There being more than one species of Super Mutant is stupid

I brought up the power armor because they would trek across the country in sweaty, smelly, and just uncomfortable 2 ton suits of armor. Getting in and out to eat, puke, or to rest, would just take up more time and make the soldiers feel awful. And like Gorzan mentioned, there are mutants, monsters, raiders, and wars, going on for 2500 miles at least including their war with the NCR, by that point wouldn't they just find military and government property closer to home? Seems like such a hassle to go from coast to coast when there is almost 10 million square miles of land to explore in between. And if they were so desperate to go DC, why would they walk? I'd find it more believable if they flew in on vertibirds like the Enclave, Mathew says he copied the plans digitally and 30 years would be more than enough time for the BoS to start producing quite a few.
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But ... but Liberty Prime could be only found in one location only!
I'm not sure if the BoS really needs Liberty Prime. I agree that he's cool, but it seems more like something the Enclave would want. The BoS prefer tsubtlety and like to hide from everyone. Having a 40 foot tall robot that can shoot lasers out of it's eyes and throw mini nukes like footballs, just doesn't sound like the BoS to me.
 
I agree that he's cool
No he's not.

But here is how to make him cool. The moment you had to activate Liberty Prime let the player actually programm him where his science skill decides the intelligence of Liberty Primse with a very high skill Prime would become self aware and pacifistic and the player actually had to use his speech skill to convince him of their cause. With a fail ending up in LP shuting down - for good. With a very low science skill Prime would just walk into the next wall and fall down.
 
Actually, instead... How about have the PC run diagnostics, and have the system find corruption errors, and/or unfinished programming that require intervention by the PC.

The PC must rely on their skills to tinker/substitute code with the damaged code; optionally with automated recovery procedures. (Possibly making mistakes.)

Also have the option to compile with omissions, reversed boolean conditions, and to compile with built in directives (either on or off).

 
I still find it incredible that a shop owner has a fighting terminator-like machine sitting in his warehouse n pretty much working condition. Guess it must fall under the second amendment. And if the movie had nothing else going for I really loved those practical effects.
 
I don't know this, but I always interpreted it that Rico was a judge, and possibly had experience in the war, and could know how to hot-wire one of those robots.

*Also you have to take the entire thing as a live action comic book. To take it seriously makes for an un-fun film. I know someone who did see the film in the theater, and walked out because it seemed too unbelievable.

**I know someone else who felt the same way while watching the Naked Gun for the first time; no joke.
 
Just a reminder.

When Fallout 3 starts, the BoS has been in the Capital Wasteland for 22 years already. It took them only 1 year to go from Broken Hills to Washington. They arrived there in 2255.

This is a great feat, specially because they had to travel with (the already mentioned) children and "non-fighter" (the scribes) people.

Also, their objective was to make contact with the Midwest BoS, and only after they failed to find any sign of the Midwest BoS did they decided to continue to Washington. I would imagine that would take at least a few months to search for the Midwest BoS, since their territory was quite large (it's represented on this map as the large green color):
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If I had to search such a large area for the Midwest BoS, it would probably take me at least an year just to do it, even with 100 other people.
 
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Risewild - " It took them only 1 year to go from Broken Hills to Washington."

While this travel time of 1 year is possible, especially if the Power Armor benefits their speed - where did you find the information to on their departure and arrival dates or travel time?

I'm not doubting you, I just couldn't find the source for the information myself so I'm interested.
 
I think the argument that it would be literally impossible for them to cross the continent is poor but it's moreso that the journey would/should be so arduous that it makes their presence in DC for the sake of iconography on a foreign coast feel very contrived.

Additionally reducing the amount of cross-continent travel helps keep the sense of scale in Fallout where America is the new fantasy continent, where California to Utah might as well be travelling to different countries and threats like the Master's Army feel like they're about to conquer the whole land.

Making the continental US traversible only serves to weaken that sense of scale
 
Risewild - " It took them only 1 year to go from Broken Hills to Washington."

While this travel time of 1 year is possible, especially if the Power Armor benefits their speed - where did you find the information to on their departure and arrival dates or travel time?

I'm not doubting you, I just couldn't find the source for the information myself so I'm interested.
The source of this information came from the game itself:
The Lone Wanderer: "Why is that a sore subject?"
Reginald Rothchild: "Much has happened in the 23 years since we left the west coast. Our mission has changed in that time. The changes have not all been pleasant, and have had significant repercussions."
The Lone Wanderer: How long have you been here?
Reginald Rothchild: We arrived here in '55. Established ourselves in the Citadel within the first few months. The Elder has kept us busy since then.
Elizabeth Jameson: "We first arrived in the Capital Wasteland in 2255. In those first couple of years, we discovered the Citadel, Super Mutants, and Project Purity! Ah, the purifier. What an undertaking. The work your father and his team did was... amazing. The Brotherhood helped protect them, you know. At least for a little while. But we were stretched thin as it was, even back then. We had to pull our forces out. When we did, the place was overrun. I imagine that's when your father left. I... I'm sorry, I wish things had turned out differently."
They left the West Coast 23 years before 2277, which makes it 2254. :nod:


Again I need to point out that not everyone had power armor, there were children as young as 3 years old and non-fighter scribes with them too. So I really don't see them only taking 1 year to go from Broken Hills to Washington. Specially, (like I mentioned before) since they also had to search a huge area for the Midwest Brotherhood of Steel, before start heading to Washington DC. So it wasn't just a straight line from Broken Hills to Washington DC.

I think the argument that it would be literally impossible for them to cross the continent is poor but it's moreso that the journey would/should be so arduous that it makes their presence in DC for the sake of iconography on a foreign coast feel very contrived.

Additionally reducing the amount of cross-continent travel helps keep the sense of scale in Fallout where America is the new fantasy continent, where California to Utah might as well be travelling to different countries and threats like the Master's Army feel like they're about to conquer the whole land.

Making the continental US traversible only serves to weaken that sense of scale
Yeah, and not only did they do that trip once, but they received several other "expeditions" from Broken Hills with reinforcements and supplies over the years. And once again, we know that at least one of those expeditions also contained at least one child too. :confused:
 
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The Brotherhood of Steel actually have a new Power Armor model that has wrist rockets and teleportation buttons. Also they have a utility belt and it's a bag of holding. That's how you carry all your stuff in Fallout. They gave you one of those belts. Random missile launcher gets pulled out of nowhere? Yep, that's why.

Follow me on social mediazzzzz for more Fallput lore explanations
 
Again I need to point out that not everyone had power armor, there was children as young as 3 years old...
The lore is made out of Q-tips and chewing gum now; it's malleable and used like crack filler...So of course the children could have had power armor too [if necessary]. :twitch:

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The lore is made out of Q-tips and chewing gum now; it's malleable and used like crack filler...So of course the children could have had power armor too [if necessary]. :twitch:

I was about to write "This is why they won't ever make a Fallout game on a different continent - if they did, they won't be able to come up with a believable excuse to recycle the factions again!", but then I really thought about what Gizmojunk just said and...yeah, even if the game were set on another planet in another galaxy, they'd still have Super Mutants and BoS soldiers, using Mothership Zeta to establish the connection between games.

A+ for that attached photo, also. That was hilarious
 
How to make a Bethesda Fallout game in any other country, step by step:
  • Title: Fallout *insert any country name here*
  • How to have Super Mutants: A spy from *insert any country name here* stole some FEV samples and took them to their country before the nuclear apocalypse, now there are Super Mutants there too.
  • How to have Enclave: Remnants from Fallout 3's Enclave managed to escape to *insert any country name here*.
  • How to have Deathclaws: The Enclave took some with them, they procreated fast and are now everywhere.
  • How to have the Brotherhood of Steel: Taggerdy contacted some military from *insert any country name here* via a communications satellite link and recruited them to be BoS. They also have new cool power armors for some reason.
  • How to have Vaults: Vault-Tec is now an international company, so it built vaults all over the world!
  • How to have all the iconic robots: Same as with Vault-Tec, all of those companies are international companies. :ok:
  • How to have Ghouls: Well, there was nuclear warheads exploding all around the world, so there are ghouls all around the world too.
  • Plot: Just make the player start in a vault, then they have to leave the vault so they can find a family member. This family member will be leader of some scientific project or faction using advanced pre-war technology. Make sure to have plenty of skeletons and teddy bears in funny poses.
  • ????: Profit!
Ok Mr. Howard. I'm ready to be hired to work on the next Fallout game now. :postviper:
 
The 'canon' reason is that FEV wasn't all located at The Glow in San Diego. That was their excuse for Vault 87.

They didn't even give a reason or backstory for WV or The Commonwealth, iirc. Just that they're there/

We all know the real reason: Mutants are the 'orcs' of Fallout, the buff green things to fight. And we all hate it.

Even if FEV was more available than we thought, It's stupid how people can get such a similar result in their experiments, like what? Do you just mix water with FEV to get a Super Mutant?
 
Nope, the only stupid mutants in the first two games are Harry and those second generation mutants that were in Mariposa after the Enclave caused parts of the bunker to collapse. I think it was Lieutenant in Fallout 1 (I may be wrong though) who said that only some stupid mutants come through.

And Marcus was just meaning that only perfect humans should've been dipped because that would make super mutants even more perfect than they are.
I think the average mutant in Fallout 1 was just of below-average intellect. Not Harry’s level, but not to far above. Otherwise, nothing would’ve stopped them from winning.
 
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