The Halo thread

The Dutch Ghost said:
Ausdoerrt said:
Yeah,I think Halo 4 will be a disaster.

And Reach wasn't? The campaign was so bad in certain spots that even the 12-year-old I was playing it with was bored.

Not that I disagree but what were the turns of for you and your co player?

Egh, I personally hated the story, though the kid didn't seem to mind. There also were a number of maps in the campaign mode that we both hated for repetitiveness - been almost a year, don't remember specifics - and he hated em more than me cause some were almost the same as Halo3, which I never played.

I also hated the overpowered melee in MP, there's very little reason to even shoot gunz in mid- and short-range combat, after a while everything just turns into a game of whack-a-mole.

The Invasion mode was good fun though (w/e they called in in Halo, the one where you fight off waves of monsters).
 
Halo called firefight. It has it's own sort of attach/defend "rush" style game mode called invasion, I think. I don't play competitive MP in Halo much.

unrelated i am the halo nerd
 
Invasion is more of the Capture The Flag type:One team tries to capture certian points on the map,the other team defends them.Different maps kinda mixes up invasion:you still capture points around the map,but all they do is give you power weapons and vehicles.In those cases its team Deathmatch(slayer).Firefight is:last as long as you can aganst the A.I. Like the oh so popular mode in Gears of War.
 
Original Halo was terrific (except for the fact that Microsoft got hold of it and made it an Xbox exclusive instead of the PC game it was supposed to be). Loved the story (yeah, elements like the Ringworlds were taken from existing sic-fi literature, but... so what?), the gameplay, the AI, the environments (except maybe the Library, but I think was intended to be a monotonous environment), the enemies, and yes, even the vehicles.

And yes, the music. The music is amazing, and anyone who considers someone an idiot for liking the music needs to go f*** themselves. It's fine if it's not to your taste, but that sort of attitude is just... I don't even know. It's absurd.

Only a little less absurd is claiming it was a UT rip-off. All games (and books and movies and so on) borrow elements from one another. Halo played and looked very distinct from UT so I don't even know where that assertion comes from.

After that, the series went downhill. I still enjoyed the campaign and split-screen multiplayer with my friends (the online community is ruined by idiots, assholes, idiotic asshole kids, cheaters, and idiotic asshole cheater kids with high-pitched voices... but then what online community isn't), but the story and a lot of things went downhill (though I don't deny there were some fun things introduced here and there). Probably not a coincidence that a lot of the original Bungie team left and wasn't involved in Halo 2 and beyond.
 
Invasion is more of the Capture The Flag type:One team tries to capture certian points on the map,the other team defends them.

That's called "Assault". A set of objectives, and a time limit to achieve them. http://www.youtube.com/watch?v=m-kudRzra2w Just about any gamer of my generation would recognize the level theme. It's almost as famous as CTF-Face.

Different maps kinda mixes up invasion:you still capture points around the map,but all they do is give you power weapons and vehicles.

That sounds like Onslaught from UT2004. http://www.youtube.com/watch?v=PHGs4b0MiSU Connect the dots, destroy the core. Also vehicles. While they did add vehicles to many post-2004 Assault maps as well, I've always preferred the smaller, on-foot maps.

Firefight is:last as long as you can aganst the A.I. Like the oh so popular mode in Gears of War.

Which was called "Invasion" in UT2004 (hence the confusion), which iirc pioneered the game mode. Though it wasn't too popular until they polished it up for GoW. http://www.youtube.com/watch?v=xgwOapOZgbM
 
Problem with Invasion for UT2004 was eventually it spawned nothing but Skarrj Warlords and that wasn't pretty.

Also Invasion was first out in UT2003 so it's a year earlier than you think. :P
 
Ausdoerrt said:
Invasion is more of the Capture The Flag type:One team tries to capture certian points on the map,the other team defends them.

That's called "Assault". A set of objectives, and a time limit to achieve them. http://www.youtube.com/watch?v=m-kudRzra2w Just about any gamer of my generation would recognize the level theme. It's almost as famous as CTF-Face.

Different maps kinda mixes up invasion:you still capture points around the map,but all they do is give you power weapons and vehicles.

That sounds like Onslaught from UT2004. http://www.youtube.com/watch?v=PHGs4b0MiSU Connect the dots, destroy the core. Also vehicles. While they did add vehicles to many post-2004 Assault maps as well, I've always preferred the smaller, on-foot maps.

Firefight is:last as long as you can aganst the A.I. Like the oh so popular mode in Gears of War.

Which was called "Invasion" in UT2004 (hence the confusion), which iirc pioneered the game mode. Though it wasn't too popular until they polished it up for GoW. http://www.youtube.com/watch?v=xgwOapOZgbM
You got it ! Just one thing:the power cores (Onslaught) do nothing.They ONLY Spawn weapons and vehicles in this half assed version of invasion.Like I said it's pretty much deathmatch.Oh and all you "do" is sit there,like returning a flag.Other than that,you got it. http://www.youtube.com/watch?v=W1CpFrd016Y this is the first invasion type. http://www.youtube.com/watch?v=CaUzeGHUAm0 This is Invasion Slayer,the second type(half assed imo)
 
Hate to double post but,one of the creative directors of Halo 4 has quit.
"I had a great run at Microsoft," Payton told Kotaku. "I don't regret one day of it. But after a few years, there came a point where I wasn't creatively excited about the project anymore."

Continuing, Payton added, "The Halo I wanted to build was fundamentally different and I don't think I had built enough credibility to see such a crazy endeavor through."

This doesn't mean Payton thinks Halo 4 will be a bad game. The core team is top flight, and they are there because they want to make the best Halo they can. It's just not the Halo Payton wanted to make.

A few months ago, Payton woke up, unable to move and unwilling to get out of bed, just staring at the ceiling. Payton was diagnosed with severe depression. "For somebody who loves this industry as much as I do and know how lucky I've been, I never thought I'd get to a point where I was so drained," said Payton. "That was when I knew I had to do something else."
http://kotaku.com/5837475/halo-creative-director-leaving-halo-4 Great,Halo 4 is looking better every day.
 
That doesn't mean something will be bad, just different


Also, I never played any of the Halo games. Which one is the best?
 
Sabirah said:
That doesn't mean something will be bad, just different


Also, I never played any of the Halo games. Which one is the best?

The original has the best campaign in my opinion.....Most Halo fans would agree with me on this...

Multiplayer...it depends on what you like I guess....Each game has modifications in both campaign and multiplayer so....
 
Yea Halo 1 had the best story, being stuck on an Alien ring planet thingy felt really alien and apart from the Library level was pretty fun to play through.
2 felt like it was going through the motions and forgot an ending and 3 felt oddly like a fanfic.
Reach was just bland but I did like ODST's story which did the whole "we are gonna get decked" thing much better.

Multiplayer wise depends how overpowered you want pistols to be. :V

I prefer Halo 1's multiplayer but I did play that on the PC so may be biased a bit towards it. Everything felt much more usefull due to the lower number of weapons and I'm sure the map design was better though that may be nostalgia.
 
[youtube]http://www.youtube.com/watch?v=rJ7yMaGoadU&feature=related[/youtube] Halo Combat Evolved Anniversary. The over-powerd magnum is back,and 3D! Everyone loves 3D right?!? :roll:
 
Crni Vuk said:

That's a good question. One that bugs me too.

In all honesty, 6-8 years ago (or something) I fairly enjoyed the game.
I've said before, and I'll say it now, criteria changes (and has changed) over time, and I'm no fan of Halo, but still, those are some good childhood memories.

I've read somewhere that this game will have two graphic packs - new one by the 343, and old one.

If that is true, then let me rephrase myself - I will get the game a year or more after its release, when its price is around 5 bucks.
 
Faceless Stranger said:
So... the Anniversary is coming out on PC right? To go "Back to the original roots"
Simply put: No. Every thing I have seen for Halo:CEA is on the Xbox 360. Not one one word about pc. Nothing.
 
Well I have been playing Halo CEA edition this evening (yeah I did buy it, don't care what people say) and am now at the library level.

I can safely say that the new developers did not change a thing regarding gameplay, despite the new graphics the game plays as the original.
And there IMO lies also the flaw.

When Halo CE came out it was an okay game, just nothing exceptional as we on the PC had already seen better FPS like Half Life and expansions, Deus Ex, and so on.
What appealed most to me was that it was a sci-fi themed FPS, just not a very exceptional one.

And I state once again, its clear that Bungie ripped off the Starhammer novel, the Vang duology, and a little bit of Ringworld, so the whole original concept talk of some people is crap. (Bungie even admitted that Starhammer and Vang were source sof inspiration).

The problem is, Halo CE has not aged very well.
It may have been exceptional for Xbox gamers at the time but the game today is more bog standard than ever, and even new graphics can not change a thing.

My hope had been that some of the later additions and features of the series had been added to this remake, gameplay like being able to hijack vehicles, double yielding of certain weapons, carrying turret weapons, and other stuff like the weapons of the later games and the prequel.

I honestly don't care if they had unbalanced things a bit as enemies could also be equipped with them.

As it stands now its an average game in a new coat.
The fans who loved the original will like this to but I honestly don't see it pull in new fans as the 'later' games are better even though the SP campaign remains superior to all of them. (but I would not boast about it)

Last, this game is being sold for way to much even though its cheaper here in the Netherlands than a brand new release.
 
I have been playing it also,Dutch Ghost. And I am going to have to disagree with you on a few things
Dutch Ghost said:
I can safely say that the new developers did not change a thing regarding gameplay, despite the new graphics the game plays as the original.
And there IMO lies also the flaw.
Kinda the point of it: its a digital remastered version of the original. If Bethesda did this for a Fallout:Annivesary, NMA would implode.(Yes I know they would not, but play along, just for a little while.)
The problem is, Halo CE has not aged very well.
Bullshit. This is better than I remember!
My hope had been that some of the later additions and features of the series had been added to this remake, gameplay like being able to hijack vehicles, double yielding of certain weapons, carrying turret weapons, and other stuff like the weapons of the later games and the prequel.
Ok, remember that Fallout:Anniversary example? Try this:It now has every weapon from Fallout 2,3 and new Vegas.Oh and Hardcore mode! That would be just great?!? No it would not would it?
I honestly don't care if they had unbalanced things a bit as enemies could also be equipped with them.
See the above example. Now,as for it costing too much, well, marketing people saw a good opertunity to earn more money,plain and simple.
 
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