Alright...
-Nvidia stuck their penis into Morrowind engine back in 2002 and 'shader water' has poured out. Devs were proud, but it rendered huge framedrops back in the day. Some magic-related FX happend to affect performance too. I mentioned it because Bethesda never learns and why forget this?
-So you still need to mod another Bethesda game to make it more playable. Bethesda Never Learns point counter increased by 1.
-The overall design is literal shit. They took worst of 'realistic' design - the mentioned dusty palette and combined it with trendy in early 00s bionic concept: flea-silt strider, fart-thrusted medusas, ugh...(thank you Resident Evil and fuck you) And poorly modeled and textured it, giant shrooms... Wait, am I in the world of Pagan now... What? I don't think such concept was suitable for hardware of the times which rendered everything just wooden and completely killed the visuals.
-Interface is not user-friendly compared to previous games. Every object of inventory are low-res abstruse icon with same literal-shitty color scheme like the rest of the graphics. distinguishing one blade of another is possible only through description. And bethesda never learns point counter increased by 1. Dialogue window isn't any greay except cosplaying Windows theme: Every dialog feels like wikipedia article reading with these key-words. NPC are often says complete mess and hell of a copypaste. Mostly the same copypaste per one question. I tired of it pretty quickly and just found the quest house in Balmora by myself. The dialogs itself are pure schizophrenia which maybe suits the worldspace but it still poorly written.
-The animations are extraordinary bad. No, really. Even by early 00s standarts. I can't play in 3rd person at all because of it. The characters are desperate for more detail and polygon count (or better 3d designer) too.
-After Daggerfall the map is really small but studded with stuff. Just like now with Fallout 4 with the same shame feelings.
-Sidequests were never good or memorable because of writing or scene-scripting. Literal 'go-kill-return-fuckyou' or 'go-bring-return-fuckyou', may vary. Typical.
-The wise idea to give player freedom to orientate in gameworld by the compass and text descriptions are killed by poor writing (yes I came up with it again but because it's everywhere, not just Balmora quest). I don't remember the ability to place markers on the map like in Skyrim too. I'm not even talking about luxury of placing short text messages on the map like in Ultima Underworld.
-The player house is either horrendously miserable slate tent like those settlements from Fallout 4 or transcendental mangy shroom house directly from castadenta. Or Ultima 8 design ripoff.
-It doesn't matter jack shit who you are in this world. Redguard, Danmere, Nord, it doesn't matter much. Yes in some dialogs where race is mentioned you'll be what you've chosen but nothing influental at all. C&C my ass.
-The game itself feels like a slavthread but illustrated. Should be honored I guess...
-I miss fan service that was in Daggerfall and Battlespire. Though on the other hand with graphics like morrowind's...
Overall I feel like bethesda ripping off Ultima 7 & 8 and mixing it with proto-Oblivion tech. Not much to like here. But on shame scale I'll put Morrowind right behind Fallout 4.