The screenshots thread

Huh? I don't have an approximate date set yet, but it's something along the line of 2110 ~ , not 2082. ;)
 
This is a screenshot thread, right :) ? So, here is one screenshot of our fallout2-based Olympus :

Of course, all this is made by my genial collegue Ursa :)
 
Heh, that doesn't look like Fallout 2 at all. Pretty good work.

Btw. why don't you guys use the FOnline engine for this? You would have much more freedom in what to do and as it looks like you are replacing all (or most) graphics anyway, it could even be released as a more or less stand alone game. Plus, you would have stuff like 32bit colors, alpha transparency, 3d models, lots of non-existing engine limitations and so on. To me it seems crazy not to go this way, especially if a lot of the graphics are being redone.
 
Lexx said:
Heh, that doesn't look like Fallout 2 at all.
- this is our aim :wink:

Why not FOnline Engine? There are several good reasons:
1) FOnline Engine is an online engine (even if it provides a possibilty to launch a singleplayer game, it rest non-adapted for singleplayer developement) I saw FOnline "inside" and there are too much missed singleplayer engine functions.
2) FOnline is not polished (in comparison with fallout2.exe FOnline has many small annoying bugs)
3) Olympus 2207 will be a stand alone game (yes, it will use a modified fallout2.exe file and all sfx audio files, but it'll not be a mod, it'll be a whole new game. You dont have to install Fallout2 for play Olympus)
4) Initially it was decided that Olympus 2207 (first part of the planned trilogy) have to be a non-commercial game, so, we can use fallout2 files
5) Olympus game univers is pretty resembling Fallout univers, so in case of using fallout2 game structure we don't have to recreate all of basic game principles

Oh yes, and we dont like 3D models of FOnline, they are not artistic and they don't have my beloved blody deathes!

PS Few days ago I fell into depression and decided to turn Olympus2207 into a commercial project with help of Ethanon Engine, but Ursa has returned me in good form. If you want, ATM between FOnline engine and Ethanon engine I choose Ethanon 8-)
 
1) What exactly do you mean? You play it alone and you can save&load. What's left? :>

2) It's still lacking some things, but is pretty much usable. Most of the missing turf can be created with AngelScript or some extra dll stuff, but I have no deeper knowledge about that.

3&4&5) A good reason to use the FOnline engine. :p

Bloody death animations need to be created first. There *are* possibilities to do so, as Karpov made some tests for this already. But you could as well still use 2d critters. :>
Beside this, the 3d models are as asthetic as the modeler and animator is going to do it.
 
Rain man said:
2) FOnline is not polished (in comparison with fallout2.exe FOnline has many small annoying bugs)
Sure, but it's a living thing. You don't have the luxury of fixing bugs in fallout2 engine (apart from hooks and other hacks).

And you've got pleeenty possibilities to extend it. It's pretty flexible, as you can extend it natively (by providing a dll that will hook itself to the engine), and script-wise (by using AngelScript and providing handlers for various events).

And should you need things that are working like in Fallout, well, that'd be a good choice too.
 
Rain man said:
3) Olympus 2207 will be a stand alone game (yes, it will use a modified fallout2.exe file and all sfx audio files, but it'll not be a mod, it'll be a whole new game. You dont have to install Fallout2 for play Olympus)
4) Initially it was decided that Olympus 2207 (first part of the planned trilogy) have to be a non-commercial game, so, we can use fallout2 files
5) Olympus game univers is pretty resembling Fallout univers, so in case of using fallout2 game structure we don't have to recreate all of basic game principles

If I understand correctly, you're using a reverse-engineered Fallout 2 .exe and some of its content? You do realize you're going to get sued by Bethesda the moment you release it as a commercial game, right?
 
Olympus looks great, I really am eager to see more!

Also, agreed with what Lexx said about FOnline engine.
 
To Lexx and scypior:
1) In singlplayer mode FOnline has memory leaks.
2) As I said (and you too), to create "The Game Of My Dream" with FOnline I have to use dll's libraries and create much of new functions (I know AngeScript language, it's my beloved-one). If I want to sell after my game, I have to not to use Fallout univers (done) and create a new RPG system (done on paper), so, I'd have to create a whole new game structure on FOnline engine. In this case, I have a choice in two naked engines - FOnline & Ethanon, and Ethanon is much better. So the question is : why we dont use an open engine ? And the answer is evident : ATM we have no time, no experience to make a whole new game on a naked engine. So we take a ready-to-use fallout2 engine and we use it just to introduce to a community Olympus univers.

To Tagaziel:
Olympus2207 - is a non commercial RPG in Fallout style. "Modified fallout2.exe" means that it is upgraded by sfall and F2_High_Res_Patch. All those things are clearly shown at our site. :)

To all: FOnline engine's quality level do not permit to create with it's help a commercial project. Perhaps, to understand it, you have to try to do that I have done...

PS This is a screenshot thread, right ?
 
I too am modding FO2 and not using FOnline but the reason is that SDK was released too late. I will support Olympus 2207. They look like they know what they're doing 8-)
 
Rain man said:
To Lexx and scypior:
1) In singlplayer mode FOnline has memory leaks.

That's the first time I hear this. I'm using the singleplayer.exe since quite a while now (and I really use it often to test my stuff on it) and I had never a single memory leak.

The only thing which is annoying for me, that it lacks some (as you said) polishing, like missing binded soundeffects, minor things like certain mouse arrows not working, etc. But I take this rather then a Fallout 2 exe which can't be edited or improved at all (or only with "hacking". Atleast this missing stuff in FOnline can be easily fixed/added and is very flexible. It has a great community to help with stuff and tools, especially for you, since I'm seeing you can speak russian. ;)

And now randomscreenshot#238091283091, since this is a screenshot thread. ;D
 
Yeah, that's possible, I've always have the brightness of the client set to a minimum because I find it more moody when doing so, but the end user (in the game later I mean) can always set it to a different level. I just posted it to keep some screenshots coming, hence the thread title. :P
 
Posted it already in a different thread, but it's a tad more fitting in here. :p



Can't say much to it, without spoiling stuff, so... I'll let it stand for what it is. :>
 
The new level 4 at the military base in the RP...it's hot and steamy down there. This is the only major map change for the next release of the mod. It looks better in game.

037scr00006.gif
 
Incredible how even the slightest change, when done right, can depict the Fallout spirit in the way it really is (at least the way I'm experiencing it as right). Excellent job, Pixies :clap:
 
Only a small change, but lots of work. :p Editing all the walls and scenery... I bet it was a shitjob.
 
Lexx said:
Only a small change, but lots of work. :p Editing all the walls and scenery... I bet it was a shitjob.

That green color is difficult to work with in Fallout, and I had to fuck around quite a bit in Photoshop to ensure it didn't washout the details on the cave walls. I always though that Melchior the magnificent deserved a more impressive location. Now it really feels like you could be dipped if the super mutants at the Mariposa Military Base got their grubby hands on you. In there, though it's hard to see, are the animated steam clouds, but I changed their setting from steam to energy (white to yellow)... :wink:
 
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