Things we learned from Fallout 4

Nah he's too smart to be Emil.
Too smart to be Emil, that's hard to quantify considering that he could have his wife type for him at times.
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A gurgling toilet bubbling with shit is smarter then Emil. @CT Phipps doesn't sound more intelligent then a gurgling toilet bubbling with shit to me.
 
Fallout 3 was basically "The Force Awakens" in that it was an attempt to recruit the "greatest hits" of Fallout 1 and 2. The Enclave, Super Mutants, Caps, Vaults, and Raiders. It's unashamedly and deliberately an attempt to introduce new players into the elements of the original game.

Otherwise, why bother with the license?

Call it Radiation or Afterwar.

As for why caps. If traders used them on the East Coast, they don't have to introduce their own currency. Hell, the BOS could very well have used caps on the West Coast and been happy to discover it was the same on the East.

They don't need another currency anyway since the caps are just a measurement of value since it's a primarily barter-based system.
From what i've heard its only because Emil Pagliarulo wanted to create a game with a post apocalypse setting. Which would explain the lack of care when it comes to Bethesdas idea of world building in their iterations of Fallout as well as respect for the lore and staying within the bounds of the games established settings. As for why they chose Fallout specifically, im guessing it's because Fallout already had its own established world, factions and lore, and would be easy to churn out games. I wouldn't be surprised if Bethesda tried to acquire the I.P for Vampire the Masquerade:Bloodlines or Neverwinter Nights.
 
From what i've heard its only because Emil Pagliarulo wanted to create a game with a post apocalypse setting. Which would explain the lack of care when it comes to Bethesdas idea of world building in their iterations of Fallout as well as respect for the lore and staying within the bounds of the games established settings. As for why they chose Fallout specifically, im guessing it's because Fallout already had its own established world, factions and lore, and would be easy to churn out games. I wouldn't be surprised if Bethesda tried to acquire the I.P for Vampire the Masquerade:Bloodlines or Neverwinter Nights.

God, wouldn't that be awesome?

It could happen to because Paradox is shopping around for people to license the brand to rather than desiring to build their own games with it.
 
God, wouldn't that be awesome?

It could happen to because Paradox is shopping around for people to license the brand to rather than desiring to build their own games with it.
Now I know you are trolling at this point... or rather googling unpopular sentiments and posting them here.

EDIT: Like @Izak said, go back to honest opinions instead of trying to get a rise out of the people here..
 
CT Phipps, go back to sharing your honest opinion. Your attempts to get a rise out of this community are boring.

FINE, Obsidian can do Vampire: The Masquerade: Bloodlines.

But it better in Chicago.

I was a Vampire: The Masquerade tabletop fan before I played videogames.

On a serious note, Bethesda CAN do good games. Dishonored and Wolfenstein: The New Order. Skyrim.

I just feel like they didn't do "Skyrim with Guns" with Fallout 4 but did "Oblivion with Guns" and didn't learn the lessons they needed to.
 
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