The worst thing about Fallout 4

I will say lost potential, there was something there that could have made this game great, but it's done in such a handfisted way that it falls apart.
Also yeah, fuck the intro.
 
Wonder what are guys so disliked the intro. Not talking about OP, he nails it.
I can say for myself only one (serious) flaw - nuclear energy discovered way too early and becoming so essential and widely used you can scratch lamps and electronics into a pipboy-sized computer, which is simply wrong and not much else about the world was told.
 
Blue Moon?

I mean every time we boot up the game. Blue Moon only plays if we start a new game, not when we boot up the game. Fallout 1 and 2 got Maybe and A Kiss to Build a Dream On respectively plays every time we boot up the game. Sorry if I wasn't specific enough :confused:
 
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I don't think Bethesda is exactly ignorant of the shittiness of the pre-war world. They've expanded on the wacky vault experiments quite a bit, and there are still traces of pre-war propaganda left in the world, as well as accounts of dubious behavior recorded in terminals. It's also heavily implied that the Sole Survivor led a fairly privileged life, so it makes sense that he/she wouldn't hold a cynical outlook on the time they're from. The reason why Bethesda doesn't focus much on the dark side of the pre-war world is simply that it's not their priority. They're more interested in schmaltz about missing family members than any kind of social commentary.
 
When it comes to bethesda and Fallout there is no potential. It's a guaranteed death sentence for anything even remotely resembling quality.

I believe what vergil means is that they will, inevitably, fuck up whatever potential any concepts would have had in the hands of better writers.
 
The intro to Falout 4 is just bad on all accounts, it's vague to the point like it sounds like something they scrapped together by reading a summary of the wikipedia article, replaces Ron Perlman with the wet bread of a voice actor they already forced on us, they further force the whole "I am a white family man ex-veteran!!" and it also clashes with what you are actually doing on the introductory sequence where this guy so worried about war and scarcity lives on a posh neighborhood, is super patriotic and even has a robot buttler.

The intro to both FO2 and New Vegas stablished both the world and the conflict without forcing a character on you other than "You are a Courier" or "You are the descendant of the Vault Dweller".
 
Oh God... There is so much bad about this game that I could go on for hours. The one that really grinds my gears is Cabot House. If that wasn't a big "FUCK YOU" to Obsidian and fans of New Vegas then I don't know what is. Then of course there is the dialogue wheel, voiced protagonist, a forced backstory, a BoS that wants to destroy the most advanced place in the wastes, the stupidity of The Institute and The Railroad, terribly implemented romances, the over emphasis of settlement building and crafting, the terrible story that is rehashed from Fallout 3, the fact there is little RPGing in a game that is advertised as a RPG and like I said I could go on and on.
 
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Th worst part about the overplayed focus on Settlement building and crafting is that neither is even well designed.

With a Settlement building system that operates on first person, has completely broken mechanics and is so shallow that you can ignore it and nobody will ever die unless you shoot them yourself because generic Settlers are also immortal.

Weapon crafting only allows you to modify already existing weapons, not much weapon crafting, just mod crafting. There are such a small variety of weapons and the "Uniques" in this game are just generic weapons with 6 adjectives and magical powers on their name. You can't just scrap items on the fly so you will still have to haul 20 typewriters to get only a tenth of their combined weight in the compotents that they give.
 
I mean..the only things done alright were the gunplay and I kinda enjoy the Commonwealth itself. Everything else is pretty much shit.

Yet....

The gunplay gets tiresome after you mow down raider mutant molerat #12784.

The Commonwealth falls apart thanks to their NPCs and monkey with a machine gun style of writing.

So I guess the worst thing about FO4 is bethesda.
 
When it comes to bethesda and Fallout there is no potential. It's a guaranteed death sentence for anything even remotely resembling quality.
Eh, if it had the right writer and the right management, it could have turned out very good.
This is released under the same name as the people who made Morrowind, there's a level of quality that should come from that.

But of course, Bethesda don't want to spend anything, they don't get what they are doing is what the older games satirised. When I say potential, I say that this could have been good.
But yes, it's Bethesda, and Bethesda is shit.
 
Eh, if it had the right writer and the right management, it could have turned out very good.
This is released under the same name as the people who made Morrowind, there's a level of quality that should come from that.

But of course, Bethesda don't want to spend anything, they don't get what they are doing is what the older games satirised. When I say potential, I say that this could have been good.
But yes, it's Bethesda, and Bethesda is shit.
Specifically I think its Todd Howard, who had pushed them in this direction. He isn’t really an "RPG guy"and we can see the results of what happened to Bethesdas games after he got the top spot.

The mindset in the games industry is insane....take a game like Morrowind....their best selling game to date when it came out, a somewhat complex character system, though not in relation to their older games, or games like Gothic, a sign of things to come.

Yet what I dont understand is, they were already on a trajectory of getting more people into the genre..while keeping their games IN the genre, albeit slighty watered down (depending on who you ask) instead of keeping on that path, they just started stripping out more core elements to get there faster and capture that COD crowd.

Now they have them, and a once proud franchise....that sells branded soda at Target.

That new fanbase they have though is already starting to bitch. Many consider 4 a watered down version of 3 in many respects...which is saying something lol.

They will eventually get to a point where they alienate their own fans. Till then I will stick with the classics and enjoy games like D:OS, UnderRail and tons of others out there....while bitching about bethesda mind you.
 
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The Morrowind aren't great either, probably it's the fault of Todd Howard being Todd Howard. I'm sorta glad the team is dissolved.
 
While the OP makes a really good point, it is really just a small part of the larger problem, 'Beth-death-sda doesn't respect the established game lore'. (and yes, Fraud Coward should just go to the FPS team, and leave anything even trying to resemble a RPG to people who actually like them. To paraphrase a tired trope, 'LEAVE RPGs ALONE!').

Consider all of the lore 'mistakes', even the ones they try to explain, like the Super Mutants (even if the rest is taken as they say, they are sterile, not all male, and don't get me started on the Suiciders), to the ones they think we won't notice, like Jet, or their version of Mole Rats and Scorpions being from Africa, not the US, and not mutated in the case of the Naked Mole Rats. It would make sense if that type were only in that one spoiler location, but not to be everywhere. Scorpions I can see making the trip from one side of the country to the other in ~200 years, since it's mostly wasteland, but from Africa, not so much...

It is a really sad day when you can honestly say that Fallout 3 was a better RPG. Though I do have to say, the new Far Harbor is a bit better, in terms of RP, but they had to use the broken foundation that is Fallout 4 to make it, so take that for what it is worth. In general though, Fallout 4 has made me want to pull out Tactics, you know, for some real RPing...
 
The most boring respons to "The worst thing about Fallout 4" is "the collective whole of the game", but it rings the most true to my ear. It's a huge messy mishmash of components none of which are really all that well executed and the wealth of those components might seem impressive enough on the outset to make one blink twise, but once you get down to it (and there's no need to dig very deep), it all starts to feel meaningless, disconnected and underdeveloped which in turn leads to a very cumbersome and completely focusless experience.
 
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