There is something 'wrong' with the style of Fallout 4

They've discarded the premise of a 2077 age with 50's aesthetic design (that could include cell phones and ogg music players), for a 2077+ where the only thing that changed was the Science of energy and firearms. It's sad really; but it's ultimately a marketing ploy. It's easier than explaining that the society's fear and obsession with the atom bomb manifest their fears as reality (as happened in Necropolis... and should have only happened in Necropolis, as a fluke of the war; leaving the ghouls as a disconcerting living relic of the great war; and the only ones that remembered the Earth before it.... The last of which were dying off in Fallout 2; along with the Super Mutants.)

Cell phones and modern music players don't work in Fallout. Microprocessors didn't exist until the early '70s, and weren't conceivable in the 50s. There's a reason that the Pipboy in the original Fallout is monstrous by today's standards, and limited to a monochrome monitor. A microprocessor wasn't conceivable in the '50s: Computers were large. Look at computers in the Star Trek TV series (1960s) for an example. Sure, you had the small communicators, but those were more akin to a walkie talkie than a cell phone.

I believe it was explained in one of the Fallout Bibles that the main divergence between Fallout and reality is that the microprocessor was never invented. Yes, it's the future- you have atomic wonders everywhere (which was a staple of '50s sci-fi. Look at Asimov's Foundation series that had atomic powered belt buckles that shielded people for example), AI robots (again, Asimov in the '40s and '50s) that somehow work without miniaturized computers, marvelous energy weapons, and mutant horrors (despite radiation not working like that) all over the place.

It's all consistent with the original Fallout- the raiders strapping on metal and leather to make armour is very Mad Max too- again, consistent with the original Fallout.

If there's one thing I'd say Bethesda has gotten 'right' with their interpretations of Fallout, it's the futuristic '50s. They went their own way with gameplay, and even appear to have slashed dialog and the RPG elements entirely... but the setting and appearance is spot on. If you want to discredit them, you can accuse them of just ripping it all out of the originals and not using any originality.

I remember the interview with Tim Cain, where he thought it was stretched to include the [local] mutants on the East coast, and said that he would have done something completely different [instead of recycling Fallout 1 & 2 plots as FO3].

While I wasn't pleased to see FEV, Myron's Jet, Super Mutants, Deathclaws, the Brotherhood and Enclave all show up (somehow) on the East coast, I can't really fault Bethesda for not doing what Tim Cain would have done. It isn't as if the same can't be said about Fallout 2. Hell, even Fallout 1 wasn't 'perfect' either. It nearly had talking anthropomorphic raccoons in it.

There have been a lot of chefs in the kitchen for Fallout and Fallout 2, and they didn't always agree about what is and isn't Fallout. Same can be said for this very forum.

Which, in Bethesda's defense, is probably why they recycled everything. If there was no FEV in Fallout 3, that'd probably be something some would complain about (It's not Fallout without Supermutants!). I'm still early in Fallout 4, and didn't play the DLCs for Fallout 3 so don't know much about the 'snyths' just yet. I honestly don't know how to feel about them- on the one hand I'm glad Bethesda is doing their own thing... and androids were present in a lot of '50s sci-fi.

On the other hand, I'm getting more 'Bladerunner' vibe... which is (according to Wikipedia) 1968. Then again, Mad Max is 1980s right?

I'm trying to keep an open mind.

The nukes in Fallout are supposed to have been a bit on the weak side; but the premise is that everything was wiped out; no societies left.

I'm not sure about you, but there were plenty of societies I encountered after leaving Vault 13- and the Vault Dweller was only the grandchild of people from before the Great War.

Most of the people in the wasteland, to my knowledge, didn't come from vaults. They survived the war- nukes missed them. Large cities like Los Angeles were hit hard- small towns were often left intact. The Boneyard and the Hub both immediately spring to mind respectively. Both were also well established shortly after the nukes fell.
 
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I pretty much dislike the majority of things about Fallout 4, but one of the things i did like was some of the newer cars and buildings and sci-fi skyscapers. The fusing of googie and art deco is still done awkwardly at times and i'd agree that they pushed a rather static view of society rather too much and far too many people in the present seem to emulate the 1950s. There's a lack of extrapolation with some stuff.

Bethesda designed power armor is still ugly looking to me, looks like welded garbage cans, i don't like the T45, T60 stuff.
 
Cell phones and modern music players don't work in Fallout. Microprocessors didn't exist until the early '70s, and weren't conceivable in the 50s.
Barring "Why should that matter, it's 2077 ~not 1957"... Of course they would, and of course they were. :wtf:

http://www.dailymail.co.uk/sciencet...luding-Siri-FaceTime-pocket-sized-device.html

Think rather that Bethesda doesn't have a clue, and that the Fallout inhabitants were not stupid; but they had their preferences. Tubes are more radiation resistant than transistors, but transistors shouldn't be unavailable ~just less popular.... and besides being prototyped in the late 40's.

**That doesn't mean that Bethesda can't ruin it with a skewed reinterpretation of ~everything in the setting... (Which IMO they did.)
Their game is full of rampant "Me TOO!" ripped from Fallout 1. Just look at their use of Bottle caps. Fallout's Hub-bucks, were just that... money from the Hub ~where the water merchants were. DC has banks, and currency exchanges ~they've got coins; and more importantly, I bet that have a bottling company; caps aren't scarce in DC, and far easier to make there. Fallout 2 had moved on to dollars; FO3 could have used a forign coin like the Krugerrand, or even the region transit bus tokens; or arcade tokens... Something that stacks, and doesn't a actually hurt when you sit on one.

Which, in Bethesda's defense, is probably why they recycled everything. If there was no FEV in Fallout 3, that'd probably be something some would complain about (It's not Fallout without Supermutants!).
Why would that bother them? Got to be 95% of their target market never even heard of the series ~hell some of the developer that worked on it had never heard of it before.

I'm not sure about you, but there were plenty of societies I encountered after leaving Vault 13- and the Vault Dweller was only the grandchild of people from before the Great War.
This was a Tim Cain quote [loose]. It did not state that no one was alive (although most were said to be dead), it said that there was no society left after the war.

If you look closely at Fallout, the only things from the retro 50's are aesthetic leanings in technology design, and prewar relics.
 
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On the other hand, I'm getting more 'Bladerunner' vibe... which is (according to Wikipedia) 1968. Then again, Mad Max is 1980s right?

I'm trying to keep an open mind.

Blade Runner was released in 1982; the novel it was loosely based on, Do Androids Dream of Electric Sheep? by Philip K. Dick, was published in 1968. The second and third Mad Max movies were released in the 1980s (1981 and 1985).
 
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On the other hand, I'm getting more 'Bladerunner' vibe... which is (according to Wikipedia) 1968. Then again, Mad Max is 1980s right?

I'm trying to keep an open mind.

Blade Runner was released in 1982; the novel it was loosely based on, Do Androids Dream of Electric Sheep? by Philip K. Dick,was published in 1968. The second and third Mad Max Movies were released in the 1980s (1981 and 1985).

Weird book name...
 
On the other hand, I'm getting more 'Bladerunner' vibe... which is (according to Wikipedia) 1968. Then again, Mad Max is 1980s right?

I'm trying to keep an open mind.

Blade Runner was released in 1982; the novel it was loosely based on, Do Androids Dream of Electric Sheep? by Philip K. Dick,was published in 1968. The second and third Mad Max Movies were released in the 1980s (1981 and 1985).

Weird book name...

I think it's pretty rad. Blade Runner is an awesome film.
 
On the other hand, I'm getting more 'Bladerunner' vibe... which is (according to Wikipedia) 1968. Then again, Mad Max is 1980s right?

I'm trying to keep an open mind.

Blade Runner was released in 1982; the novel it was loosely based on, Do Androids Dream of Electric Sheep? by Philip K. Dick,was published in 1968. The second and third Mad Max Movies were released in the 1980s (1981 and 1985).

Weird book name...

I think it's pretty rad. Blade Runner is an awesome film.

I haven't watched it yet...
 
To me it was always what would happen if The Road Warrior happened in the Fifties' World Of Tomorrow.

I agree with this description....which to me means a mash up of 80s and 50s aesthetics. Most of the character images posted by Gizmojunk have a real 80s vibe to me.

Sadly, Bethesda has almost entirely left behind the 80s and turned the 1950s up to 11, to the point where it almost seems like the Great War was supposed to have happened in an alternate 1957 instead of 2077.
 
The problem Bethesda has is due to the difficulty in distinguishing between "Nuclear war happened after the 1950s" and "Nuclear War happened after the future that was envisioned in the 1950s." It's a somewhat slight distinction, but "120 years of cultural freeze" is a hard pill to swallow.
 
On the other hand, I'm getting more 'Bladerunner' vibe... which is (according to Wikipedia) 1968. Then again, Mad Max is 1980s right?

I'm trying to keep an open mind.

Blade Runner was released in 1982; the novel it was loosely based on, Do Androids Dream of Electric Sheep? by Philip K. Dick,was published in 1968. The second and third Mad Max Movies were released in the 1980s (1981 and 1985).

Weird book name...

I think it's pretty rad. Blade Runner is an awesome film.

It's probably my very favorite movie.
 
Much of this hype reminds me of the long wait for games like Duke Nukem Forever and Aliens: Colonial Marines. Those games were utter trash, but it was funny seeing the mental gymnastics some devotees had trying to find any positive thing about them to justify their long anxious wait.
 
I haven't watched it yet...

Dude - Totally go pick up Blade Runner. I highly, highly recommend the newest blu-ray 'final cut' which looks like this for the cover. The extras are worth it too as they talk about the work they did to restore the film.

Way better than the huge disappoint that is FO4 anyways. Plus its cheaper and worth every penny.
 
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I haven't watched it yet...

Dude - Totally go pick up Blade Runner. I highly, highly recommend the newest blu-ray 'final cut' which looks like this for the cover. The extras are worth it too as they talk about the work they did to restore the film.

Way better than the huge disappoint that is FO4 anyways. Plus its cheaper and worth every penny.

Okay sure. Another movie to watch, we actually have it already.
 
Weird book name...
Culturally (in the book setting) having an animal was important ~even if it had to be fake [due to scarcity/or poverty]...

Recall also the artificial snake and owl in Bladerunner; though the concept wasn't addressed in the film.

**I would read the book first, before watching the film. The film is derived of the book ~~so in a way, it's a Swiss-Cheese version of the story that makes more sense if you understand it all going into it. Though the movie is strong on its own. Depending on one's age it can put you to sleep; (this from my own viewings at different ages).
 
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I recall the news page made an April's fool about Fallout and Rage franchises being unified the year I registered. Ironically, that may have become true.
 
The Stealthboy now looks like some weird box with a button on top instead of the wrist mounted machinefrom the other games.
 
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