Things we learned from Fallout 4

Well, not exactly a mod since it's not built into the game but still. http://www.nexusmods.com/fallout4/mods/14064/?
A big reminder from the past where rpgs gave you the number and you search through a book a paragraph with this nubmer. Check description.

Oh. Well thanks for the link, but I thought after a bit it might be a mod that restores the ending they cut from the game. The one that lets you
take over the Brotherhood of Steel with Danse if you spared him. You know, the one time it would actually make sense for you to become leader of a faction in only a few missions because you're staging a coup?

Speaking of that, does anyone know a mod that restores that? I mean, it's fully voice acted and whatnot.
 
Speaking of that, does anyone know a mod that restores that? I mean, it's fully voice acted and whatnot.
I don't think that aside from voices that much survived to reconstruct it properly. And the CK is like one month old, give modders some time.
 
I don't think that aside from voices that much survived to reconstruct it properly. And the CK is like one month old, give modders some time.

Didn't stop New Vegas modders from recreating entire cutscenes with nothing but voiced dialogue. For example, the entire cutscene where Sheriff Meyers is put in charge of Primm, which involves him giving a rousing speech to some Powder Gangers and they join him in town as deputies. I believe someone will be able to recreate the cut ending of FO4.

And it's not about time, I was just wondering if someone had done it yet. Some of these modders are fast as lightning.
 
318: The Minutemen do not require power to make announcements on Radio Freedom.
319: The Minutemen announcer doesn't need to move his lips or mouth to make broadcastes.
320: When Ronnie Shaw gives Nate/Nora instructions via the ham radio, she doesn't need to be near the ham radio, nor does she need to use her lips or mount to make sound come out of it. She may stare at Nate/Nora with a blank expression though.
 
318: The Minutemen do not require power to make announcements on Radio Freedom..

I hate defending this game but 318 isn't true. Don't you remember? In order to get the radio working you have to build a generator after you rescue The Castle from mirelurks and mudcrabs. You need like a 5 power generator too, not a little one. Once you get the radio hooked up to it, you're set. Only reason I remember this is because I spent a fucking hour looking for a specific part you need for a generator. I think it was a gear.
 
I hate defending this game but 318 isn't true. Don't you remember? In order to get the radio working you have to build a generator after you rescue The Castle from mirelurks and mudcrabs. You need like a 5 power generator too, not a little one. Once you get the radio hooked up to it, you're set. Only reason I remember this is because I spent a fucking hour looking for a specific part you need for a generator. I think it was a gear.
How dare you!!! I do not post lies! And it is true. Just not all the time. During the quest "Defend the Castle" When the quest starts, turn off the power or disconnect it. The announcer will still talk over the radio.
 
How dare you!!! I do not post lies! And it is true. Just not all the time. During the quest "Defend the Castle" When the quest starts, turn off the power or disconnect it. The announcer will still talk over the radio.

I actually didn't even know you could turn a generator off. I always just turned off the item it was connected to directly. TIL..
 
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