Atomic Postman
Vault Archives Overseer
It has been revisited in Van Buren too.
Via the Ciphers? I was quite conceptually fond of them. I remember stealing one of its NPCs for a character in my personal Fallout PnP campaign.
It has been revisited in Van Buren too.
Via the Ciphers?
I mean, people have mentioned the Abbey and the EPA, which aren't part of the main game, only part of the Restoration Patch.
I love the Restoration Patch for allowing you to rescue Sulik's sister, and having different ways to get to the Oil Rig, HOWEVER, I feel like restoring the content was a mistake.
Firstly because if you're restoring a location that the game wasn't built to account for, it's going to be weaker: The Abbey and EPA are just isolated islands that have very tedious connections to anywhere else. This is the price of restoring cut content: the main game world isn't designed to take it's existence in to account, so it's kinda just seperated from the whole thing.
The other reason is that I feel like a lot of content was cut for a good reason:
The EPA, beyond having a whole bunch of glaring logic issues(The Human Zoo), Only really works if you have a countdown timer: The whole premise is that you have this facility with pre-war genetic engineered plants and pesticides, so you can experiment with Agriculture in Arroyo and potentially get bad side effects, which is supposed to be the same deal as making a deal with the Water Merchants: you bypass the Water timer, but at the expense of Mutants finding your Vault easier. It's supposed to be a gamble, but since there's no actual limit on how long you can take to retrieve the G.E.C.K, the EPA kinda has no purpose to being there, and just detracts from the main game with it's siliness, without adding much of substance in return. The trade off isn't worth it.
By extension, I also find the restoration of Kaga to be really annoying. Like it was a cool idea to give the Chosen One a rival, but I feel like the devs made a good call in cutting that out of the final product.
Like Kaga just shows up in areas where you'll already be fighting Bandits and Yakuza and Press Gangers, and it feels kinda like an arbritrary fight. Also the whole premise of "I should have been the Chosen One" feels completely stupid and just a shit reason to be fighting someone. I feel like Fallout Van Buren would have handled the Rival system much better.
I never got around to playing through the EPA, could you elaborate on this Human Zoo thing?The EPA, beyond having a whole bunch of glaring logic issues(The Human Zoo)
There's a room in the EPA that the basic premise was it was meant to be a zoo where they show off humans.I never got around to playing through the EPA, could you elaborate on this Human Zoo thing?
Gotta say, this is incredibly harsh over what's basically a minor issue. "The quests feel more appropriate for a first location, therefore since it's not one, it's the worst location in the game"Modoc, was the worst location but a unique concept which arrives too late in the early part of the game to be engaging. Modoc's story, should have been Klamath, so as to give the player a good starting point with side quests.
Gotta say, this is incredibly harsh over what's basically a minor issue. "The quests feel more appropriate for a first location, therefore since it's not one, it's the worst location in the game"
The way I saw Modoc is the way it's introduced: the way you come across it is that by the time you discover it, you're probably already heading to Vault City, either because Vic told you he got the Vault 13 Canteens there, or otherwise because you've heard secondhand that people are buying up medicines from Vault City, so you're heading there out of desperation for a lead.
Since Modoc is directly in the path between The Den and Vault City, you're likely to stop by it. And as a sleepy little farming town with a bed and breakfast, it actually kinda adds this almost perfect vibe for a quick pitstop on your main route.
Plus the way it introduces the major quest to you is perfect: either you hear from the locals that the same drought that is killing your village is making life in Modoc economically unsustainable, and the town will be abandoned in a few months, or you ask the first guy you meet, the town Sheriff, about the G.E.C.K, and he'll tell you he has heard of one, but needs to help you out, making him the first character you've met in the game to know what a G.E.C.K is. That's immediately compelling.
By extension, I also find the restoration of Kaga to be really annoying. Like it was a cool idea to give the Chosen One a rival, but I feel like the devs made a good call in cutting that out of the final product.
PS: The Modoc rat quest is a piece of cake compared with Klamath rat quest and Modoc brahmin protection.
I think NCR/Shady Sands in Fo2 is kinda weak, looking back at it. Its the capital of the most developed nation of the Wasteland, its said to be a big city, and it looks smaller than Vault City. There just aren't many quests, and the map design is just bad. It really doesn't feel like what should be the biggest metropolis of the Fallout world, the center of civilization on the West Coast. Honestly, the only reason to visit NCR after being done with it, is to buy guns and ammo from Duppo.
Way I see it, a good Fallout city should always be made in a way that makes it look vaster than what you see - its why cities like New Reno and The Hub work so well, they really are designed in that way. You are not seeing the entire thing, you are just seeing a small snapshot of things which interest you.
(its partly why the cities on the nuFallouts fall so hard - they look too damn small, they don't know how to deal with open world + the need to make something look bigger than it is)
Shady Sands really looks bad compared to its younger brother, Tarant from Arcanum. Tarant is seeeeeexy.
The "Clean City" of Las Vegas from Fallout of Nevada feels like a far better take on a clean and nice settlement. Then again, its not 100% post-war.
It doesn't even have its own music, just using Hub's theme. How lame is that?
I'm also for Frisco. Every other location has something worthwhile going, but Frisco always feels like a real drag to me. I don't even do the quests there anymore except the Navarro related stuff and what needs to be done for the main quest.
Next in line for me is the NCR. Except for the V15 stuff I honestly don't remember a single quest.
Besides this I'm always pretty much ignoring all the wacky shit like that stuff in Broken Hills. Luckily you can easily ignore it and aren't depending on the EXP.