Things we learned from Fallout 4

I just noticed this one myself, I am amazed people don't talk about it since it is so obvious:

292. Not only can't Bethesda write, they also can't do basic maths:
24qiufs.jpg
 
I just noticed this one myself, I am amazed people don't talk about it since it is so obvious:

292. Not only can't Bethesda write, they also can't do basic maths:
24qiufs.jpg
More like one department doesn't bother talking to another, sheer laziness + not caring about details (basically Beth's entire philosophy now). The texture guys probably put the weight on there, then the programmers/designers who add the items to the game come up with a rough value (8lbs) they figure is reasonable without bothering to look at the texture and see it actually states 50kg. If you look at the weights you can find in the locker room at that location in the Glowing Sea, an 80lb weight actually weighs 80lbs, because it's right there in the name and the person adding it to the game couldn't so easily miss it heh.
 
293. Let's admit it, magic is real now.

It's called radiation.

Actually it's real in a lot more ways than that. Remember Lorenzo Cabot and his alien hat that literally gave him magic powers, such as the ability to create fire, levitate, and use telekinesis to pop his familys' brains if you side with him? Oh and also immortality. He's been around since the 1800s.

Also 294: Apparently Radiation has no effect on the Church of Atom, thus proving once and for all that, in the Fallout universe, Atom is the one true god, because not only do his members survive in the ground zero of a nuclear blast with no radaway or radiation suits, but they
can also survive the whole of Bar Harbor being flooded with radioactive fog if you side with them.
 
297: Even though going through Kellogg's memories was a somewhat neat part of the game, if only because it actually gave a character some backstory, Bethesda will find a way to fuck it up nowadays. In Far Harbor you
have to traverse Nick's brother's brain via stupid minigames in order to unlock his memories or some such nonsense rather than it just being a simple stroll down "memory lane", hohoho

This number brought to you by @0wing , the man brave enough to beta test Far Harbor for us all before it's even out.
 
have to traverse Nick's brother's brain via stupid minigames in order to unlock his memories or some such nonsense rather than it just being a simple stroll down "memory lane", hohoho
Not exactly. Travels through encoded data (and decodes it that way) banks of old memories he left in home of CoA HE gave them in a first place because DiMA is so nice and fluffy. Seriously, a simple hacking would've work best. Yeah, that's 297.5: DiMA is such a fluff.
 
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