Prone Squanderer
A bit of a Sillius Soddus.
443. Everyone in the wasteland knows exactly what a Vault is and recognise jumpsuits on sight (could argue some know due to Vault 81 though).
A small few of traders, and i doubt they would tell everyone. To keep their business and stuff. A bunch of dwellers must be great clientel.443. Everyone in the wasteland knows exactly what a Vault is and recognise jumpsuits on sight (could argue some know due to Vault 81 though).
Makes me think of some guy from my country, France. In 2008, he hacked our freaking federal bank by accident, shutting it down for two days, by basically entering 123456 as password. The guy used his normal Skype account and yet, wasn't found until two years later, even with Interpol on his trail. It led to an internal audit, which revealed that basically all the public services (ministries, police dept., hell even branches of the army) had "password" or "admin" as password.441: The 'secretive' group The Railroad will take safety precautions such as using code names to refer to each other. They have had to remain more cautious since the Institute discovered the location of their old HQ. Despite their losses from that event the leader of the Railroad, Desdemona, thinks it is a good idea to make tapes telling people to follow a historical path that leads directly to their new HQ.
Good thing for them that their HQ door is password protected, surely they wouldn't be stupid enough to use a password like, "RAILROAD".
Maybe it's one of those things that nobody would guess because it's too obvious. At least they aren't stupid enough to write it down along the path you take to their HQ- oh wait....
The funniest things is that random checkpoints hidden better than main HQ.You know, if the path and password led to a temporary hideout with only one guy, it would have been fine. Who cares if a random checkpoint if compromised, it's not like it leads directly to their main HQ... Right ? Right ? Oh wait... Cotdamnit, Bethesda!
That's usually the case in reality as well. Finding the base of a group of spies is easier then finding a single checkpoint, due to being small it can be almost anywhere. This makes looking for a single spy tough, unless they stand out because they can be anyone.The funniest things is that random checkpoints hidden better than main HQ.
442. @JetCan'tMeltVaultDoors use the Edit button, don't triple posts.
Alright, I'm mistaken. The funniest fact is that this didn't help Railroad too much, it's all empty or full of raiders.That's usually the case in reality as well. Finding the base of a group of spies is easier then finding a single checkpoint, due to being small it can be almost anywhere. This makes looking for a single spy tough, unless they stand out because they can be anyone.
Meh, the Railroad has no excuse. I've seen underground teen rebels hide better from their parents.Alright, I'm mistaken. The funniest fact is that this didn't help Railroad too much, it's all empty or full of raiders.
It's because of the horrible to non-existent writing, retcons, doesn't bother taking all the positives that Obsidian did with New Vegas and build upon them, the dialogue is 4 flavors of dogshit, they try to do a whole bunch of things and fail at all, immortal people because consequences are bad, have to build minecraft settlements into the game yourself since they were to uninspired to actually put settlements and cities with actual people with personalities instead of "settler" into the game, assets ripped from the game in the form of DLC, mod fiasco since making sure console users don't steal mods and credit them as their own is teh hards, overpriced DLC, and anything else that I'm missing which I'm sure will be pointed out.Just a quick question does everyone here actually hate fallout 4 or is it that fo4 just didn't live up to expectations and had some weak DLC that was no where near as good as FO3 OR FNV dlc?
No it's because...Btw i think the only problem is that bethesda has got bigger studio and have less time for making load of DLC for there games but dma that does suck
I wouldn't classify my feelings towards Fallout 4 as hate but it certainly wasn't what a Fallout game should've been, though it didn't merely "not live up to my expectations" (though, admittedly, those were somewhat low due to the voiced protagonist and dialogue wheel featuring heavily in the gameplay trailers), it thoroughly disappointed me - so much so that I joined a forum with a reputation for hating Bethesda's Fallout.Just a quick question does everyone here actually hate fallout 4 or is it that fo4 just didn't live up to expectations and had some weak DLC that was no where near as good as FO3 OR FNV dlc?
No, Bethesda has a fundamental misunderstanding about what the game's supposed to mean. I believe they're incapable of creating a Fallout game that fits in with the principles, themes and atmosphere that the West Coast trilogy created.Btw i think the only problem is that bethesda has got bigger studio and have less time for making load of DLC for there games but dma that does suck
What expectations?Just a quick question does everyone here actually hate fallout 4 or is it that fo4 just didn't live up to expectations and had some weak DLC that was no where near as good as FO3 OR FNV dlc?
Btw i think the only problem is that bethesda has got bigger studio and have less time for making load of DLC for there games but dma that does suck
Just a quick question does everyone here actually hate fallout 4 or is it that fo4 just didn't live up to expectations and had some weak DLC that was no where near as good as FO3 OR FNV dlc?
Btw i think the only problem is that bethesda has got bigger studio and have less time for making load of DLC for there games but dma that does suck
What? But Fallout is Elder Scrolls with guns, right? Oh, and warwarneverchanges x12!They don't grasp what truly makes a Fallout game and their latest attempt is their worst effort yet.