Things we learned from Fallout 4

"You can't handle da truthh!"
Seriously though, the potential of a post-apocalyptic reporter was huge. Can't see how this idea was submitted and ended up as a regular companion (who would have ended in jail, in the sole survivor's pre-war timeline, but anyway, let's pretend that he wasn't influenced by his neo-McCarthyism time and that he loves the independent, liberal press without asking questions) instead of the hero's profession. Imagine a Fallout where you are a reporter, have to take pictures of the Institute's activities to convince people that they exist (or at the contrary, to prove that they don't), of the Brotherhood's war crimes (or the Brotherhood's acts of heroism) etc. Use a camera like a weapon (http://www.nexusmods.com/newvegas/mods/62115/?), interview important people from several factions and, using the dialog system, write several articles that change the perception of the NPCs on the situation (through different idle lines, maybe even scripted events). Basically what "Beyond good & Evil" tried to do years ago, which was great for its time.

That would have forced the hero into confronting all factions, give him a reason to follow their men on the field, to take a closer look at the Institute's activities etc. Give him a direct influence on the situation, violent or non-violent. Like the couriers in New Vegas, the reporters could have become a whole new profession, original and interesting.
 
513: The Institute also trade in bottlecaps. Because... um... I'm sure Petey can come up with a good reason.
It'll be more interesting if the Institute had its own currency like the Legion and NCR of New Vegas which requires the player to convert caps into said currency to buy anything (like 1 Institute credits equals 20 caps etc.)
 
512: Despite the fact you just watched your spouse get shot in the head 5 minutes ago (well technically 60 years ago, but its like 5 minutes for you) you're ready to start dating again.
They just expect you to make characters as shallow as the characters they put into the game.

513: The Institute also trade in bottlecaps. Because... um... I'm sure Petey can come up with a good reason.
It's called lacking in originality.
 
It'll be more interesting if the Institute had its own currency like the Legion and NCR of New Vegas which requires the player to convert caps into said currency to buy anything (like 1 Institute credits equals 20 caps etc.)
Why would there be caps in the first place IN COMMONWEALTH? And why would the instupiditute ever need money if they're an isolated state?
 
Why would there be caps in the first place IN COMMONWEALTH? And why would the instupiditute ever need money if they're an isolated state?
Er... How would they buy something? I feel like they'd have some kind of internal credit system and then barter with the outside.
 
Er... How would they buy something? I feel like they'd have some kind of internal credit system and then barter with the outside.
Or do they ever contact with the outsiders at all? Haven't notice this really.
 
513: The Institute also trade in bottlecaps. Because... um... I'm sure Petey can come up with a good reason.

:)

Bottlecaps are shiny, prevalent, but not too prevalent as to be worthless. I find it more unbelievable people would go back to gold in NCR than stay with an existing useful currency. Given dollars are just slips of paper and gold is just worthless yellow rocks, I don't see why caps emerging as the new currency stretches disbelief.
 
:)

Bottlecaps are shiny, prevalent, but not too prevalent as to be worthless. I find it more unbelievable people would go back to gold in NCR than stay with an existing useful currency. Given dollars are just slips of paper and gold is just worthless yellow rocks, I don't see why caps emerging as the new currency stretches disbelief.
Thanks Petey.
 
:)

Bottlecaps are shiny, prevalent, but not too prevalent as to be worthless. I find it more unbelievable people would go back to gold in NCR than stay with an existing useful currency. Given dollars are just slips of paper and gold is just worthless yellow rocks, I don't see why caps emerging as the new currency stretches disbelief.

Caps are backed by water in the west, they aren't a faux-fiat currency like they are in the east. Considering the power struggles in the New England Commonwealth, I find it a little crazy that there aren't any scrips/chits/credits (Brotherhood, Institute, Bunker Hill, Diamond City all have incentive, the Institute especially to try to control the economy above ground). The reason caps exist on the east is because, like the Brotherhood and the Enclave and the desert, it's what Bethesda thought Fallout was about.
 
Caps are backed by water in the west, they aren't a faux-fiat currency like they are in the east. Considering the power struggles in the New England Commonwealth, I find it a little crazy that there aren't any scrips/chits/credits (Brotherhood, Institute, Bunker Hill, Diamond City all have incentive, the Institute especially to try to control the economy above ground). The reason caps exist on the east is because, like the Brotherhood and the Enclave and the desert, it's what Bethesda thought Fallout was about.

Fallout 3 was basically "The Force Awakens" in that it was an attempt to recruit the "greatest hits" of Fallout 1 and 2. The Enclave, Super Mutants, Caps, Vaults, and Raiders. It's unashamedly and deliberately an attempt to introduce new players into the elements of the original game.

Otherwise, why bother with the license?

Call it Radiation or Afterwar.

As for why caps. If traders used them on the East Coast, they don't have to introduce their own currency. Hell, the BOS could very well have used caps on the West Coast and been happy to discover it was the same on the East.

They don't need another currency anyway since the caps are just a measurement of value since it's a primarily barter-based system.
 
As for why caps. If traders used them on the East Coast, they don't have to introduce their own currency. Hell, the BOS could very well have used caps on the West Coast and been happy to discover it was the same on the East.
It's still odd that everyone in the Wasteland all came up with the same idea for currency, even more glaring that the Institute, a supposedly isolated community, uses caps rather than some kind of proper currency of their own and forcing the player to use said currency (i.e convert caps to pitiful amounts of Institute money).
 
It's still odd that everyone in the Wasteland all came up with the same idea for currency, even more glaring that the Institute, a supposedly isolated community, uses caps rather than some kind of proper currency of their own and forcing the player to use said currency (i.e convert caps to pitiful amounts of Institute money).

Do they actually use caps in the Institute or are they just giving you caps because you have a use for them? I always assumed the Institute would be post-capitalism given they're all a bunch of Utopian Raygun Gothic science fiction nerds.
 
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