Things we learned from Fallout 4

301. Mutant Hounds are FEV altered dogs that somehow produce radiation (their attacks deal radiation damage)
301.5. FEV = Radiation somehow


EDIT: Doesn't FEV make who ever got affected by it immune to radiation? :confused:
 
That sounds terrifying... Got any pics of it?
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Best I could get, but really something you have to see for yourself to get the full effect.
 
EDIT: Doesn't FEV make who ever got affected by it immune to radiation? :confused:
The radiation near Boston is so high even dogs are radiation carriers.
301.75: Mutated FEV dogs = Mutated radiation carriers immune to radiation they are carrying.
Here's question bothering me since november 2015: Vats of FEV goo are in the Institute, Super Mutants can't have access. So how they convert dogs into mutated hounds and (which is more important) even keep their population high enough? In fact so high they can afford suiciders?
 
302: DLC content cut from main game and added back for $$$
You can also access the DLC content by locating the Nakano residence at the northeast corner of the Commonwealth. This area was previously inaccessible to you prior to installing the add-on.

303: Nick Valentine has a minecraft workshop in his head with glow in the dark Mirelurk babies with balls for legs.

304: Super Mutants swim great distances to islands that boats need to be guided to.

305: Chatty Cathy Companions based out of Boston stfu when they are on different lands masses.

306: Bethesda REALLY likes the idea of the CoA.

307: DLCs can have more non-radiant quests than the base game.
 
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310. We aren't going to need a bigger boat, because there's still NOTHING in the water. No swimming mirelurks, no slaughterfish spin-offs, no giant blue ghoul whales, no radsquids, no nothing. It's still completely empty despite the fact they give us a literal diving suit in Far Harbor.

311. Apparently
Robobrains have a hole somewhere on those suits because you can screw one in Vault 118. Can anyone say FISTO?

312. Settlers are back, except now they make even less sense because of the radiation fog everywhere. I know they have machines that keep the fog away, but I would think the settling system would stay locked until
after we deal with the Children of Atom since they're causing the fog in the first place and they'd find a way to sabotage the fog clearing machines if we settled before dealing with them.
 
Holy fuck!? :crazy: You can really screw a Robobrain in Fart Harbor? Nice to see that Bethesda has their priorities straight. They really know what to give the audience what they want! :V /s
By the way if your a lady how would you go on to making sweet sexy robo love to a Robobrain?

You know what forget I asked because I am sure @Mr Fish is going to give me a really gross explanation.
 
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Holy fuck!? :crazy: You can really screw a Robobrain in Fart Harbor? Nice to see that Bethesda has their priorities straight. They really know what to give the audience what they want! :V /s
By the way if your a lady how would you go on to making sweet sexy robo love to a Robobrain?

You know what forget I asked because I am sure @Mr Fish is going to give me a really gross explanation.
Just needs to use a lot of lube? :drummer:

313. Season Pass on Bethesda games are a ripoff
 
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