CT Phipps
Carbon Dated and Proud
Skyrim is a linear slog without any meaningful choices and a main quest that is severely lacking in writing.
The main quest is a sideshow to the rest of the game. Besides, I don't play Skyrim for the choices.
Ken Levine of Bioshock fame actually had an interesting rant I need to find about how much he hated choices in video games. I don't agree with that statement or think he was talking from a point of expertise but basically he put the "save a little girl or kill a little girl" in the original Bioshock as a joke. He was then horrified to see game magazines actually talking like it was a serious choice with meaning. As far as Ken felt, choices were a impediment to true storytelling because any choice is going to fundamentally break the narrative. Yahtzee brought this up as a major problem of Infamous as no sane person would choose between "kill a puppy or save a puppy" yet Cole has to be able to do both.
I believe and love choice but it's not the be-end all of games. It is for Fallout, mind you, but Skyrim is judged on its own merits.
Especially when you choose to kill your Dragon Buddy or not.