Things we learned from Fallout 4

Still odd how they figured out how to move a massive unsightly blob of metal and flesh from one place to another.
To be fair, its stated by one of the Children of the Cathedral that there god had decided to take a "Less Mobile Form" suggesting that before he attached himself to the LA Vault Computer, he probably could have very well slithered along the ground. Is it so hard to believe that the Master just sludged across the floor?
Also is it even said why he went to the boneyard?
Because there was an experimental Vault in LA that he thought may have at some point had residents. Plus it is in close proximity to Vault 12, and The Hub, so he could easily keep his eye over there.

Opposed to Mariposa which is in the middle of nowhere.
Also why do they worship him?
I believe its mentioned that Morpheus formed a doomsday cult after leaving The Rippers. If your waiting for the end of the world, and then hear about a huge telepathic blob that eats people alive, of course you are going to worship it.
How did the children of the cathedral find him
Is it too far fetched to suggest that he found them. After all, he needs spies/technicians/propaganda ministers, and why not get a bunch of loyal cultists to do your dirty work?
Remember when deathclaw we're a wasteland legend but at the same time they're just chillin' in the boneyard? Please explain this to me.
To be fair, only caravan merchants actually trade between The Hub and Boneyard, and they likely wouldn't have encountered them themselves(Else they'd be dead). So they've probably just heard rumors of them, and they slowly became boogeymen in other parts, that believed they were Devils/Ghosts/Vampires/ECT., henceforth the legend of the Deathclaw begins.
 
One thing some people learned: Fallout 4 is the best game ever. I don't care for this.
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Oh you jest.
 
One thing some people learned: Fallout 4 is the best game ever. I don't care for this.
That's a pretty agressive statement, for a subjective point. Since you want to talk fast, let's. Three simple questions. I'm curious if you'll can find an answer, even a short one.

1 - In which way is Fallout 4 better than all its competitors ? (level design, gameplay, soundtrack, writing, optimization, freedom, customization, map size etc.)
2 - Which was your favourite moment and what made it more unique and memorable than any other moment, in any other game ?
3 - If this is the best game ever, why is it less played, less talked about and less rated (5.4 user score on metacritics...) than Skyrim, which came out five years ago ? Hell, today, people google Skyrim more than Fallout 4... Compare the two on google trends, the result is quite spectacular. So, simple question : why ?
(Source : http://steamcharts.com/app/377160#All / http://steamcharts.com/app/72850 / http://www.metacritic.com/game/pc/fallout-4)
 
1. The engine is up to date with "today's people", the gameplay is made to be more realistic, the soundtrack makes one on edge, the writing doesn't matter, don't care for optimization, open-world and open-ended gameplay, expansive character customization at the beginning, map size is so big that some people can't handle all the places to go (yes I'm counting it as good).

2. Favorite moment of the game is the destruction of the Prydwen at the hands of the Institute, it is unique by how Liberty Prime utterly destroyed the Prydwen, a very massive air ship, and it is memorable because it destroyed such a great evil that existed in the entire Eastern coast as they were "purifying the wastes" and BoS were severely misguided in their beliefs.

3. Those ratings were only by only a rather few amount of players comparable the the hundreds of thousands more that play it and decide not to rate. The Steam charts only show those that are on Steam, which is only one other source of games that are better rated on other sites. Credible sites. And reliable sites.

I expect you'll try to bust these with other of your fallacies.
 
Hey guys did you know Fallout 4 is the lowest rated game ever made by Bethesda AND the lowest rated Fallout game ever made according to Steam reviews? Did you also know it's the lowest rated Fallout game after Fallout: BoS by Metacritic as well? Across all platforms!

That's one more thing I learned about Fallout 4 lol.
 
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1. The engine is up to date with "today's people"
"Today's people" have Rise of the tomb raider, Mad Max, Witcher 3, Dying Light, Evolve, Metro Last Light Redux, Ryse Son of Rome, Shadow of Mordor and Mafia II. These games came out before Fallout 4 (several years before, for some) and they all look far better, while running way smoother on PCs. I asked you to name one thing that Fallout 4 does better than the others, and your answer is "Er, it's not that ugly, given today's standards" while completely ignoring the said standards.

the soundtrack makes one on edge
Since this is what makes the game "the best ever made to you", I guess that Fallout 4's OST is better than Hanz freaking Zimmer, who actually composed scores for video games ? Oh, and of better quality than Ubisoft's symphonic orchestra ? And objectively more musical and powerful than Witcher 3's OST ? This is probably why Inon Zur basically didn't sell any OST on iTunes, unlike Michael McMann for Deus Ex Human Revolution...

the gameplay is made to be more realistic
Enemies regenerate health when they "mutate" and can take a 50. caliber shot in the head and still fight, a peaceful lawyer can kill people in cold blood without any problem, I can build/destroy a house in a matter of a second, bullets don't slow me down (unlike in the last of us...), I can carry 20 weapons with no backpack, lasers have recoil, bullets go in straight line, radiation can heal my limbs, enemies never surrender even when outnumbered or injured, I can make a girl fall in love by picking locks and I can breathe underwater. Which one of these elements make the gameplay realistic to you ? If you want a realistic gameplay, Arma III and Insurgency are miles beyond what Fallout 4 tries to accomplish, and actually let you CRAWL, which Fallout 4 doesn't.

the writing doesn't matter
Yeah, right, especially for a RPG. I'm sure that "The last of us" has beaten all EA games in a full year only because of its graphics and gameplay. I'm sure that the Tomb Raider reboot's success had nothing to do with Pratchett writing the script and completely changing the atmosphere/character development. I'm sure that Deus Ex is considered as one of the best games ever because of its gameplay. Right. Writing doesn't matter and has nothing to do with the quality of a title... Especially not a story driven role playing game, which pretends to be the sequel of a title written by Chris Avellone. You know, the guy who wrote Planescape Torment, widely considered as the best written game of all times ?

open-world and open-ended gameplay (...) map size is so big that some people can't handle all the places to go (yes I'm counting it as good).
Open World ? Is that truly your answer, when I ask you what makes Fallout 4 unique ? You know that Mad Max is open world too, right ? More diverse gameplay, crafting, exploration and atmosphere. Can use dozens and dozens of functional cars. Has cinematic cutscenes. Runs on a potato. Is objectively better looking. Has dynamic meteo events, like Fallout. Better combat mechanics. Has actually a pretty decent story, character progression and memorable characters. And you know what ? The map is WAY bigger than Fallout 4. It has four different regions, all different in every way ; the type of environment you walk on (sea of oil, junk, road, sand...) has a direct effect on the gameplay, unlike Fallout 4. With random events and missions while exploring.

expansive character customization at the beginning
Good character customization, I'll give you that. Far from being unique though. Saints Row's character customization (which came out years ago...) offered more diverse elements, such as the voice and the way of walking. EVE online's character customization is pretty much as good as the one of F4. Dragon Edge's dogma even has consequences for your physical customization choices, unlike Fallout 4.

don't care for optimization
You may not care for optimization, but it's still a point in which Fallout 4 fails miserably, unlike its competitors. It fails so hard, an entire panel of the target audience cannot play it.
I asked you to name one single thing that Fallout 4 does better than its competitors. You couldn't even name a single point. Every single thing you said, other games have already done it, and objectively better.
Another chance. Read again : name ONE thing that Fallout 4 does, that no other game in the current industry can do better. One single thing. I dare you to find one, that could justify your statement that it's the best game ever made. It probably is on something, so enlighten us.

2. Favorite moment of the game is the destruction of the Prydwen at the hands of the Institute, it is unique by how Liberty Prime utterly destroyed the Prydwen, a very massive air ship, and it is memorable because it destroyed such a great evil that existed in the entire Eastern coast as they were "purifying the wastes" and BoS were severely misguided in their beliefs.
I asked you to name a moment that is unique (in other words : never seen before, which would justify the "best game ever made".). You give me a scene that is also in Bioshock Infinite, which came out in 2013, and which was way more cinematic (you fight the zeppelin while crossing dimensions, time and space, with a floating city on fire under your feet and the chant of zeppelins in your ears), with no loading screen between the interior and the exterior of the zeppelin.
Can you try again, this time with a UNIQUE scene that could justify your statement ? If F4 is the best game ever made, surely it has a scene that has never been seen before... right ?
Also, considering that the commonwealth is about to be overrun by computers pretending to be your deceased loved ones, bullet dodging zombies, raiders and deathclaws, yes, the BoS was purifying the wastes. Which should have been made a century before.

Those ratings were only by only a rather few amount of players comparable the the hundreds of thousands more that play it and decide not to rate. The Steam charts only show those that are on Steam, which is only one other source of games that are better rated on other sites. Credible sites. And reliable sites.
One F4 PC player out of 4 rated the game on metacritics, with half negative reviews.
One F4 PC player out of 2 rated the game on Steam.
This is a HUGE ratio of players/rating, you know ?
And Metacritics is not "one source", it's a hub for all available sources online.
Explain to me why the best game ever made is currently less played and talked about than a 5 years old title ?
 
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One thing some people learned: Fallout 4 is the best game ever. I don't care for this.
Why don't you care that it is the best game ever?

Meta critic is only one source. It doesn't show what other players think.
So when someone uses reviews about Bethesda showing them in a good light, this is proof enough for you that people support Bethesda and what they do.
But when the same people give Fallout 4 negative reviews. You don't care.

Convenient isn't a strong enough word to describe it. But since I can't come up with something better, I will just say:
tumblr_m83bbz1ixZ1rvjt2vo2_250.gif
 
386: Your character has to sit down in order to "wait" as a new game "feature."

387: Holstering weapons makes them invisible, another new "feature."

388: Bethesda writers think Preston Garvey, Mama Murphy, and the rest of the characters that occupy Sanctuary Hills were so well-written and so not-annoying that they made them essential NPCs and force them upon you from the very beginning of the game.
 
389. I learned that Fallout 4 is the best game ever without being the best at anything.
Let's see how I learned this:
One thing some people learned: Fallout 4 is the best game ever. I don't care for this.
Proof of being the best game ever. Said by someone who doesn't care for it.
Now proof it is not the best at anything:
Nice, well thought post destroying the previous statement.
Now some info about how many awards did Fallout 4 win:
Fallout 4 received numerous awards and nominations from gaming publications such as GameSpot, GamesRadar, EGM, Game Revolution, IGN, and many more. The game received a game of the year award from the 19th ceremony of the Academy of Interactive Arts & Sciences—also known as D.I.C.E.—among numerous nominations for the award from The Game Awards, Telegraph, PC Gamer, IGN and more. It was also placed on various lists of the best games of 2015 in which GameSpot put it at sixth, GamesRadar at fourth, among others top lists. The game also received awards and nominations for Role-playing game of the year with it winning the award from Game Critics and D.I.C.E. with nominations from various other gaming publications.
Notice how it says "Fallout 4 received numerous awards and nominations from gaming publications such as GameSpot, GamesRadar, EGM, Game Revolution, IGN, and many more.", "numerous nominations for the award from The Game Awards, Telegraph, PC Gamer, IGN and more.", "also placed on various lists of the best games of 2015" and "The game also received awards and nominations for Role-playing game of the year". Now the game was nominated for hundreds (check the Witcher 3 part below) of awards and best games of 2015 lists. It won 3 of those (Game of the year award from D.I.C.E., Role-playing game of the year from D.I.C.E. and one from Game Critics).
It failed to win any first place on game of the year lists in any big or small gaming site, the best it got on those was 6th place on GameSpot and 4th place on GamesRadar.
Hey guys, 3 out of hundreds means it is the best game ever, right? RIGHT?

Lets compare with the Witcher 3 (yeah I know this one is beating the dead horse, but it is relevant because they were both open world RPG games released around the same time):
The Witcher 3: Wild Hunt received critical acclaim even before its release. The game garnered over 200 awards for its previews at E3, Gamescom, and other video game industry events. The total number of awards accumulated by the game surpassed 800, including over 250 Game of the Year awards.

Among all the accolades received by the game are from several different events, including the Golden Joystick Awards, The Game Awards, D.I.C.E. Awards, Game Developers Choice Awards, and SXSW Gaming Awards. The game received acclaim in many different categories - gameplay design, visual design, sound design etc. The Witcher 3 was recognized as Game of the Year by IGN, GameSpot, Game Informer and many other gaming publications. The game received a Golden Joystick Award for Best Storytelling, Best Visual Design and Best Gaming Moment as well as The Game Awards for Best Role-Playing Game and Studio of the Year for CD Projekt RED. It also won Outstanding Achievement in Game Design, Outstanding Technical Achievement and Outstanding Achievement in Story at D.I.C.E. Awards, and won the Game of the Year and Best Technology awards at the 16th Annual Game Developers Choice Awards.
What the fuck? It won over 200 awards just from it's previews? And more that 800 total awards including 250 game of the year award? Holy Shit! How come this game isn't the best game ever? Oh that is because Fallout 4 with it's miserable 3 awards is the best game ever...
It even has a damn wikipedia page just to list the accolades for the damn game:
https://en.wikipedia.org/wiki/List_of_accolades_received_by_The_Witcher_3:_Wild_Hunt
Where is the one for the 3 awards Fallout 4 won?

Then we have the MetaCritic score. "But it is only one source. It doesn't count!". Like it was pointed out, MetaCritic rank is a value of ranks from many other sources and this is how it works:
Metacritic's method of scoring converts each review into a percentage that the site decides for itself, before taking a weighted average based on the critic's fame or stature, and listing different numbers of reviews. Many review websites give a review grade out of five, out of ten, out of a hundred, or even an alphabetical score. Metacritic converts such a grade into a percentage. For reviews with no explicit scores (for example, The New York Times reviews), Metacritic manually assesses the tone of the review before assigning a relevant grade.
Also MetaCritic is so important that many companies use it to influence their gaming and other media business:
While there are several other review aggregating sites on the Internet, Metacritic is regarded as the foremost such service for the video game industry.

Nick Wingfield of The Wall Street Journal has written that Metacritic "influence the sales of games and the stocks of video game publishers", citing as example "One company [which] requires game publishers to pay higher royalties if they receive low scores on such sites". Wingfield explains the influence of the website as coming from the higher cost to consumers of buying video games than for buying music or movie tickets. Many executives say that low scores "can hurt the long-term sales potential" of game franchises. Wingfield wrote that Wall Street is paying attention to Metacritic and Game Rankings because the sites typically post scores before any sales data are publicly available, citing the rapid rise and fall in value, respectively, of the relevant game companies following the release of BioShock and Spider-Man 3.

In an interview with The Guardian, Marc Doyle cited, "two major publishers" which "conducted comprehensive statistical surveys through which they've been able to draw a correlation between high metascores and stronger sales" in certain genres. Doyle further claimed that an increasing number of businesses and financial analysts use Metacritic as "an early indicator of a game's potential sales and, by extension, the publisher's stock price."

In 2004, Jason Hall of Warner Bros. began "including 'quality metrics' in the contracts the studio signed with partners interested in licensing Warner movies for games". If a product does not receive specific scores or better from aggregator sites like Metacritic, some deals require game publishers to pay higher royalties to Warner Bros.

In 2008, Microsoft began using Metacritic review averages to de-list underperforming Xbox Live Arcade games.
Holy Shit! Even Wall Street use MetaCritic values to analyze the market and see if stocks will become more or less valuable... Warner bros. uses it to get higher royalties from low scoring movies... Microsoft uses it to de-list underperfoming Xbox live arcade games, and it even influences the price of some games depending on their score on MetaCritic...
Yeah, it is NOT only one source. It is THE source of all the sources.

Then we have Steam. Where it is the lowest ranked PC Fallout game ever. Also the lowest ranked Bethesda Game Studios game ever.
Then we have the DLCs:
With the exception of Far Harbour, Fallout 4 DLCs are the lowest ranked DLCs of all Bethesda DLCs ever (and this includes for example Mothership Zeta, the free High Resolution Textures for Skyrim, Heartfire, etc.). Even the Fallout New Vegas DLCs Courier Stash and Gun runners Arsenal have a better rank than any Fallout 4 DLC (including Far Harbour).

390. I learned from Fallout 4 what it means not be the best game ever.
 
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I think @mithrap countered the arguements @Slayerite made quite well, however both of you seem to agree that Fallout 4 did character customization quite well. I would like to make a counterpoint to this:

Look at the Fallout 1 character customization:
fallout-1-quick-start-creating-a-new-character.jpg



You get to see right from the start how much each SPECIAL stat is compared to the average so that you can set it in a way that truly represents your character
You can choose 3 tag skills which essentially act as your specialisation, essentially allowing you to design your character with certain problem-solving techniques, each of which could change how you deal with situations
You can choose traits which rapidly change the game, and add a new edge to your character.

Fallout 4s character customization is good if you want to focus on superficial things such as appearance or scars.

Fallout 1 and 2 are good if you actually want to make a character.
 
I still can't understand why we can't spread SPECIAL points on character creation screen based on how we build him visually. Or what, making a charismatic character is so hard in this so-called best face creator due to abso-fucking-lutely super (un)responsive mouse control? Or it is impossible to visually describe how lucky your character can be in this 'THE BEST' character creator screen in F4? Pathetic.
391: Ultra-casual copy of ZBrush is the best character customization ever
 
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Just to comment on a couple of points mentioned.

"soundtrack makes one on edge". Mark Morgan did this years ago with Vats of Goo. Nothing Inon Zur has made tops it. You may listen to it and think, meh. Listen to it whilst walking around the Military Base.

I just want to quickly name a moment in gaming that genuinely is unique: Yes-Man throwing General Oliver off Hoover Dam.
 
That everything can be reused to make shelter ammo and food. One man's trash is another's treasure.
#settlement #building#ftw
 
392. The trolls for Fallout 4 got dumbed down just as much as the game.
I think @mithrap countered the arguements @Slayerite made quite well, however both of you seem to agree that Fallout 4 did character customization quite well. I would like to make a counterpoint to this:

Look at the Fallout 1 character customization:
fallout-1-quick-start-creating-a-new-character.jpg



You get to see right from the start how much each SPECIAL stat is compared to the average so that you can set it in a way that truly represents your character
You can choose 3 tag skills which essentially act as your specialisation, essentially allowing you to design your character with certain problem-solving techniques, each of which could change how you deal with situations
You can choose traits which rapidly change the game, and add a new edge to your character.

Fallout 4s character customization is good if you want to focus on superficial things such as appearance or scars.

Fallout 1 and 2 are good if you actually want to make a character.
You have to remember that to Bethesda fans, "good character customization" means that you can give your character a funny mustache or hairstyle.
 
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392. The trolls for Fallout 4 got dumbed down just as much as the game.

You have to remember that to Bethesda fans, "good character customization" means that you can give your character a funny mustache or hairstyle.
Also good character customization apparently is only having the same flat, boring and useless voice for all the characters you make. Or have a better voice if you're female but still only one voice for all the female characters you will ever make. Not to mention that with 1 or 10 intelligence our characters use always the same voice and say the same words.

393. Fallout 4 is the worst Bethesda game ever.
394. Fallout 4 is the worst PC Fallout game ever.
395. Fallout 4 DLCs are the worst DLCs from any Bethesda game ever.

Sources: Steam and MetaCritic
 
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