Things that Fallout 3 did right!

The Pitt: The Pitt is my favorite Fallout 3 DLC, but even it has some shortcomings. The worldspace is too small, It makes sense having a small world like that while we are playing that DLC because it happens in just a pre-war's steel manufacturing industrial complex, but what I would have liked to see would be the open of the surrounding areas for the player to explore after he deals with the DLC main quest. We see several houses around the complex that are locked behind a metal fence, and it would be a nice touch to be rewarded with access to explore a new place outside of the industrial complex after beating the DLC. Another shortcoming is the fact that there aren't many places to use skills (I think we can use science to activate the security robots, I can't remember many other places we can use skills although I think there might be a couple more :confused:).

One problem I have with the Pitt besides it's small world-space is the amount of content in it, the only content is the main story and I think some quest of giving the baby (If you kidnapped it) toys after completing it.
 
One problem I have with the Pitt besides it's small world-space is the amount of content in it, the only content is the main story and I think some quest of giving the baby (If you kidnapped it) toys after completing it.
I think the other thing it gave was the Pitt's furnaces for making samey weapons.
 
I will always be of the opinion that Broken Steel was always that game's intended ending and Bethesda held the last proper third of the game hostage to make more money.

How can you accuse Bethesda of such a thing? They are such an honest company afterall.

maxresdefault.jpg
 
I think they are too easily spooked to try that, and that they freaked out that the TES players were gobsmacked over there being an ending... And so they cobbled together their old hat-trick of an endless world, to tack onto it. :(
[Further ruining it in the process, of course]
 
I think they are too easily spooked to try that, and that they freaked out that the TES players were gobsmacked over there being an ending... And so they cobbled together their old hat-trick of an endless world, to tack onto it. :(
[Further ruining it in the process, of course]
With how shitty 3's ending was though (a narrator that speaks over slideshows that are barely linked to your decisions in game - only one side quest and main mission), turning it into an endless world was the only way to salvage that mess.

Though to be fair, Obsidian did originally intend for New Vegas to have an endless world after the game's ending, ala 3, but time constraints and all. Not sure if it would have been good though if done right, it would have been interesting to see a game with Morrowind's post-game reactivity (some aesthetic changes, different dialogue etc.)
 
Where did you hear or read about that? [Interested; and a bit surprised]
Several interviews of people like J.E Sawyer and Avellone have them saying how they wanted to make post-game content for New Vegas. I definitely recall reading those interviews (but I can't seem to find those interviews at the moment).

There was also Sawyer's recent stream of New Vegas where he talked about what may have appeared in post-game content (I can't recall the exact time but he does mention aesthetic changes among said content): http://www.nma-fallout.com/threads/josh-sawyer-plays-new-vegas-for-charity.208230/

TV Tropes also lists post-game content among New Vegas's "What Could Have Been" entry:
http://tvtropes.org/pmwiki/pmwiki.php/Trivia/FalloutNewVegas
 
To be fair, the Brotherhood of Steel destroying the Mobile Base makes perfect sense if you actually assume they want to do bring peace to the world and prevent its abuse by technology. Their goal is to keep people from using nuclear weapons against humanity again and starting another Great War.

Hence, it's a good thing to destroy it.

It was a MAJOR sign Arthur Maxson had gone off the rails when he saw a nuclear bunker and decided, "I'm going to USE this stuff."

Nuking the Institute, in fact, is the ANTITHESIS of what the BOS is supposed to be about.
 
To be fair, the Brotherhood of Steel destroying the Mobile Base makes perfect sense if you actually assume they want to do bring peace to the world and prevent its abuse by technology. Their goal is to keep people from using nuclear weapons against humanity again and starting another Great War.

Hence, it's a good thing to destroy it.

It was a MAJOR sign Arthur Maxson had gone off the rails when he saw a nuclear bunker and decided, "I'm going to USE this stuff."

Nuking the Institute, in fact, is the ANTITHESIS of what the BOS is supposed to be about.
Except that if they seize the mobile base they can then launch all the nukes into space or something, if they just destroy it what guarantee is there that one day someone won't be able to hack into it or that there isn't another terminal that allows access to the orbital missile satellite and start raining nukes down again?
Also it is always a bad idea to destroy such an advanced vehicle/base with facilities to make and maintain robots and power armor and has barracks, a command center, a lab, etc. That mobile base is better equipped and more versatile than the entire Citadel. That is almost as bad as a starving army burning the crops because some bad person might come and eat those crops even while they have an army guarding them. Remember that even Lyons Brotherhood still wants technology to help them (the main reason for them to stay in the Citadel was because of them wanting to make Liberty Prime functional again) and now without Liberty Prime this mobile base would be very important for the BoS.
Imagine the BoS arriving on the Commonwealth using the mobile base instead of a Dirigible that they just pulled out of their asses in FO4. It would be cool too and would provide a good continuity from the previous game.
 
Except that if they seize the mobile base they can then launch all the nukes into space or something, if they just destroy it what guarantee is there that one day someone won't be able to hack into it or that there isn't another terminal that allows access to the orbital missile satellite and start raining nukes down again?

Versus the Enclave retaking the base or someone else. In any case, the Battle was still ongoing when it happened and only destroying the Mobile Carrier makes sure the Enclave knows it's defeated. They could have counterattacked and used those missiles.

I also think those were the only missiles they had left.

Also it is always a bad idea to destroy such an advanced vehicle/base with facilities to make and maintain robots and power armor and has barracks, a command center, a lab, etc. That mobile base is better equipped and more versatile than the entire Citadel.

All of that was captured. The Mobile Carrier is just a missile platform.

That is almost as bad as a starving army burning the crops because some bad person might come and eat those crops even while they have an army guarding them. Remember that even Lyons Brotherhood still wants technology to help them (the main reason for them to stay in the Citadel was because of them wanting to make Liberty Prime functional again) and now without Liberty Prime this mobile base would be very important for the BoS.

They have everything at Addam's Air Force Base. The Lone Wanderer, who is not the BoS anyway, is the one who blew up the Mobile Carrier after sneaking onboard/shooting his way in.

Imagine the BoS arriving on the Commonwealth using the mobile base instead of a Dirigible that they just pulled out of their asses in FO4. It would be cool too and would provide a good continuity from the previous game.

They'd move very very slowly across rough terrain?

Also, the Airship is an homage to Tactics. You'd think fans would want that sort of continuity.
 
They'd move very very slowly across rough terrain?

Also, the Airship is an homage to Tactics. You'd think fans would want that sort of continuity.
Yeah, I'm going to have to side with Phipps here. Taking the Crawler all the way up to Boston would be extremely slow, resource eating and generally impractical. Not to mention the amount of room it'd need to travel in. Roads in Fallout barely fit cars as it is, a mobile platform would have no chance.
 
Versus the Enclave retaking the base or someone else. In any case, the Battle was still ongoing when it happened and only destroying the Mobile Carrier makes sure the Enclave knows it's defeated. They could have counterattacked and used those missiles.

I also think those were the only missiles they had left.
Come on, the Enclave is pretty much destroyed already even before we invade the base. The BoS say that they are just the last Enclave troops left and when the Lone Wanderer attacks the base we see BoS troops mopping the floor with Enclave troops all over the base. I doubt that after the Lone Wanderer takes control of the Base (and if the BoS occupied it) the Enclave has any chance... Remember, they can't come in Vertibirds to attack the mobile base because Tesla Cannons, and would be seen miles away if attacking from the ground.

All of that was captured. The Mobile Carrier is just a missile platform.
Wrong. The mobile base crawler is the new Enclave command center and it has the base floor which consists of an engineering bay where they repair robots and other stuff like weapons and armor. The second floor contains a laboratory where they research deathclaws, a big medical bay with several rooms, toilets, a dining room, a kitchen, barracks for a lot of personnel (sleeping quarters), storage area/armory and a robot control terminal. The roof has Vertibird platforms that can be used like a carrier transports jets, several defense turrets and access to the satellite control tower (which on itself contains three floors).
It is a Mobile BASE Crawler.

They have everything at Addam's Air Force Base. The Lone Wanderer, who is not the BoS anyway, is the one who blew up the Mobile Carrier after sneaking onboard/shooting his way in.
Again wrong, they do not have a giant base that can move by itself and is so advanced that even Rothchild says: "I've been amazingly busy ever since we began clashing with the Enclave. All their technology is amazing. It's going to take me years to sift through the wreckage of their mobile platform alone. I suppose we have you to thank for that."
Also the Lone Wanderer is part of the BoS.
The Lone Wanderer becomes a member of the Lyon's Pride during the Take it Back! quest and becomes a Knight in the DLC Broken Steel (and the game even assigns the faction BoS to the player, we used to have a problem in early TTW where the NCR would be hostile against the player if they had started the Broken Steel DLC before going to Vegas because the game made them a BoS, we had to create a new BoS East Coast faction and assign that to the player to fix the problem).
They'd move very very slowly across rough terrain?
We don't know how fast it is, what if it is really fast? We never see it moving. For what we know it might even have rockets and float like a Mr Gutsy/Handy.
And what @Walpknut said I guess.
I don't understand this fixation of Bethesda to make BoS destroy all the tech that is more advanced than the one they possess when they can take over it as easily as destroy it...
 
Or at the least strip it down for useful tech or something. Instead they nuke it THEN salvage bits from it.

Except that if they seize the mobile base they can then launch all the nukes into space or something, if they just destroy it what guarantee is there that one day someone won't be able to hack into it or that there isn't another terminal that allows access to the orbital missile satellite and start raining nukes down again?

After nuking the crawler there's only the payload aimed at the Citadel. However it is possible, however unlikely, that someone could activate the orbitals and nuke the Citadel. Might have been better for the BOS to try and make sure the orbital platform stays off.

As for their blimp in 4, didn't the BOS essentially destroy Rivet City to make it?
 
Back
Top