:
Bad memory, bitch. I don't recall any janitors being fired, so you're still drawing a paycheck, right?

Still living on assumptions... And learn better insults than this.

IT WAS SAID that BIS had no demonstrable proof that they had the talent to do the above, not that they didn't have the talent. BIG difference.
*capitalization by me*

LOL. If this was what all those insults and accusations were meant to say, you would be so right. We had just hired programmers with 3D engine development experience and know-how. Programmers working on an internal 3D engine for another project then were also moved over to work on this one. What did you want? A tech demo from them to you personally first? Unfortunately, game developers can't afford to make demos in pre-production just as proof of concept or ability FOR YOU.

Does the number of successfully completed released games amount any that weren't based off the Infinity Engine or another engine that was already available? Sadly, no. So therefore you really can't say it was proven and the point still holds.

I'm afraid you still don't see the other side of the coin. The point is nothing was proven at the time, whether for or against.

-It was said that BIS has no proven show of being able to make their own combat engine from scratch and expected the fans to swallow the "we can do it, you don't know!" bullshit. Which you solely propogated for the most part. It's common sense that if you don't have anything proven, that carries much more weight in software development considerations than "you just don't know if we could pull it off!" "Empirical evidence" carries more weight than something that doesn't exist in a finished state.

You failed to prove that BIS couldn't do it. Lack of empirical evidence is not empirical evidence. This lack does NOT carry any weight. That was the point. The only examples I saw were those of Troika, XCA, FOT failing to do it successfully. BIS had not done this before, therefore there is NO evidence to be had. Nothing pointed to BIS not actually being able to do it other than BIS had never done it. Maybe BIS couldn't have done it and I was wrong. The only thing I was saying, repeatedly, was that we (or at least I) thought we could do it at that time.

You don't have to buy either the argument, or the game for that matter if we failed. I don't recall asking the fans to "believe in us, we can do it". It was a simple statement of my own belief. At least acknowledge that you had no evidence, empirical or otherwise, that BIS couldn't do it.

- It LOOKED LIKE Black Isle wouldn't have the time required to make a new engine, as IPLY was in a doubtful position to support any long term development plans. While it looked doubtful, BIS could very well make their own engine. After all, there's plenty of half-built engines floating around.

Bad memory, Roshambo. Or rather, bad spin on what was actually said. Remember (and I paraphrase) "you've already paid for the Lithtech engine. You can't possibly have time or money to make a new one."? Bold statement, but ultimately specious. All we were saying then was that people shouldn't assume too much. The internal engine was already in development for Jefferson by this time. These hints were given; some chose to call them spins and lies.

-Focus on real time? Someone's been on Chuck's brand of stupid smoke again.

Poor assumption but one that seems necessary for you. The statement was not that FO3 was going to be in RT. FO3 NEEDS to be in TB, primarily, in my opinion. If a RT mode was required, I believed at the time that it could have been included, not as a hybrid but as an alternative that meant player choice. Pick one or the other. The argument then turned to whether we could pull off balancing for both. Questionable? Yes. But the focus was always to err in favor of TB. Did I play my cards to lead you to believe I was in favor of RT? Nope. I played it so you wouldn't know I was in favor of having TB in FO3. Coz I'm an antagonistic bastard sometimes, especially towards people who come to the BIS forum and starts insulting other fans. If you need more opponents who are against TB, you need to find someone else. Perhaps a janitor to argue with.

fin.
 
Legshot said:
LOL getting personal when you're running out of arguments huh? THe only one who's ignorant against is you.

I have forgotten more about this stuff than you will ever know.

NO 3d only 2D is good -> ignorance
NO rl ony TB is good -> ignorance

Translation: ENGLISH HARD! MAKES BRAIN HURT! CAN'T GO ON MAKING SENSE! MUST STOP NOW!

And cutscene screenshots are not what I mean with in game screenshots.


The same 3D model was used in the cutscene as was used in the game. Therefore, what you see in that cutscene is what's in the game in greater detail. There is no difference between the two for the purpose of this argument.

Hell you said it yourself, all the fallout stuff comes from 3D models ...>> 3 D << modells

If you can name a commercial 2D game made within the last seven years where they didn't use 3D models to make the tiles and sprites, I'd be impressed. The fact of the matter is, that's how they make them. You take a modeller like Lightwave or Maya or 3DSMax, make the models, texture them, animate them, and then render them to the tiles and sprites. It's called prerendering.

I figured you'd be able to put two and two together based on what I stated in my reply to you, but I guess I was giving you too much credit.

Edit: WHERE I ask you WHERE is YOUR point that when EVERYTHING in Fallout comes from 3D modells ANYWAY you cant do a 3D engine powered Fallout? That, Sir, makes NO sense...

This is why you're a fucking moron.

LOL and this, Sir, disqualifies you totally. John Carmack, a game designer for example, is not different then the average forum troll who might think he was burn with the knowledge of all things?

Yeeah suuuure....

Carmack is a programmer, not a designer. He write the engines and that's about all he does. That's all he's EVER done. A designer would be someone like Christian Antkow, who takes the engine and decides what it needs to do in order to make a game from it. What content is in there, what locations are to be done and how they're done, the placement of the monsters, and so forth.

Would you like an explanation of what artists do? Or producers? Or quality assurance now?

this is hard to do in 3d? Hard as in tough on the fps count? (frames per second)
I'm pretty sure there are (almost) more polygons on the fo3 outside-prison screenshot than the model of the cathedral...

Count the number of curved surfaces in that cathedral fascade, all of those require a large number of polygons. Art deco moderne is all about curves and moldings with depth to them.

Here's a good example of the style in real life. Here's Adytum from Fallout. Notice the theme used on how the buildings are done, especially the one on the far right hand side which has the exact same use of the panelled glass to make the corner as the Fisher Studio House in Chicago.

That one building in the screenshot is art deco, similar to this building, it just lacks the streamlining and the moldings. Of course, that building has some moldings. Show me the streamlining and the large moldings, then we'll talk.
 
Mr. Teatime said:
I agree with most of this. Esp the TB combat. Hopefully if FO3 is resurrected, even with the VB engine, they'll have the freedom and funding seperate from IPLAY to make it TB only even though the engine may support RT. The more I think about this, the more important I believe it to be, especially for a fallout game.

While I don't have a preference, I think you have a point.
FOT showed that you have to make changes to accomidate this (such as spaced out enemies) in a system that uses both combat styles.

I think sticking with Turn Based only might be the wisest idea, of course if by some miracle they get what's already been made (engine+work) then keeping it "as is" might be better so they don't have to rework what's already been laid out.
 
Mr. Teatime said:
I agree with most of this. Esp the TB combat. Hopefully if FO3 is resurrected, even with the VB engine, they'll have the freedom and funding seperate from IPLAY to make it TB only even though the engine may support RT. The more I think about this, the more important I believe it to be, especially for a fallout game.

Don't know Teatime. I think anyone who could get ahold of the Fallout license would end up putting in a real-time component, despite how bad we all might think it would suck. The inescapable fact is that it sells better than turn-based. There are people who won't buy a game if it's turn-based, but few that won't buy it if it's RT. Anyone willing to shell out the amount of cash Interplay would be looking for would likely want as good of a return on their investment as possible. Even SilverStyle has said they would have real time if they got ahold of the game.

Before anyone wigs out on me -- I am personally opposed to the idea of real-time in Fallout, but I understand the necessity from a business standpoint.

To be honest, I no longer believe we'll ever see a sequel anyway anymore. I'd love to be proven wrong, but I think debating over whether or not the architecture was 100% faithful to the originals, how bad real-time would've ruined the game, and all the other stuff that has gotten the Fallout community up in arms in the past is pointless now anyway. We won't ever have the finished product to base our assessments on, so screw it. I can say from looking at those screenshots, and reading what the developers have said, that to me the game appeared to be going mainly in the right direction though.
 
danien1 said:
Still living on assumptions... And learn better insults than this.

You're still living in your own reality, I see.

LOL. If this was what all those insults and accusations were meant to say, you would be so right. We had just hired programmers with 3D engine development experience and know-how. Programmers working on an internal 3D engine for another project then were also moved over to work on this one. What did you want? A tech demo from them to you personally first? Unfortunately, game developers can't afford to make demos in pre-production just as proof of concept or ability FOR YOU.

The funny thing is that you failed to mention this earlier, instead using the new Interplay tradition of smoke and mirrors. You serve Imperor Herve well, young Dark Jedi.

I'm afraid you still don't see the other side of the coin. The point is nothing was proven at the time, whether for or against.

Here is where I say you're a poor developer and hope the others of your team can keep your random outbursts of stupidity in check. Did working with Chuck before somehow inflict you with his stupid syndrome, or are you just a natural wellspring of amentia? People aren't willing to swallow and follow blind supposition anymore, unless you follow the Romero school of game design. Therefore expecting people to believe that you can do things you haven't proven yet claim you can do it is quite asinine.

You failed to prove that BIS couldn't do it.

You failed to prove that BIS could do it. Which was the point of that topic, shithead. No more straw men. YOU I don't give a shit about because you're an idiot and display the same traits as Caen. You might have some use in scripting but your co-employees haven't had the moral decency to sever your internet connection to save their own face.

Lack of empirical evidence is not empirical evidence.

Lack of evidence is lack of evidence.

This lack does NOT carry any weight. That was the point.

Lack of evidence carries a lot of weight. Especially since vaporware and shovelware has been becoming prevalent in the industry. Blind supposition and "we can do it!" from a developer carries jack shit to fans today, all over the game industry. You might want to learn that.

The only examples I saw were those of Troika, XCA, FOT failing to do it successfully.

Don't forget to add in the later Might and Magic games in there. It DOES happen to be in a genre in which you worked in and is a good example of the nuances between RT, TB, and the impossibility of good, practical design with both. You might want to check these things...just call it a hunch about something called background reference. That helps a lot when looking at design issues.

BIS had not done this before, therefore there is NO evidence to be had.

There was evidence that BIS hadn't and then there was some twit that expected us to believe that BIS could do what others have had failed at, in the time left in IPLY's life expectancy, budget, et al.

So, yes, I was right that BIS couldn't do it in the state the company was in, because it would have taken more time than BIS had.

Forgot that, didn't you? Oops. Point. Set. Match.

Sad way to win that argument, but as I've said before when FOT turned out to be shit, I hate it when I'm right, and I'm often right.

Nothing pointed to BIS not actually being able to do it other than BIS had never done it. Maybe BIS couldn't have done it and I was wrong. The only thing I was saying, repeatedly, was that we (or at least I) thought we could do it at that time.

Actually, you expected us to believe that BIS could do it where others, many of which have worked together in their teams on combat systems for years, have failed. Sorry, but both as a developer and as a consumer, I have to laugh at your asinine expectations.

You don't have to buy either the argument, or the game for that matter if we failed. I don't recall asking the fans to "believe in us, we can do it". It was a simple statement of my own belief.

Not entirely. Please don't bother to lie, about 7 people here vividly remember following that topic for quite some time.

At least acknowledge that you had no evidence, empirical or otherwise, that BIS couldn't do it.

And they couldn't, simple as that. Sad, yes, but it couldn't be done. I had the evidence that the company was going to hell, as it wasn't quite a big mystery then, which compiled upon the fact that a team that didn't have team experience in doing what was expected to be swallowed, only pointed out to much more ill fate. All evidence pointed out that either BIS would have been the only development house of IPLY (if they were smart), or that they would go completely into their console infatuation.

Bad memory, Roshambo. Or rather, bad spin on what was actually said. Remember (and I paraphrase) "you've already paid for the Lithtech engine. You can't possibly have time or money to make a new one."? Bold statement, but ultimately specious.

I said it would take a lot more time than BIS likely had, as well as money. Which, given IPLY's financial situation and how BIS is essentially no more, I think I'm right on both counts. IPLY couldn't afford to redo Jefferson with all that was needed, both money and time, plus redesigning it where need be.

An unreleased bit of code is as good as unreleased, simple as that. So no, there technically was no full development of a new engine because it is still in-house and nothing came from it on a production basis. It is dead code in its current state. Such is software development, brutal as it is.

All we were saying then was that people shouldn't assume too much. The internal engine was already in development for Jefferson by this time. These hints were given; some chose to call them spins and lies.

Actually, especting someone to swallow something on blind faith is spin, especially in the game industry. Educated guesses and predictions can be made, of which I have been pretty accurate even though it is bad news.

Poor assumption but one that seems necessary for you. The statement was not that FO3 was going to be in RT. FO3 NEEDS to be in TB, primarily, in my opinion. If a RT mode was required, I believed at the time that it could have been included, not as a hybrid but as an alternative that meant player choice. Pick one or the other. The argument then turned to whether we could pull off balancing for both. Questionable? Yes. But the focus was always to err in favor of TB.

This is what makes me again doubtful of your ethics as a programmer. You see, most real developers and software designers don't believe in putting half-baked garbage into their code to begin with. That is why most pick one method and try to do it well, namely because hybrid or switched systems do suck miserably.

Sure, they might put in their grocery list, but nothing that has a serious compromising of their code. ;)

Of course, I may be wrong. You may very well be from the new breed of Microsoft programmers.

Did I play my cards to lead you to believe I was in favor of RT? Nope. I played it so you wouldn't know I was in favor of having TB in FO3. Coz I'm an antagonistic bastard sometimes, especially towards people who come to the BIS forum and starts insulting other fans. If you need more opponents who are against TB, you need to find someone else. Perhaps a janitor to argue with.

That explains the various excuses made around with rats, right? Or expecting us to wish upon a star that BIS could pull it off without flaws or to above the level of those who have tried and failed before. One cannot be put in without compromising the other or some other game mechanic, simple as that, because it is two mediums of handling time. If you need to understand how time works, you might want to take some remedial physics.

No, that you preferred TB or RT is irrelevent to the discussion, drop the straw man before I make you wear it.

EDIT: Now, if you're trying to paint me the bad guy by merit of me chewing out a "BIS developar!", you're sadly mistaken. I've already been asked if your title was a mistake on this forum and someone else seemed to be under the impression you're a joke someone here is perpetuating.
 
Raymondo2000 said:
John Carmack, a game designer for example

John Carmack is a programmer, co-owner and technical director at Id software. NOT a designer.
John Carmack is a gamer designer. He designs engines for games. Don't argue about words here ... He is just an example that people who actually design and program games are in most cases different and know more about their stuff then the average gamer.

Saint_Proverbius said:
I have forgotten more about this stuff than you will ever know.

Translation: ENGLISH HARD! MAKES BRAIN HURT! CAN'T GO ON MAKING SENSE! MUST STOP NOW!

Okay Mr.Coolguy, let's talk about English not beeing my native language... one point for you.

Saint_Proverbius said:
The same 3D model was used in the cutscene as was used in the game. Therefore, what you see in that cutscene is what's in the game in greater detail. There is no difference between the two for the purpose of this argument.
You pointed out the difference yourself, the difference in detail.

Saint_Proverbius said:
I figured you'd be able to put two and two together based on what I stated in my reply to you, but I guess I was giving you too much credit.
So what's your freakin point there? Where's the problem in stopping pre-rendering and using those 3d models rendered in real time in the game egine. Where should there be lost in style or athmosphere? I tell you, there is none. There will be a gain in athmosphere if they can real time render their models and have cool lightning and stuff on it.

Saint_Proverbius said:
Edit: WHERE I ask you WHERE is YOUR point that when EVERYTHING in Fallout comes from 3D modells ANYWAY you cant do a 3D engine powered Fallout? That, Sir, makes NO sense...

This is why you're a fucking moron.

LOL and this, Sir, disqualifies you totally. John Carmack, a game designer for example, is not different then the average forum troll who might think he was burn with the knowledge of all things?

Yeeah suuuure....

Still no arguments here huh?

Saint_Proverbius said:
Carmack is a programmer, not a designer.
SO? I was pointing out that programmers of game egnines know a lot more about that stuff than the fans do and that the fans can believe them if they tell us that something is working out good. But if you stil want to talk about words and misused phrases or English not beeing my native language.

You know what? Arguing with you is like talking to a twelve year old. Would you mind stop trying to make me angry or whatever you're trying to accomplish with all that name calling and cursing?
 
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