Gizmojunk
Antediluvian as Feck
All of the menus in Fallout were intended to look like they were machines in [from] the gameworld.
There is even a developer sketch of the device.
The concept art for it exists here on NMA ~somewhere.
https://www.youtube.com/watch?v=Xa5IzHhAdi4
*Both of those are really interesting to watch all the way through.
(Yes I've seen everything in them, I know what he says in them.)
I tend to think that their computers are of the size they are as a simple matter of style; and not for lack of miniaturization; (for they can surely do that... The pipboy is a wrist mounted computer).
Choice of components could be down to popularity, or special use requirements; or simply that tube amps sound better... Also in the case of tubes, Fallout's setting had radiation concerns, and vacuum tubes are more resistant to radiation than transistors [afaik].
There is even a developer sketch of the device.
The concept art for it exists here on NMA ~somewhere.
And they are doubtless cheaper; and easier to replace when damaged; probably less prone to malfunction (being monochrome instead of color), and (most importantly) they seem to suffice for those machines they are attached to. Even a modern Linux machine doesn't need a full color MCGA monitor if it's only used for console output.- There's also a video of a computer terminal, using green text- just like in Fallout 3. I thought it was when you leave the vault at the start of the game, but I seem to mistaken on that- it's on the tanker ship in Fallout 2. See here You can also watch the beginning of that video and see computer monitors on the ship itself are in black and green.
- The Pipboy interface in both games are monochrome black and green
- The master is 'built' around a monochrome black and green monitor
Ask around, I would bet that I have.In any case, you haven't exactly explained yourself well.
https://www.youtube.com/watch?v=m4XVW6qcuzM&t=3m10sI don't follow the line of thought, honestly. You seem to be arguing that because Tim Cain would have done something different with the super mutants, he'd have done everything differently. That's a leap. You also seem to be taking the "no society left" too literally- as in evidence of pre-war society has completely disappeared, which explains the retro in the original Fallout games.
As you haven't explained the links between your points, I have no option but to try and put them together. If I have the above wrong, please feel free to correct me.
https://www.youtube.com/watch?v=Xa5IzHhAdi4
*Both of those are really interesting to watch all the way through.
(Yes I've seen everything in them, I know what he says in them.)
Thank you- that makes sense.
There is a prototype transistor from the late 40's; Bell Labs made it.Likewise, all computers are extremely large and bulky. The computer consoles, ZAX, PipBoy etc. The explanation is that the transistor didn't exist until a decade before the Great War. Showing technological advancements that you've used as examples would be contradictory to what has been established in Fallout 1 and 2.
I tend to think that their computers are of the size they are as a simple matter of style; and not for lack of miniaturization; (for they can surely do that... The pipboy is a wrist mounted computer).
Choice of components could be down to popularity, or special use requirements; or simply that tube amps sound better... Also in the case of tubes, Fallout's setting had radiation concerns, and vacuum tubes are more resistant to radiation than transistors [afaik].
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