Dr Fallout
Centurion
Hmm fair enough... what was your favourite part of it?Morrowind is a game which beat me rather than I beat it. But it was a worthy opponent I respect.
Hmm fair enough... what was your favourite part of it?Morrowind is a game which beat me rather than I beat it. But it was a worthy opponent I respect.
Hmm fair enough... what was your favourite part of it?
Ken Levine is the same guy who decided to center the entire plot of Bioshock Infinite around concepts he didn't understand, such as Quantum Theory. He's not exactly the type of person you should be looking to for inspiration when the Bioshock2 Devs did a better job with his creation than he did. And player choice makes for a much more interesting experience, it's just harder to do, and requires more effort, which much of the videogames industry is lacking lately. Just look at Fallout 1,2 & NV. Or the witcher series, or the aforementioned VTMB.The main quest is a sideshow to the rest of the game. Besides, I don't play Skyrim for the choices.
Ken Levine of Bioshock fame actually had an interesting rant I need to find about how much he hated choices in video games. I don't agree with that statement or think he was talking from a point of expertise but basically he put the "save a little girl or kill a little girl" in the original Bioshock as a joke. He was then horrified to see game magazines actually talking like it was a serious choice with meaning. As far as Ken felt, choices were a impediment to true storytelling because any choice is going to fundamentally break the narrative. Yahtzee brought this up as a major problem of Infamous as no sane person would choose between "kill a puppy or save a puppy" yet Cole has to be able to do both.
I believe and love choice but it's not the be-end all of games. It is for Fallout, mind you, but Skyrim is judged on its own merits.
Especially when you choose to kill your Dragon Buddy or not.
Ken Levine is the same guy who decided to center the entire plot of Bioshock Infinite around concepts he didn't understand, such as Quantum Theory. He's not exactly the type of person you should be looking to for inspiration when the Bioshock2 Devs did a better job with his creation than he did. And player choice makes for a much more interesting experience, it's just harder to do, and requires more effort, which much of the videogames industry is lacking lately. Just look at Fallout 1,2 & NV. Or the witcher series, or the aforementioned VTMB.
Yet more and more people die... hmmm...I'm sure I missed some shit but death gets more and more trivialized with each entry it seems...
515(?): Even though the Institute's primary goal being to get uncorrupted human DNA to make Synths, they manage to choose two subjects who were exposed to gamma radiation before entering the vault; despite the fact that there were people inside the vault with uncorrupted DNA.
Bruuuuuuuhhhhh he's referring to the sole survivor/Shaun.How exactly did the Institute's people get corrupted with radiation given they live underground in the most secure Vault of all time?
Bruuuuuuuhhhhh he's referring to the sole survivor/Shaun.
Oh.... Jesus Christ this games story is so broken. I hadn't thought of that... Have a like good sir.I'm referring more to the question why they needed uncorrupted DNA samples as no one leaves the underground tomb they live in.
Oh.... Jesus Christ this games story is so broken. I hadn't thought of that... Have a like good sir.
Fact number I've don't even know: A game in a series can literally make a split in its fanbase.
To put it this way: everyone on /r/fallout argues, or can get into the argument of fallout 4 being good/bad. This entire website roasts people who like a god damn game. Such is life in the divide?
No. Slaved are better slaves.520: Sentient robots make the best slaves.
WTFITFASNo. Slaved are better slaves.
I don't remember any children in the Railroad or BoS.522. The Sole Survivor will blow up the homes of children no matter which side he or she chooses.