Bewitched
aka Vault_13
No more text on the main page. At all.
Akratus said:I REALLY hope at this point that it's fake. I really do NOT want a fallout 4 about an android slavery analogy. Since both the elements of that are quite intrinsically stupid and unfitting to fallout.
The Dutch Ghost said:Emperor said:New portion of the site found: http://thesurvivor2299.com/V137/
By the looks of it our Vault will be 137
Sorry to be a nitpicking asshole but there Bethesda already makes a mistake.
There were only 122 Vaults.
Ilosar said:Akratus said:I REALLY hope at this point that it's fake. I really do NOT want a fallout 4 about an android slavery analogy. Since both the elements of that are quite intrinsically stupid and unfitting to fallout.
Well slavery was in the setting since FO1, so it's not exactly setting-breaking. Androids indistinguishable from humans are stupid of course. And yeah, if the story does end up being liberating gentle androids from evil overlords then . After Skyrim's civil war, however, I'm hoping they understand a grey conflict is much better. Then again, Morrowind was grey, and we got Oblivion and FO3 after that so...
The Dutch Ghost said:Robots are not the same as androids, and Fallout fans in general accept that those are around.
With androids we think of the ones that look and act like humans.
The problem with androids in this scenario is; why waste valuable resources on creating artificial humans to use as slave labor when there are plenty of regular humans around?
And why create artificial humans for labor? As you mentioned, there are plenty of robots around.
If you can build androids you can fix up Pre War robots and it is much easier to reprogram and refit those for various tasks including farming.
The benefit also is that these would not rebel because they feel that they are being used and have no rights of their own as most robots in Fallout are not true AI.
They are just programmed to act like they have a personality.
GarouxBloodline said:I'd speculate that androids with the ability for complex problem solving and instincts would make the perfect mercenaries, as seen with Armitage and Harkness. As well as their immunity to radiation, I can see many uses for their creation starting from convenience and ending at the power gained from being able to create such life.
The Dutch Ghost said:GarouxBloodline said:I'd speculate that androids with the ability for complex problem solving and instincts would make the perfect mercenaries, as seen with Armitage and Harkness. As well as their immunity to radiation, I can see many uses for their creation starting from convenience and ending at the power gained from being able to create such life.
Again, why not use regular mercenaries?
The problem is not that androids would not work in Fallout, I had an idea for them myself.
Though in my take they were Pre War androids and were quite dumb as they could not be fitted with computer hardware like what they put in Mr Handy's and other robots.
The problem I expect to come is that this will be a poor man's allegory for slavery.
Why the need to bring in artificial humans when there are plenty of natural humans that have been forced into servitude, in Fallout and in reality.
Yes, and why would people care about android slavery specifically, when all of this human slavery is going around? Not to mention all other atrocities towards living people that are so prevalent in both FO3 and F:NV. Just look at how your average raiders like to decorate their hangouts. Or at what super mutants like to eat. It seems to me that there are more immediate problems then caring about the poor androids (and gynoids too, of course - we can't forget about the females. Otherwise the following game will have to move on from slavery to gender relations and female liberation among synthetic, humanoid life-forms. Gee, I can't wait!)The Dutch Ghost said:The problem I expect to come is that this will be a poor man's allegory for slavery.
Why the need to bring in artificial humans when there are plenty of natural humans that have been forced into servitude, in Fallout and in reality.
VGNR [CAP] - ***? - LET- GRZ XJG XRS FWZZR GOS UIEG SII GZVZI || GRZ SAW XRS SAZZ XJG DZVB GRZ XUJIZ
The source.Update: New text "VGNR [CAP] - ***? - LET- GRZ XJG XRS FWZZR GOS UIEG SII GZVZI || GRZ SAW XRS SAZZ XJG DZVB GRZ XUJIZ" which translates to one two two seven two zero one three || one one two five two zero one three. Those can be interpretated as the dates 12/27/2013 and 11/25/2013
kyojinmaru said:that wall text you deleted yesterday