What pattern did Steam set in the games industry? What I know is that they certainly fought tooth and nail to gain a foothold in the industry through PC gaming, when everyone else abandoned the ship thinking it's sinking and that console gaming is the future, including EPIC. After years of effort, time, and money invested Steam is now as big as it is because they are (or rather, were) fucking good at what they do. They're kind of not doing good at the moment because of stuff like Artifact, and the big boys like Bethesda not publishing Fallout 76 on Steam, but they're still a thousand miles ahead of whatever Epic is doing.
And if Epic's truly following the pattern of Steam, why don't they include all the pluses offered by Steam since Day 1? Why are they adding them now, why are they solely focused on enticing developers at first, instead of doing things to lure in consumers properly?
Now, I'm actually indifferent to the whole spyware debacle confirmed for Epic Store. I have nothing to say about it because I know jack shit, but the fact that you're using spyware arguments against Steam, when Epic's pretty much confirmed to be a literal spyware, not even long after their first launch, while at the same time we (or rather, I) heard no news of Steam being a literal spyware, 'cause otherwise ALL of people like you would've shout about it 24/7, is pretty damn amusing.
What pattern did Steam set in the games industry? Is this a rethorical question? You know, the CLIENT, online DRM, spyware, or steamwork if that is the name of this abomination. Yes, it is a spyware in my book from everything I have read about it. It's a programm that litteraly NEED internet and will force you to let it connect sooner or later, even after installing the game, or won't even let you launch the game without checking you are the so called 'owner' of your game copy.
Excuse them all you want but steam did NOTHING to stop devs and publishers from using their steamwork as a online DRM spyware, and if you dare saying they tried or it's not their fault again, here is my answer in advance:
They LIED.
Of course they were very happy about their little online program becoming devs and publishers favorite new DRM, this ensured them a form of exclusivity, if only because even a physical sell was forcing customers to create steam accounts just to INSTALL the game, and the spyware with it. And generating a appeal to just buy games directly on steam since they were forcing themself on your computer anyway.
Doesn't this epic store also have it's own spyware, oh sorry, I mean 'client'? And them buying or otherwise getting a exclusivity from publishers is only a natural way of trying to concurence steam, because otherwise the butterflies will mostly buy on steam.
And since we apparently have a communication problem to understand each other, no I am not defending this epic store, if I am not buying on steam I obviously won't buy on a other online DRM store. I say they are only following the pattern of steam, said pattern being forcing their store one way or the other.
But I am always glad to amuse at least.
Also, it's funny that you say you laugh at the irony that Steam fans are being upset about this. Do you know if there are any buyers from other stores and sites who also felt they were stabbed in the back, and not just Steam fans? I'm gonna let you answer that question by yourself, and if your answer is actually none and you actually think the games being strong armed are going to only be absent on Steam (aside from a couple few confirmed to come out on big publisher's stores as well, but fuck that shit), then you're a fucking retard and I'm going to call you out on it.
Is your question, do I believe a exclusivity will be sold on other stores than the one having the said exclusivity? Is this also a rethorical question? Do I really need to answer that?
There are multiple niche, genres, and kinds of players across the market, and Steam existed to accommodate practically all of them. As you can see from the features of Steamworks, it was mainly used to accommodate multiplayer system with features such as matchmaking and anti-cheat tech. You might condemn them anyway because it leads to you getting shafted by devs who included it into their singleplayer games, but don't you think you're still rather ignorant for doing so? Once again, Valve have literally zero fault for Steamworks being integrated into singleplayer games, it was the devs/publishers fault alone for using Steamworks for a purpose it wasn't meant to be.
I can't see the features of steamwork since I never used it, and I don't want to see them even from a telescope, let alone near my computer. And it's a shared responsability, but do you know who have the most of it at the end of the day? You are right, it's not steam and the publishers, though they still deserve their share. It is the butterflies who spreaded their wings for it. You do understand this image?
Just in case:
Someone want to sell something. They sell it in a package, and half of this package is a scam with, I am sure, all the best convincing excuses in the world. But the other half is something that look good, smell good.
Do you know what happen if potential customers (the butterflies) have actual fortitude, or at least enough of them do, and don't spread their wings? The scam just, disappear from the package...
Hell a specific scam can work once and butterflies still have a good excuse.
'You fooled me one...' and all that.
But when a scam worked so well that it became a regular and accepted business practice, that most people don't even realize the problem, and some others believe in it to the point it has come, and then become indignated at a similar scam only wearing a different robe, then there is no more of 'You fooled me once...' and all that.
All that's left for them is a different saying:
You made your bed, now lay in it.
And those who knew better get to laugh at least, since it's all there is left to do unless the butterflies suddently and massively wake up, but that is like believing in miracles. It never happen.
You deliberately ignore the definition of exclusivity and you attack Steam from the wrong angle, and because of it I think your opinion is purely fueled by hatred. You should educate yourself properly on this matter, instead of outright giving in to your hatred, because it saddens me to see people being like that.
Now, I might not make it clear, but I don't 100% condone Steam's business practice. For starters, the fact that they don't sell actual games, and instead selling 'the right' to play the games, is the number one reason to condemn their business practice. This is almost, I repeat, ALMOST canceled out by the fact that they regionally price the games and frequently went on sale, so you can get games from there practically for free (or at least worth of a peanut), and then just buy the game full price on GOG if you really like the game and want to support the developers. Now, the fact that Epic's policy on DRM is exactly the same as Steam, could imply they ALSO didn't sell the actual games, and this is coupled by the fact they didn't regionally price the games initially, means they're instantly the inferior system, and not even lower %cut could be used to justify using their store at all, except for fucktards, that is.
I don't ignore a definition, I apply it in the right, practical context. It's true that I never did well in theoritical academic education or in semantic though. Nothing cancel or almost cancel steam and steam-like scams, not even prices.
Oh, I was going to forget:
This is still purely ignorance
No it isn't.
PS: Damn, I almost don't want to post this since it will serve no more end than it would posting it directly on steam forum... But well, I just wrote it.
PS2: (no not the console) Damn this really look like hate even if it's only true. Well it's a reasoned hate, nothing personaly targeted. (But can we even agree on what nothing personaly targeted mean...) I sure hope so, though it's obvious we won't agree on the rest so better to stop there if you ask me.
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