Things That Serve No Point

Sorry to interrupt but Morrowind was SHIT. LITERAL (dusty palette doesn't help much). With Turd Howard becoming more dick to the devs during MW development. But explaining would derail thread. Where else we might discuss it?
 
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You could always make a Morrowind hate thread, but I imagine it would basically be everyone telling you that you're wrong, just explain your reasoning here.
 
Alright...
-Nvidia stuck their penis into Morrowind engine back in 2002 and 'shader water' has poured out. Devs were proud, but it rendered huge framedrops back in the day. Some magic-related FX happend to affect performance too. I mentioned it because Bethesda never learns and why forget this?
-So you still need to mod another Bethesda game to make it more playable. Bethesda Never Learns point counter increased by 1.
-The overall design is literal shit. They took worst of 'realistic' design - the mentioned dusty palette and combined it with trendy in early 00s bionic concept: flea-silt strider, fart-thrusted medusas, ugh...(thank you Resident Evil and fuck you) And poorly modeled and textured it, giant shrooms... Wait, am I in the world of Pagan now... What? I don't think such concept was suitable for hardware of the times which rendered everything just wooden and completely killed the visuals.
-Interface is not user-friendly compared to previous games. Every object of inventory are low-res abstruse icon with same literal-shitty color scheme like the rest of the graphics. distinguishing one blade of another is possible only through description. And bethesda never learns point counter increased by 1. Dialogue window isn't any greay except cosplaying Windows theme: Every dialog feels like wikipedia article reading with these key-words. NPC are often says complete mess and hell of a copypaste. Mostly the same copypaste per one question. I tired of it pretty quickly and just found the quest house in Balmora by myself. The dialogs itself are pure schizophrenia which maybe suits the worldspace but it still poorly written.
-The animations are extraordinary bad. No, really. Even by early 00s standarts. I can't play in 3rd person at all because of it. The characters are desperate for more detail and polygon count (or better 3d designer) too.
-After Daggerfall the map is really small but studded with stuff. Just like now with Fallout 4 with the same shame feelings.
-Sidequests were never good or memorable because of writing or scene-scripting. Literal 'go-kill-return-fuckyou' or 'go-bring-return-fuckyou', may vary. Typical.
-The wise idea to give player freedom to orientate in gameworld by the compass and text descriptions are killed by poor writing (yes I came up with it again but because it's everywhere, not just Balmora quest). I don't remember the ability to place markers on the map like in Skyrim too. I'm not even talking about luxury of placing short text messages on the map like in Ultima Underworld.
-The player house is either horrendously miserable slate tent like those settlements from Fallout 4 or transcendental mangy shroom house directly from castadenta. Or Ultima 8 design ripoff.
-It doesn't matter jack shit who you are in this world. Redguard, Danmere, Nord, it doesn't matter much. Yes in some dialogs where race is mentioned you'll be what you've chosen but nothing influental at all. C&C my ass.
-The game itself feels like a slavthread but illustrated. Should be honored I guess...
-I miss fan service that was in Daggerfall and Battlespire. Though on the other hand with graphics like morrowind's...

Overall I feel like bethesda ripping off Ultima 7 & 8 and mixing it with proto-Oblivion tech. Not much to like here. But on shame scale I'll put Morrowind right behind Fallout 4.
 
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Alright...
-Nvidia stuck their penis into Morrowind engine back in 2002 and 'shader water' has poured out. Devs were proud, but it rendered huge framedrops back in the day. Some magic-related FX happend to affect performance too. I mentioned it because Bethesda never learns and why forget this?
-So you still need to mod another Bethesda game to make it more playable. Bethesda Never Learns point counter increased by 1.
-The overall design is literal shit. They took worst of 'realistic' design - the mentioned dusty palette and combined it with trendy in early 00s bionic concept: flea-silt strider, fart-thrusted medusas, ugh...(thank you Resident Evil and fuck you) And poorly modeled and textured it, giant shrooms... Wait, am I in the world of Pagan now... What? I don't think such concept was suitable for hardware of the times which rendered everything just wooden and completely killed the visuals.
-Interface is not user-friendly compared to previous games. Every object of inventory are low-res abstruse icon with same literal-shitty color scheme like the rest of the graphics. distinguishing one blade of another is possible only through description. And bethesda never learns point counter increased by 1. Dialogue window isn't any greay except cosplaying Windows theme: Every dialog feels like wikipedia article reading with these key-words. NPC are often says complete mess and hell of a copypaste. Mostly the same copypaste per one question. I tired of it pretty quickly and just found the quest house in Balmora by myself. The dialogs itself are pure schizophrenia which maybe suits the worldspace but it still poorly written.
-The animations are extraordinary bad. No, really. Even by early 00s standarts. I can't play in 3rd person at all because of it. The characters are desperate for more detail and polygon count (or better 3d designer) too.
-After Daggerfall the map is really small but studded with stuff. Just like now with Fallout 4 with the same shame feelings.
-Sidequests were never good or memorable because of writing or scene-scripting. Literal 'go-kill-return-fuckyou' or 'go-bring-return-fuckyou', may vary. Typical.
-The wise idea to give player freedom to orientate in gameworld by the compass and text descriptions are killed by poor writing (yes I came up with it again but because it's everywhere, not just Balmora quest). I don't remember the ability to place markers on the map like in Skyrim too. I'm not even talking about luxury of placing short text messages on the map like in Ultima Underworld.
-The player house is either horrendously miserable slate tent like those settlements from Fallout 4 or transcendental mangy shroom house directly from castadenta. Or Ultima 8 design ripoff.
-It doesn't matter jack shit who you are in this world. Redguard, Danmere, Nord, it doesn't matter much. Yes in some dialogs where race is mentioned you'll be what you've chosen but nothing influental at all. C&C my ass.
-The game itself feels like a slavthread but illustrated. Should be honored I guess...
-I miss fan service that was in Daggerfall and Battlespire. Though on the other hand with graphics like morrowind's...

Overall I feel like bethesda ripping off Ultima 7 & 8 and mixing it with proto-Oblivion tech. Not much to like here. But on shame scale I'll put Morrowind right behind Fallout 4.
...

So a lot of these are graphical which I can't argue against. However you haven't given much evidence to poor writing, apart from some sidequests (all games have that, even... oh my god Ultima!). Also it's hypocritical because Daggerfall suffers that problem even more, and it's big map is repetitive.
 
So a lot of these are graphical which I can't argue against. However you haven't given much evidence to poor writing, apart from some sidequests (all games have that, even... oh my god Ultima!). Also it's hypocritical because Daggerfall suffers that problem even more, and it's big map is repetitive.
1.I hear it along with 'give the game more time' all the time and it never got better just like Fallout 4 never got better. At least unlike F4 not worse, congrats Bethesda for being constant.
2.At least other games like Ultima got some story behind simple fetch/kill scheme.
3.Daggerfall was more thorough overall.
 
1.I hear it along with 'give the game more time' all the time and it never got better just like Fallout 4 never got better. At least unlike F4 not worse, congrats Bethesda for being constant.
2.At least other games like Ultima got some story behind simple fetch/kill quests.
3.Daggerfall was more thorough overall.
1. I never said that.
2. Yeah, so does Morrowind. Try reading.
3. Not really, Daggerfall suffered from intense repetition, and had very few quests.
 
1. I never said that.
I never said you said.
2. Yeah, so does Morrowind. Try reading.
I didn't like what I read in MW as you already know. Very vague text. Wait are you trying to call me stupid right now?
3. Not really, Daggerfall suffered from intense repetition, and had very few quests.
Yes, radiant shit is radiant shit but this radiant shit takes place in dungeons far more interesting than Morrowind's. And they are random!
Daggerfall was more complicated even if you know what have you done on previous playthrough and random factor was part of it. Morrowind is more mass-appealing just like Fallout 4 now but free pass for MW because it's a game from earls 00s. Leveling up skills are far easier and automatic. Again, I can't seek any praising for similar thing in Fallout 4 out here. Talk about being hypocritical. Stamina has far more impact on gameplay than any of ES games released later. When PC loses his stamina he's just falls tired which I never experienced in Morrowind. Streamlining, eh?
Yet I don't like Daggerfall much or any other Bethesda games, at least I can give Daggerfall credit for being both huge and thorough game. Or trying to at least. Morrowind was small, vague and kinda empty. Just like Fallout 4 is empty in comparison with New Vegas or Classics but less critical if we don't count world size aswell.
 
Back on topic; :razz:

All of the ridiculous little animated Vault Boy icons that clutter the perk chart and the Pip Boy, that pop up every time your character talks to someone, crawls out of bed, gets a quest jammed down his/her throat, ... IOW every couple of minutes you play. Maybe if they had spent less time mucking around with that kind of fluff they might have had some time and resources to, I don't know, maybe make some NPCs with more personality than a department store mannequin; or a few quests that involve more than "Go to x, kill y, come back here for random reward z"; you know, stuff that might actually enhance the gameplay.
 
There are so many things that serve no point in Fallout 4 and its "story" that I thought it would be fun to make a list of them and describe why they serve no point.

1. Cabot House. This one has been done to death so I will keep it short. Ancient aliens, magic Jesus juice and ancient alien city under the Mojave that is only there it piss on and retcon New Vegas and the Fallout lore as well as add Elder Scrolls magic into Fallout.

Jesus Juice.
That's so lewd.

2. Kellogg Cornflakes being from the NCR. This one really baffles me. What point or propose was there to be had in Kellogg Cornflakes being from the NCR? It added nothing to his character, you could easily rewrite him not being from the NCR and his character would not change in the slightest. I have no idea why Bethesda added this other then to callback the previous Fallout games and remind their audience that this is a Fallout game. Although what they really did was remind people that they can be playing a better game like Fallout 1 or New Vegas.

It's basically Bethesda saying "Hey guys we know New Vegas exists we'll stop denying it!"

They're probably trying to appeal to people like NMA'ers by saying they know New Vegas is real.
 
Oh man, where to start? lol

Gunners aka Talon Mercs. 2.0 and just as worthless. They have the slightest of back stories but at the end of the day, their just raiders with better gear.

The Forged. Man this game loves giving generic raiders a new name and acting like they're a totally new faction.

The Triggermen. Yep. Generic 20's mobsters because muh rule of cool.

Cabot House. Ancient Aliens the quest.

T-60 Power Armor. What was the need for this other than for Bethesda to say, "Well guys it's a new game, so new PA model". A loading screen already says the T-51b is the pinnacle of pre-war armor and yet they had to throw in the T-60 just because. The T-60 could have easily be justified if they simple made it a post-war upgrade the Brotherhood made to replace the aging T-45's. I just came up with a better explanation that Bethsoft.

One the topic of PA, what's up with the X-01? It's the Enclave PA in everything but name.

Kid in a fridge. All that needs to be said lol
 
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One the topic of PA, what's up with the X-01? It's the Enclave PA in everything but name.
No. Come to think of it, it's a lousy cosplay of APA with regular carcass. APA sprite doesn't have any valve so neither New Vegas model on the back. How enclave soldiers 'enter' the APA is still a mistery but clearly not the same way as T-51b.
 
Judging from the design, I imaged it as being bolted on. Something like iron man, but a hell of a lot slower. Or medieval plate Armour.
 
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