The Outer Worlds

TOW is similar to Fallout 3 in complexity and immersion. Except for lacking the Liberty Prime bit of course. I enjoyed it, and plan to give it a second play through, this time from the opposite angle I did my first to see what the ending credits show differently.

The game did strike me as either too easy, due to too many available upgrades and too easy to acquire money, or else I've gotten very good at games in general. I played on hard (not brutal hard). And as Sublime said, Perks system isn't very interesting; rather it shunts you to one playstyle or another, with none of the wacky wierdness of FO, like the perk that makes crits splatter enemies in a bloody mess.
Yeah, Fallout 3 comparison is very spot on. I really think that Byzantium should have been more...Majestic. Although culminating moments like the final battle were rather disappointing.
There were a few occasions like on Monarch where there was a difficulty spike, but otherwise the game was a cake walk
 
Yeah, Fallout 3 comparison is very spot on. I really think that Byzantium should have been more...Majestic. Although culminating moments like the final battle were rather disappointing.
There were a few occasions like on Monarch where there was a difficulty spike, but otherwise the game was a cake walk

Only time I found the game challenging is against the critters on Monarch, where I landed on the distant pad, and had to hack my way through multiple encounters with critters far more powerful than me. That was due to my own miserliness though, not wanting to spend the bits to buy the closer landing access thing. It was like fighting deathclaws with a pistol, which has its place, but ultimately is more frustrating than fun.
 
"Forgettable" is key. I loved Outer Worlds, I think I played through it 3 times in quick succession, I just got completely absorbed into the world. Then - it was just gone - somehow, out of my mind. I see it in my games list, and I'm like "oh, yeah! that's a game I own... "

Loved it - but sort of short-n-sweet, and then - somehow - quickly forgettable.

Also gotta add - I've no idea why people hate Cyberpunk so much. A friend of mine hated it because the city supposedly has tens of millions of people (in the game-lore it actually only has about 6 million inhabitants) - and that clearly there weren't tens of millions of NPCs.
I keep asking people about the "countless bugs" that I cannot find even after a 4th playthrough, but instead get shifted goalposts for replies. This is one of the best games I've played period, so... the hatred truly and genuinely perplexes me. True perplexion.
 
The problem with The Outer Worlds is that it does absolutely nothing remarkable. It is overshadowed by Fallout 3 and New Vegas in every way imaginable. Everything The Outer Worlds does right has already been done before in Fallout 3 and New Vegas much better.

This isn't to say it's not a good game. Contextually, in an industry oversaturated with looter shooters, hero shooters, MMOs and battle royale games, The Outer Worlds is unique in how it targets a specific demographic of gamers not catered to much. This makes some forgive it for it's flaws.

Personally, I found myself liking the game quite a bit. It's not perfect, or even close to being as good as a Fallout game. But it's a solid blueprint for a future series of video games that maintain the Fallout 3/New Vegas style of RPG regardless of the decisions Bethesda makes with the Fallout IP. That makes deserving of it's own existence in my opinion.
 
I keep asking people about the "countless bugs" that I cannot find even after a 4th playthrough, but instead get shifted goalposts for replies.


It's my understanding that most of cyberpunks blatantly broken bugs were on ps4 and xbox one. Either way if you advertise your game as working and then sell it, and it doesnt fucken work... you're a piece of shit. How the last gen versions passed certs for either console is beyond me. Even ignoring whether or not the game runs they lied like a fucking LOT whent they were promoting this game. They made todd Howard look like a paragon of truth.
 
Last edited:
I don't even know why Cyberpunk was released for last gen, it could've easily just rebranded as a next gen game. It would have been shitty to the people waiting years for the game on their console for sure, but not as shitty as deliberately rushing and releasing a clusterfuck and charging full price. It works great for the most part on PS5, yet it's not officially a PS5 game. The "next gen" update comes out later this year/early next year
 
Bret.jpg


Borderlands: New Vegas is an extremely meh experience.
I'm not blaming the horde of redditors for hyping this game up as the grand Fallout killer. But that's probably why it faded into obscurity.
The game was painfully predictable, every planet had the same 'Unite both sides and get the desired outcome where everyone wins' method to story quests, with alternate outcomes boiling down to supporting one extreme over another. So sabotaging yourself is actually a more engaging way to play the game.

The companions were largely forgettable. The cleaning robot with no personality being the first to come to my mind says a lot about the unique characters you're travelling with the whole game. In combat, I guess the pink haired girl is good. I dunno, game wasn't particulary a challenge. Just shoot the same raider enemies and quadraped enemies. I think those bug enemies on the acid planet had actual strategy involved to damage them, but that's it? Basically shoot the weak spot or else their armour will resist your damage a lot? I don't even know if I'm making that up or not.

The only real fun I got out of it was abusing a money dupe to max out some stupid soda-sponsored armour set and just run around shooting things with some science gun, but that's pretty much it. It isn't a terrible game, I enjoyed it for what it was. But I can't ever imagine replaying it or checking out the DLC that came out.

Oh yeah, and fuck the galaxy map teasing you with all those greyed out options. You're stuck with Monarch, an asteroid and Fish world.
 
Glad i didn't got caught on all of the hype pre-release, specially with the marketing liking to say that it's a spiritual successor to New Vegas and it's being made by Tim and Leonard.
 
The most damning thing is there's potential in the setting. The problem is the setting doesn't make for interesting characters when everyone is tense or high trying to forget they're just cogs in a machine. I like the idea of a colony without support trying to fend for itself in a hostile-to-human-life galaxy. That's compelling in itself you don't need death worshiping cartoon robber barons to be characters in it. There's no moral justification you could come up with that would be a good enough answer. It's two-dimensional as fuck to write characters like that, but maybe that's part of "the joke" Why would I wanna work for people like that? Cause I wanna get paid? There's already no food left and lack of proper nutrition is making every successive generation dumber, weaker, and dependent on drugs. Have fun being the richest pile of bones the next lucky idiot stumbles upon.

It's a non-choice unless you're gunning for a "fuck everything and everybody run" in which case you'll be incredibly fulfilled, I reckon. Do what I did roleplay as a rogue geneticist with a bent towards homegrown Eugenics and every time you hear something stupid open fire. Yeah you'll probably be hurting for ammo, but damn if you don't see the bottom of the gene pool after you're done.

We never find a Vault-Tec director of the board (maybe in Tactics it's in my backlog, I swear) who spills his guts and the reasoning behind the vault experiments. They were in bed with the government trying to make a buck and got blowed up like everyone else, good. That's exactly how you should write it not only is the mystique in tact, but it gives you more wiggle room to write. I'm aware that you can figure out the Vaults were never meant to save anyone, but it's heavily gated off and hidden nobody ever comes out and spoon-feeds the answer to you. You draw your own conclusions about the value of their experiments and the miseries left in their wake.

What is every character in the Outer Worlds? Hungry, dumb, and desperate to hold onto to their place in society. Okay now imagine that's what every npc talks about, none of them have dreams, none of them have aspirations, they're all just drones dancing to the corporate jingle, because that's all they have. It's fucking creepy. Everyone outside of your companions feels like half a person. There are a shockingly low amount of npcs that are memorable or have memorable quests.

There's old ship captain of an independent ship who's more than willing to let a freelancer poke around her ship's innards unsupervised, even though you could easily sabotage the ship and the lives of everyone on board. But wait there's more how about paranoid salvage/crime boss lady who reveals she believes in an extraterrestrial conspiracy only for her to send you into a REAL conspiracy, she gives you a cool helmet you'll need after playing this game. Oh that didn't do anything for you? Wait where are you going? Okay how about hardass military lady who just wants to cut through the bureaucratic red-tape and become a bare-ass fascist regime already?

For quests there are few exceptions the one where you can skill check your way through a Flash Gordon-esque movie scene got a chuckle out of me. Another is where you gumshoe for a socialite to discover what the true nature of the closed-off "retirement district" is. Problem being most of those quests are found on the last colony (possibly second depending) you'll visit. Man fuck this rant, I forgot what the point was... err I mean just like the Outer Worlds did!
 
I thought it was fine. It's not the Fallout replacement everyone was hoping for, but in hindsight, that's never going to happen.

I should really do another playthrough soon. I think some of writing is actually extremely good, and the gameplay is perfectly serviceable.

It feels very close to the original fallout in terms of structure.
It's funny because I don't really have any issues with the game, if I vote a review, you'd think I would score or 10/10, but then I'll pull the rug under you and give it a 7. And to me, I feel that perfectly sums the game up.

A game I actually kind of loved at times, but ultimately have rarely gone back to, even through I don't think it's at all that bad.

On the topic of Cyberpunk 2077, I actually enjoy that game a lot more even though it has plenty of issues.
I actually think with 2077, they were far too ambitious for a game that really could have been scaled back in minor areas. Was there any need to give us so many vehicles?
But that's a topic for another time.
 
It’s been out for over a year now, Jesus. What’s NMA’s general consensus? Personally it was kind of forgettable for me, sad to admit.
Outerworlds, dislike it. Mediocre attempt at reclaiming lost acclaim and cashing in on New Vegas, a game that may as well have been made by a different company. Set in a world where the terrible, tyrannic, technopolis' under the thumb of the corporations can't figure out what fertilizer is and took the mantra "made brands, religions" too much to heart.
 
The endgame of Outer Worlds was a bit of a slog though. trying to finish up all the part quests involved way too many loading screens with all the fast traveling to ship and back instead of just going to the place you want to and you just want to finish the game.
 
Anyone trying to play it on Xbox? Don't bother, the crashes will piss you off.

I played it on a regular X-Box One and I don't remember it ever crashing...

But as for my opinion... going into it with no expectations besides a general appreciation for Obsidian, I found it
fairly bland. There weren't really any interesting ethical dilemmas, and I never felt conflicted over my faction choices. It wasn't a bad game, but not particularly memorable until I tried "Supernova" difficulty and wound up
with just Max as my companion for the majority of the game after everyone else died due to the stupid AI
companions not realizing that they had become mere mortals. It's memorable because I got too cocky and died in
the final stage to some guy with an N-Ray Flamethrower, ignobly ending my run since I prefer to play all RPGS with "Dead is Dead" rules. The game wasn't compelling enough for me to try again, however, which I think speaks volumes about just how banal it all felt.
 
Hey, remember when I and many others got shit for calling this game a piece of shit only for the hype to die down and people to swallow crow and admit that, yeah, this game isn't very good? I remember...
Outerworlds, dislike it. Mediocre attempt at reclaiming lost acclaim and cashing in on New Vegas, a game that may as well have been made by a different company. Set in a world where the terrible, tyrannic, technopolis' under the thumb of the corporations can't figure out what fertilizer is and took the mantra "made brands, religions" too much to heart.
This is ironic given that Obsidian got bought out by Microsoft. A company known for it's corporate greed. I get the feeling that Obsidian maybe had more critical jabs at corporate culture and corporations but daddy Microsoft stepped in and said; "No way in Hell are you making a game that makes corporations like us look bad. Either tone it down by 1000 or we will sink this game and you."
Kind of like how when Disney bought out Fox they were sure to censor the Disney jokes from Deadpool.
 
Last edited:
Hey, remember when I and many others got shit for calling this game a piece of shit only for the hype to die down and people to swallow crow and admit that, yeah, this game isn't very good? I remember...

That's the downside of being among the avant-garde, but IMO it's better that just repeating what gets said in the lowest common denominator echo chamber... I used to take shit for calling out Skyrim's flaws, and whaddaya know... lol
 
That's the downside of being among the avant-garde, but IMO it's better that just repeating what gets said in the lowest common denominator echo chamber... I used to take shit for calling out Skyrim's flaws, and whaddaya know... lol
I don't begrudge the people here for that. They were on the Obsidian hype train. They brought in the old school talents that made the original Fallout's and they thought to themselves that no way can this game fail. It will be an instant classic. It took a while but once the hype and denial died down then they began to take a actual critical look at the game and realized that, yeah, it wasn't very good and that the Codex was probably right when they say that New Vegas was Obsidian's lighting in a bottle.
 
I don't begrudge the people here for that. They were on the Obsidian hype train. They brought in the old school talents that made the original Fallout's and they thought to themselves that no way can this game fail. It will be an instant classic. It took a while but once the hype and denial died down then they began to take a actual critical look at the game and realized that, yeah, it wasn't very good and that the Codex was probably right when they say that New Vegas was Obsidian's lighting in a bottle.

As I understand it, a lot of Obsidian's former major players didn't contribute to the Outer Worlds, specifically Chris
Avelllone... and as you said, with Microsoft backing them, there had to have been certain restrictions and guidelines
in place. That said, I don't hate the game, it's just very safe and generic. Nothing interesting happens until right
before the climax, and even then what is revealed is very subjective. New Vegas might be my favorite game of
all time, primarily due to the sheer complexity of the factions. That just wasn't the case for the Outer Limits, and it's a shame because the subject matter and a brand new universe held so much potential...

That said, with Microsoft as their publisher, maybe they'll get a second chance with an "Alpha Protocol 2" or something... or Pillars 3 if they hire a new writer so that the dialogue is significantly less grating.
 
Back
Top