Quagmire69 said:
Bethesda didn't allow the Enclave to just die with Navarro - like they were supposed too. As drained of creativity as they are they simply resurrected them.
I know this is a touchy subject on this forum but well here goes.....
Obsidion is just as guilty, do you think they gave the franchise to Besh with no questions asked, having no idea what they would do with it? Also the fact that EDE confirmed the existence of Enclave bases in Chicago means that they too want to keep the Enclave around.
Yeah, Obsidian is basically just working with the notes that they were handed. And then, they can't exactly say "Oh no, Fallout 3 was completely non-canon" when they're using Bethesda's engine and IP to create a new game. And, on a business level, it's just a bad idea for a game developer to bite the hand that's feeding them.
Afterall, regardless of what we all think of the quality of Fallout 3, none of us can deny that the game did an enormous amount of business. And just saying "None of that mattered because Fallout 3 is non-canon" would be a mistake. Fallout 3 is not FOBOS in that regard.
So, what is Obsidian doing? They're making the best of a bad situation. They basically looked at the game they wanted to make (it incorporates a -lot- of Van Buren material, which had no Enclave, btw), and what they were given, and said "Hey, let's make this work for us."
They're fixing as much of the busted lore as they can by referencing the Enclave, and then they're expanding upon them, making them something other than "moustache twirling villains."
For instance, they didn't have to, but Obsidian made a little story about why the Plasma rifles the Enclave use in Fallout 3 are so different than the ones in Fallout 2. Enter the
Q-35 matter modulator, which bridges the gap between the "Plasma Caster" and the "Plasma Rifle."
Not only is it reinforcing what we saw in Fallout 3, but it also shows Obsidian "cleaning up" some of the inconsistencies Bethesda created, while still using a few of them as examples.
Exploding cars are still about in New Vegas, but they're very rare.
For me, it's like Obsidian looked at Fallout 3 and said to Bethesda, "We're gonna do what you couldn't, and make a deep and compelling story, and on top of that, explain the changes that -you-made because you couldn't, so you can see how you can improve the quality of your product."
For New Vegas, the Enclave is an opportunity to tell a story about what happens to people after a side in a war loses. Not only is it thematic, but it also builds the Enclave up as something other than a bunch of faceless mooks to shoot.