The Original Fallout Games Deserve The Diablo 2: Resurrected Treatment

My GOG copy runs perfectly with no tweaks. In any case, fixes to keep things playable are fine, but those are not remaster territory.

That would be epic, they did a nice job improving on the original without breaking anything from what I could tell. That is my second favorite series after Fallout. I've always wanted to see what an RTS Fallout would be like.

It would be Fallout Tactics. ;D
Just kidding, sort of. That doesn't have unit production, though I'm not sure unit production and base building really suit a depopulated wasteland. Anyway, if there was an RTS, I assume it would look like a battle from Fallout Online.
 
My GOG copy runs perfectly with no tweaks. In any case, fixes to keep things playable are fine, but those are not remaster territory.



It would be Fallout Tactics. ;D
Just kidding, sort of. That doesn't have unit production, though I'm not sure unit production and base building really suit a depopulated wasteland. Anyway, if there was an RTS, I assume it would look like a battle from Fallout Online.

Yeah it would be awkward but I think it would be interesting depending on who made it. Never played Fallout Online. What does it run on?
 
Didn't the remaster of Diablo 2 sucked? It had a bunch of issues that the original didn't had.
No, it works fine.
It's Warcraft 3 Reforged that is a hot mess.

Also, I do not want to see them remastered because they're going to effectively retcon a bunch of shit. Oh this quest's dialogue is problematic, let's change that. Oh this location would look better with this stupid thing in it, let's add that that completely alters the location. Hey since we're updating the graphics and animations that means we can make ghouls run!

/gag

Fuck that, I don't trust them. Diablo 2 was a dumb hack n slash where the world didn't make much of a sense to begin with, it's fine to remaster that cause it's just a fun zugzug kinda game. But Fallout's art assets carry with them lore implications and I do not trust them to not fuck it all up.

It's Bethesda we're talking about here.
 
But Fallout's art assets carry with them lore implications and I do not trust them to not fuck it all up.

It's Bethesda we're talking about here.
It's quite tellling when fan assets don't fit in a mod, the particular style used in Fallout 1 and 2 is that unique.
 
It’s not crazy. Like if done right. BG3 sold fucking well for an isometric game so at least they know a modern market for it is now not crazy.

Fallout tv show blew up fallout again and waiting over a decade isn’t going to be an option for the money machine. A remaster could possibly work for them and quicker too pump out. But let’s be honest. It will probably just be fallout 3 remaster.
 
... I don’t see how they could remaster the game without touching the talking heads, it would be out of place. You’d also get newer sprites such as the Fallout 4 10mm...

Just think Star Wars Special Edition tomfoolery, and then crank it up by a factor of 50. :) Let's not George Lucas the beloved Fallout isometric games, please.


I just started yet another playthrough of F1 because a friend of mine (serious fan of F3 actually) is about to play it and I wanted to make sure the mods work on Windows 11[*]. The last thing F1-2 need is to be touched by modern game producers and their notes.

[edit] I've been thinking about this comment for two days. The truth is, it makes lots of financial sense to do a remastering of the original Fallout games right now, for the same reason it makes financial sense to make a mediocre TV show. They'd get to sell it to all the new players *and* sell it yet again to everyone who owns the old games. Dolla dolla! Er, yeah. Plus it would be a chance to put all of the RETCONs into the game so they become even harder to refute. if you just think like a nefarious self serving upper management executive, you can truly see the possibilities.

* Windows 11 should get a special award for making me actually feel nostalgic for Windows 8.
 
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I would just want official fixing of bugged endings and maybe trying to get in touch with former developers to ask them what they had in mind regarding the hub/necropolis/adytum (as there was unfinished business that could not be added) and try to complete it
 
I would.
The style and atmosphere will be lost as the art direction will be altered heavily.
I don't need graphical improvements to Fallout 1 and 2, I'd just need some tweaks to gameplay where appropriate and perhaps some updates to quests and interactions and skills to make choice and consequence better.
 
Another thing about a potential Fallout 1 remake. I doubt it would be as tight as the original, they would probably change the existing writing and locations and overload it with content. These days, RPGs tend to focus on how long to beat and I'm sure this will be something that the remake team decides to 'fix'.
 
My thoughts on it:

I did read the article and I'm not sure what to think. Most points mentioned [as "improvements"] already exist, sometimes for a decade (e.g. Appearance Mod ; but only for the Fo2 engine, I believe). While the quick save/load (mentioned) was already in the original from '98 (F5/F6 according to manual). There is also sfall & HRP which are much more extensive than people may realize. In fact, there is so much in sfall & HRP that expert games journalists can't even begin to imagine the improvements - (that already exist...).

Then the article mentioned the original source still exists (not sure if it means Fo1, Fo2 or Engine...) and could be used. However, the source they gave the community in 2003 was not in a good state. Chris Jones said "I have done my best to put together something close to the scripts that shipped with Fallout 2. However, the source for the scripts was not very well organized and it was difficult to piece together all of the backups into something I could claim was 'it'." And in fact, the community (Haenlomal) had to create an updated version to get an "actual" 1.02d source set (i.e. the Fo2 original). And even that was then further developed by RP Mod and others (bug fixes etc.). Point being, whatever source they have, it's probably not in a good state, and even if, probably a long way behind community standard.
Edit: Although, if they do have the Fo1 source it would be nice if they could publish that (especially if they have a header set up for it). That could be (at least) historically useful... Btw, how does a "Fo1 remaster" rank to a "Fo2 port"? That's another thing that already exists...

It's also questionable how a remaster would work with mods, For example, even a graphics update should skip on models like Sulik in Power Armour. Which means your companions wouldn't adjust models anymore when switching armour. And so on. If a reforged version is not mod compatible (RP, Fixt, FoRes, Nevada, MM etc.) how useful would that be? I don't think anyone plays the originals from 98 (except games journalists apparently). If their reforged isn't RP compatible, I'm not sure it's interesting.

Regarding art, the usual complaint is normally that the new art doesn't fit the old one and not that the old one is bad. There is something very special about the original which may proof hard to capture. This may actually be the quality of a master-piece and a reason to be cautious with any statement of improving it.

And finally the child-killer cliché shows that they would need to make a game they cannot make – which is a problem.

All that said, I don't think a remaster is a good idea. My suggestion would be to leave Classic Fallout to the community who will try to preserve it as they have done for the past 25 years. And personally, I believe that classics should be experienced as they original were – that's part of it.
While Bethesda should do a Fo1 & Fo2 retold. Just rebuild both games using their own engine (3D open world, FPS etc.). This way they can change whatever they need to change, their people can work with an engine they know (rather than mock about with one from 98) and their audience may also prefer a style of game they are used to.

Just make a clean split between the two franchises, which, imo, is already the case as Classic Fallout and Bethesda Fallout are different RPGs in concept, philosophy and style. That's, honestly, the best solution for everyone involved, imo.

Especially, when you realize how well supported classic fallout is, if their remaster tries to compete with community standard (other than simply adding sfall) they may set themselves up for failure. I really wouldn't underestimate the advances made to script, source, engine, art etc. over the past two decades. Competing with that is ambitious and very probably not economical (i.e. modding has a resource advantage (in time & free labour), which crunch can't beat).

Personally, I'm also scared of what "modernizing" by a corporation could entail – forced online, accounts, ToS – that could be a lot of problems. A clean split (into Classic & Bethesda Fallout) may also be the best chance for the originals to become abandoned ware, and that could (?) actually be the best outcome for the classic community. More freedom in preserving, distributing & modding.

At the same time, I do believe that a retold (on a Bethesda engine) is also better for the Bethesda people (all around, devs and players). Especially considering they would get a "proper" game than just a quick AI rehash (which appears to become a thing apparently) of a 98 game that comes with a full new set of 24 ToS.

Maybe I should be more optimistic regarding positives this may bring, but... there are so many snags, I really think they should leave Classic alone and rebuild it on 3d instead. That would be the "decent" and "quality" decision, imo.
 
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