The Roleplaying Thread - What Fallout 4 lacked in opportunities

CT Phipps

Carbon Dated and Proud
We all agree the dialogue is shit in Fallout 4 so this is a thread where you mention where you were missing an option to talk to a character about something.

+ The inability to talk to one's spouse about the suckiness of the Pre-War world.

+ The inability to bring up an option of peace with factions.

+ The lack of any use for a wedding ring being given to a romanceable companion.

+ The inability to marry romanceable companions.

+ The lack of an ability to talk about the crib or children.

+ The lack of ability to talk to Companions about Shaun, Synth Shaun, or the death of Shaun.

+ The aforementioned lack of any ability to talk to your Companion about your dead Spouse.

(Golf clap for the fact they show sympathy at their tomb in Vault 111)

+ The lack of an ability to forgive or spare Kellog.
 
+ Leaving the Minutemen, aka Preston and his gang to their luck. Maybe even siding with the Raiders for profit, and then not stomping them with the PA and saving them from the Deathclaw for some little rewards, or even just mark locations on your map.
+ Saying N.O.
+ No skill checks -> Can't do shit in dialogue
+ Charisma "checks" are dumb, it's a % chance like in Fo3 and Skyrim so you just dress up like a crazy fashion victim and drink some alcohol, and quicksave party baby
 
+ Remove the retarded Pre-War opening
+ Don't make it a fish out of water story yet again (worked for Fallout 3 because it was basically a new franchise to most people and introduced them to it. Now what's the point? Everyone knows about Fallout and the wasteland now. I feel such a strong disconnect between this character who doesn't know what a ghoul is and me who knows everything about the Wasteland)
+ A scrawny asian player character and a big fat black player character will have the say monotone White voice (Don't have a voiced protagonist)
+ Don't make the story revolve around a maguffin I couldn't give less of a fuck about
 
+ The option to confront Virgil about his horrible murderous crimes and kill him for them. "You sick bastard! You deserve to die!'

+ The option to ask why the FUCK they released Super Mutants after creating them.

+ An Institute Director PC should have the option of getting Nick Valentine "re-skinned" with a CHA check to convince him to accept their help.

+ The option to set up Paladin Danse and Scribe Haylen. Why? Because I like these kind of little human elements.

+ The option to ask Elder Maxson about the Lone Wanderer, Elder Lyons, and Sarah Lyons.

+ The option fucking BURY your spouse as a side-quest.

+ Taking Synth Shaun as a companion. Because at least then you could bond with the kid. His approval goes up if you give him Giddyup Buttercups, Red Ryder BB guns, and teddy bears.

Or take Dogmeat with you.
 
To be able to romance anyone with a personality(lol) any human or super mutant.

Ask the kid in a fridge what kind of space magic was at work to allow him to live for over 200 years locked in a fridge without anything.
 
To be able to romance anyone with a personality(lol) any human or super mutant.

Ask the kid in a fridge what kind of space magic was at work to allow him to live for over 200 years locked in a fridge without anything.

Which I admit is definitely non-canonical because Ghouls need water. See Necropolis.
 
+ The lack of any use for a wedding ring being given to a romanceable companion.
+ The lack of an ability to forgive or spare Kellog.
Good list, but I thought I'd mention that giving the ring you just looted off your spouse's corpse to your new squeeze is evil evil EVIL. Possibly good roleplay, though.

And as far as sparing Kellog, I'm always up for more RP options in principle, but don't particularly care about this or similar choices. There's this weird trope in popular media where you (or the hero) murder your way through a horde of goons to get to the boss, and then show your humanity/goodness/decency by sparing the actual villain.

That makes no sense. It's somehow OK to slaughter henchmen by the truckload who are presumably just following orders (with poor ethics, granted), but then "good" to let the root cause wander off to an early retirement? And these people are not going to get into trouble again?

Specifically regarding Kellog, without the trope ranting, it's a good RP option, as long as he doesn't admire you and give you his base afterword. Of course, then perhaps you could romance and give HIM the ring...
 
Good list, but I thought I'd mention that giving the ring you just looted off your spouse's corpse to your new squeeze is evil evil EVIL. Possibly good roleplay, though.

And as far as sparing Kellog, I'm always up for more RP options in principle, but don't particularly care about this or similar choices. There's this weird trope in popular media where you (or the hero) murder your way through a horde of goons to get to the boss, and then show your humanity/goodness/decency by sparing the actual villain.

That makes no sense. It's somehow OK to slaughter henchmen by the truckload who are presumably just following orders (with poor ethics, granted), but then "good" to let the root cause wander off to an early retirement? And these people are not going to get into trouble again?

Specifically regarding Kellog, without the trope ranting, it's a good RP option, as long as he doesn't admire you and give you his base afterword. Of course, then perhaps you could romance and give HIM the ring...

I think the option would be:

1. Offer to spare Kellog if he tells you who ordered Shaun's kidnapping
2. Spare them because you recognize his life is worthless
3. Spare Kellog simply because there's been enough killing today

Of course, I think the Memory Den stuff should be ahead of actually fighting him.

Albeit, you'd need another way to read his memories.

Maybe he was a customer?
 
3. Spare Kellog simply because there's been enough killing today

Of course, I think the Memory Den stuff should be ahead of actually fighting him.

Albeit, you'd need another way to read his memories.

Maybe he was a customer?
No to option 3, please, because that gets my trope rant fired up again. ;)

The memory den and his being a customer could actually be a compelling sub-plot, if the ethics weren't washed over. Seeing his memories before is good for generating both more drama and sympathy in the confrontation. It was probably a mistake to not do that beforehand in the first place.

And the issue of peeking at his memories while he's still alive heightens the ethical issue. It's like reading a person's journal while alive vs dead, though more extreme. Plus it gives him a reason to be pissed off back at you, though not of the same magnitude as killing and kidnapping family. And there's "two wrongs don't make a right", etc, etc.

I like it.
 
Ask the kid in a fridge what kind of space magic was at work to allow him to live for over 200 years locked in a fridge without anything.

Do not question the Freedom Fridge.
FreedomFridge-Long.png
 
The ability to talk to your companions about how being the goddamn Director of the Institute is a pretty damn awesome thing since you can now, y'know, stop all the stupid shit they did before.
The ability to roleplay as something other than a veteran or a lawyer.
The ability to play as a character with INT >1. Oh wait, Bethesda can't write those.
 
The ability to play as a character with INT >1. Oh wait, Bethesda can't write those.
I suppose they could if they made all other dialogue options compaitively more stupid. Though I'd hate to see what dumbed down Bethesda dialogue looks like.
 
The ability to play as a character with INT >1. Oh wait, Bethesda can't write those.
Doesn't Fallout 4 do that the whole entire game unintentionally though?

I suppose they could if they made all other dialogue options compaitively more stupid.
I highly doubt that's possible but Bethesda is full of surprises so who knows.

Though I'd hate to see what dumbed down Bethesda dialogue looks like.
You already have, it's called Fallout 4.
 

Holy...wow. Guess I shouldn't be surprised.

----------------------------------------

Otherwise,

+ The ability to go to two of four places before the bombs drop to see the world you're about to leave behind, and make some kind of impact on each place you choose to go. The Pre-War world was all kinds of fucked, and although I wouldn't trust Bethesda to put faith in their audience, especially since I found this, http://www.nexusmods.com/skyrim/mods/77027, four Pre-War locations to visit and interact with would be the bare minimum for role-playing in Fallout character creation.

Hell, if we look back on System Shock 2, you molded your character via year-long roles in numerous areas.
 
Some of them also have an oversized ego because they can make mods and others can't. Pretentious they are, I mean yeah those ego filled modders can make some alright mods but it's not like it redefined gaming or anything like that. Unpopular opinion over.
 
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