The real issues with Fallout 3, in my opinion.

Squire Maxson was sent to the Citadel after Lyons went AWOL, since it's described as 'recently'. Maxson would have noticed something was amiss, I would imagine, and contacted the Elders, including the information about the Outcasts. For that matter, his MOM would want to know what was going on, hence a reason for communication, if only because he's a BLOODY MAXSON.

Actually:

Born -- 2267
Died --

Only son of Jonathan and Jessica (both deceased).

Last of the Maxson bloodline.

As an infant, sent to the Citadel to be fostered by Elder Owyn Lyons. The reason for this decision was two-fold:

1.) Recent internal conflict amongst the Western Brotherhood of Steel created an unsafe environment for the child. It was believed that the Citadel -- despite being located in hostile territory -- would increase his probability of survival.

2.) Elder Lyons, at that time, was in high favor with the Western Elders, and deemed a perfect candidate to provide care and training to the Squire.

Recent events have led to a lack of communication with the Western Elders. As a result, Squire Maxson will remain at the Citadel indefinitely.

Emphasis mine.
 
One could ask, how exactly does a group of BoS, manage to travel across the wasteland, all the way to DC, as they dont have transports.

One could also argue how the enclave managed to get to DC also, as they were destroyed in Fallout 2, and the oil rig seemed to be only major base left. (one scientist/technician says that he didnt know theres a base in north)

Why would vault tec have FEV ? Makes very little sense, as only West-tec was supposed to have it, as they were devoloping and testing it. It was military secret.

But i threw all last shreds of hope that this game would make sense out at the point when i couldnt send radiation immune fawkes in there, to the radiated room. I had to go and die.

I really dont see how most things in fallout 3 would make sense, and i took great pleasure in uninstalling it. FILE BY FILE. :twisted:
 
One could also argue how the enclave managed to get to DC also, as they were destroyed in Fallout 2, and the oil rig seemed to be only major base left. (one scientist/technician says that he didnt know theres a base in north)

Navarro survived.
 
Nimdok said:
You're being a prat, you know that? I said, I'm not using the bible or wiki, I'm using the facts I remember. So shove it.

What the Hell does IIRC mean?

Not exactly the way to speak to somebody to try to endear them to your argument. Ausir is a very well respected member of the community, and rather than go after him, you should be thankful for his help.

As for the OP, I generally agree. The biggest thing for me is the setting. It doens't feel as if 200 years have passed since the bombs fell... why was there farming in FO1 and 2, but no farms in Fo3 at all? Seemed to break the "immersion" for me.
 
Ausir said:
Navarro survived.

And navarro was small base, with two, four vertibirds at most. Seems pretty odd for the place to be able to have the things and supplies required to move the enclave remnants to all the way to east coast. They dont know what places are bombed, and which arent. So would one assume after their main base and senior officers and leaders were killed. And i really dont think vertibirds have long range , theyd need refuelling sooner or later.
 
They dont know what places are bombed, and which arent.

They were contacted (probably through PoseidoNet) by Eden, who had all the government clearances, claimed to be the new president, through the line of succession and ordered them to relocate to the East Coast. Also, some people might have managed to escape the destruction of the Oil Rig in vertibirds.
 
Ausir said:
They dont know what places are bombed, and which arent.

They were contacted (probably through PoseidoNet) by Eden, who had all the government clearances, claimed to be the new president, through the line of succession and ordered them to relocate to the East Coast. Also, some people might have managed to escape the destruction of the Oil Rig in vertibirds.
I did play the game, and i know they got the orders to go east from Eden.
Well, the problem is, i really dont see exactly HOW the remnants got to the east coast. I should have frased myself better: how did they know what fuel depots, and maintainance/spare part storing facilities very safe, and not bombed to the ground. How did they manage to fly there, and not have a failure ? The range of those things cant be over 1k kilometers.
 
Patton89 said:
And i really dont think vertibirds have long range , theyd need refuelling sooner or later.
If the civilian cars were nuclear powered, why would military aircraft be any different?
 
13BEAST said:
If the civilian cars were nuclear powered, why would military aircraft be any different?
You know, the cars were more like electric cars, powered by fusion cells. No NUCLEAR. They would still need to change the fusion cells, if the vertibirrds were using same type of technology. And Navarro was, if i remember correctly, refuel/repair station and outpost. Because vertibirds had malfuntions and not a long range.
 
rcorporon said:
Nimdok said:
You're being a prat, you know that? I said, I'm not using the bible or wiki, I'm using the facts I remember. So shove it.

What the Hell does IIRC mean?

Not exactly the way to speak to somebody to try to endear them to your argument. Ausir is a very well respected member of the community, and rather than go after him, you should be thankful for his help.

Hell, who said I was trying to endear anyone to my arguments? I hate people who think they're superior because they know more about a fictional setting than someone else. I'm stating flaws in the logic and storytelling and he's arguing semantics. When he stopped doing that, I stopped being a dick in response. He hasn't in several posts, so the point is moot. I figured he noticed that I wasn't responding to his asshole comments and was only responding to the real ones.

AUsir: Where did the information you provided last, about Maxson, come from? In-game? As I recall it, from what I saw, his mother sent him off after his father died, and he wasn't an 'infant', he was something like 7. Also, he was specifically refered to as having been sent 'recently', as in within the last few years, and since Lyons went rogue pretty early on, it still smells of a hole in the plot. One would think that they would want to recover the child, considering his blood-heritage, rather than abandon him, in any rate.

EDIT: Just checked again, to see something, and there's something off about the entry Ausir referenced: It says John Maxson is dead, while the entry preceeding it, John Maxson's own entry, lists his death date as "NA", implying he's still alive. It also lists his mother as being dead when his mother's status outside of that entry is unknown. This being true, neither of them can be trusted for contradicting each other. It's a bug, a slip-up, and thus makes the whole thing utterly unreliable. Damn.
 
Nimdok said:
John Maxson's own entry, lists his death date as "NA", implying he's still alive.
Or just that the date of his death is unknown.

Nimdok said:
9) Fawkes
Fawkes is an intelligent Super Mutant, who was put in a cell by the other Super Mutants for being different, for being too smart and a threat. He...
Fawkes is actually a woman, zomfg. :ugly:

Nimdok said:
I hate people who think they're superior because they know more about a fictional setting than someone else.
Get over yourself. :P
 
AUsir: Where did the information you provided last, about Maxson, come from? In-game? As I recall it, from what I saw, his mother sent him off after his father died, and he wasn't an 'infant', he was something like 7. Also, he was specifically refered to as having been sent 'recently', as in within the last few years, and since Lyons went rogue pretty early on, it still smells of a hole in the plot. One would think that they would want to recover the child, considering his blood-heritage, rather than abandon him, in any rate.

It's from an in-game terminal. As for when Maxson was sent to Lyons, I'll check.

EDIT: Just checked again, to see something, and there's something off about the entry Ausir referenced: It says John Maxson is dead, while the entry preceeding it, John Maxson's own entry, lists his death date as "NA", implying he's still alive. It also lists his mother as being dead when his mother's status outside of that entry is unknown. This being true, neither of them can be trusted for contradicting each other. It's a bug, a slip-up, and thus makes the whole thing utterly unreliable. Damn.

Huh? John Maxson was the High Elder in FO1 and he's very much dead in FO3. NA means that the date is unknown, not that he's alive. And John Maxson is not mentioned in the entry I quoted.
 
Nimdok said:
It also doesn't explain why the Outcasts haven't informed the Brotherhood and requested an Evac or a contingent to deal with Lyons, or why the Brotherhood wouldn't talk to/respond to the Outcasts, being as how they're 'true' Brotherhood soldiers.

This makes sense, I recall in Tactics that there was a mission hunting down some thieves that had taken BoS equipment, seems sensible that 'rogue BoS' would be reguarded in the same light as thieves

Ausir said:
Navarro survived.

O' Rly?

not if you ever met any of my FO2 characters :dance: :D
 
rcorporon said:
Not exactly the way to speak to somebody to try to endear them to your argument. Ausir is a very well respected member of the community, and rather than go after him, you should be thankful for his help.

I guess Ausir had it coming, since OP clearly made it that he didn't want to discuss details.

On the other hand, how can you debate a detailed discussion without checking the background? If you don't want to waste time researching a fictional setting (which is understandable), why scorn help from those who already know it? I think you're ought to apologize someone.

Off-topicness aside, the whole game is a mess. One only needs to read half of your original post to realize how non-plausible this game is. The whole time I spent playing it I heard a voice inside my head: "you are wasting your time playing a retarded game. GO OUTSIDE" and simply gave up before finishing it. I tried to play it again to check out the F3C mod, but I simply could not force myself to waste anymore time with it.

As for the whole water-purification thing - don't you think that the huge fucking machine the Project Purity is could clean the water from other contamination? Not that it makes much more sense story-wise, but that point isn't exactly non-arguable. Now if they wanted to make a machine producing food, the story would suddenly make a lot more sense. Or some kind of wonder-fertilizer to make the wastes capable of producing crops.

Anyway, the most immersion-breaking element of the game is Tenpenny Tower. I've never seen such half-assed idea - some eccentric old dude somehow managed not only to survive in the post-apocalyptic world, but he took over the only building in perfect condition, fortified it, repeled raider and super mutants attacks and somehow produces enough money to pay off Burke and the player, and alsol provides the inhabitants of his tower with food and water. By himself. With some help from Burke. He has a nuka cola factory in the basement or something? Wait, I figured it out - he's the goddamn Satan man, enjoying himself as he watches the hellhole people made out of the world. Oh, and even though he's so badass, he still gets his ass owned by Roy and his ghoulie friends.

YOU'VE PISSED ON MY CHILDHOOD FOR THE LAST TIME BETHESDA, I WILL SEE YOU BURN!!!!
 
Ausir said:
some eccentric old dude somehow managed not only to survive in the post-apocalyptic world

Worse, he actually came from England.

There's nothing wrong with that. Hell there's nothing wrong with any of it but it'd be good if they provided a lot more back-story.
 
jamesmcm said:
Ausir said:
some eccentric old dude somehow managed not only to survive in the post-apocalyptic world

Worse, he actually came from England.

There's nothing wrong with that. Hell there's nothing wrong with any of it but it'd be good if they provided a lot more back-story.
Well he couldn't have come over before the war, or he'd be at least 200 years old.

So that means he came over after the war. You know, the war that reduced the entire world to rubble?

Or, maybe while DC is a wasteland, the rest of the world has recovered? Cruise ships running again? He's come to DC for some kind of extreme vacation?
 
jamesmcm said:
There's nothing wrong with that. Hell there's nothing wrong with any of it but it'd be good if they provided a lot more back-story.


We are talking about crossing ATLANTIC ocean in post-apocalyptic world. Not a small task. Even if beth tried to, they probably couldnt come up with a good explanation how he managed to get to DC, at least one that wouldnt contradict the game world.
 
The best explanation to Tenpenny's continous existrance is that he is a supernatural being. No other reasonable explanation exists - he, along with Burke, is some kind of Twilight Zone character, meant to be the ultimate evil bad guys not getting themselves too involved in politics or some other nonsense. I think they are suppose to be "cool" for the sake of being cool only, not to make sense.
 
We are talking about crossing ATLANTIC ocean in post-apocalyptic world. Not a small task. Even if beth tried to, they probably couldnt come up with a good explanation how he managed to get to DC, at least one that wouldnt contradict the game world.

Problem is, they didn't even bother to explore it.
 
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