Things we learned from Fallout 4

Skyrim is a linear slog without any meaningful choices and a main quest that is severely lacking in writing.

The main quest is a sideshow to the rest of the game. Besides, I don't play Skyrim for the choices.

Ken Levine of Bioshock fame actually had an interesting rant I need to find about how much he hated choices in video games. I don't agree with that statement or think he was talking from a point of expertise but basically he put the "save a little girl or kill a little girl" in the original Bioshock as a joke. He was then horrified to see game magazines actually talking like it was a serious choice with meaning. As far as Ken felt, choices were a impediment to true storytelling because any choice is going to fundamentally break the narrative. Yahtzee brought this up as a major problem of Infamous as no sane person would choose between "kill a puppy or save a puppy" yet Cole has to be able to do both.

I believe and love choice but it's not the be-end all of games. It is for Fallout, mind you, but Skyrim is judged on its own merits.

Especially when you choose to kill your Dragon Buddy or not.
 
incomprehensible main story about whether you're the Chosen One
:lmao:

Okay, now I know you're not even trying. And way to show what an incompetent writer you actually are.

The story of Morrowind is way better than any of Skyrim's drivel. It raises plenty of ideas like religious indoctrination, biased history, persecution due to said religion, the nature of prophecy and the dangers of zealotry. It manages to show that rather than the hero gets powers and abilities because of destiny, the hero gets those powers and abilities simply from their actions while blurring the lines so that the player can continue pondering this notion.



At this point, I'm just gonna do the wise thing and ignore you. A lot of your drivel is based on head-canon, mistaken impression and fallacies you're spouting as fact so I'm drowning you out from now on.
 
It'd probably be for the best. I mean, I never once said Skyrim had a better story than Morrowind.

Jesus, that's like saying the best part of Cait is her accent.

Why are you acting like that is something to be proud of?

I'm more curious why everyone thinks I'm harping on Morrowind. It was an amazingly well-written game.

It's like everyone assumes I'm taking the opposite position of them.
 
Why? What makes you not want to understand the story?

I actually generally get the gist of it. The whole of Morrowind is a gigantic deconstruction of mythology and the concept of Chosen Ones in the same way Frank Herbert's Dune is. The Elder Scrolls at the best have contradictory opinions on the Tribunal, Talos, Lorkan, and the Daedra. POV also shapes characters like Talos, Beneziah, and others.

Many of which refute traditional Western religious mores to follow more Eastern or classical mythological ones. Oblivion, sadly, is basically a loss of all of that intelligent deconstruction. Like doing A Song of Ice and Fire then doing Shanarra or the Belgariad.

I'm still stunned people would think I thought Skyrim had a better story than Morrowind. It's better than Oblivion but that's not saying much.
 
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Because you cheerfully admitted to not even bothering to understand the story.

I think iit's a very complex story with a lot of requirements to understanding the lore, mythology of the world, deep thoughts about nature of narrative as a physical concept in the world, and the very simple fact much of the information you're initially told is incorrect.

Not quite grasping it all is a testament to it rather than an insult.
 
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