Things you *aren't* pleased to see

Anarchosyn said:
13pm said:
- Over-the-top homosexual theme. Veronica is gay, Arcade is gay. There's even a gay perk. Some other things about that here and there. Especially around the Strip.

You a bigot? It's ok if you are, some of my best friends are bigots. Just keep it in the bedroom if you can. I don't want my kids seeing any of that.

;)

No, but seriously, you sound like a bigot.

I honestly doubt he's trying to be bigoted. I had no idea Veronica was gay though.
 
Gaddes said:
Anarchosyn said:
13pm said:
- Over-the-top homosexual theme. Veronica is gay, Arcade is gay. There's even a gay perk. Some other things about that here and there. Especially around the Strip.

You a bigot? It's ok if you are, some of my best friends are bigots. Just keep it in the bedroom if you can. I don't want my kids seeing any of that.

;)

No, but seriously, you sound like a bigot.

I honestly doubt he's trying to be bigoted. I had no idea Veronica was gay though.
It isn't overly apparent, it just stands out because of the way we think. there's only around 4 people in the game who are gay. Apparently the Legion experiments(though that should be expected). Other than that, nothing.
 
zkylon said:
13pm said:
- Over-the-top homosexual theme. Veronica is gay, Arcade is gay. There's even a gay perk. Some other things about that here and there. Especially around the Strip.
I noticed this too. Those two, that girl at Camp Carrahan, that male prostitute at Westide, it's just too much, considering as far as i'm aware the 50's were times homosexuality was looked down a lot more than today. I mean, i'm sure the nuclear apocalypse is as good reason to come out of the closet as any but you'd think at least one of them would show some inner repression or conflict or shame or something. Fortunately there's none of that but it feels out of place and over the top.

Wow, that constitutes a 'homosexual theme'? You know, acknowledging that gay people exist and are not inherently evil isn't really a 'theme', and nor should they make gay people 'ashamed' or 'conflicted' to satisfy the twisted moral mores of people like you two.
 
Jidai Geki said:
Wow, that constitutes a 'homosexual theme'? You know, acknowledging that gay people exist and are not inherently evil isn't really a 'theme', and nor should they make gay people 'ashamed' or 'conflicted' to satisfy the twisted moral mores of people like you two.
The point i was trying to make is that that the mindset of the Fallout universe's people is probably very sensitive on homosexuality like it was in the 50's. Given that those characters are gay and live in a society that persecutes homosexuals, treats it like a disease and ocasionally murders them, i'd figure they wouldn't be so open or casual about it. To me, it's like someone in Fallout told you he was a communist.

I've got no qualms with gay people, man. Just making an observation on something that felt odd.
 
Yeah, I noticed the faggish stuff as well but it is no big issue, if it is a really hot button issue with you personally just shoot the queers and have yourself a good ole homosexual wasteland cleansing.
 
The point i was trying to make is that that the mindset of the Fallout universe's people is probably very sensitive on homosexuality like it was in the 50's. Given that those characters are gay and live in a society that persecutes homosexuals, treats it like a disease and ocasionally murders them, i'd figure they wouldn't be so open or casual about it. To me, it's like someone in Fallout told you he was a communist.

The Fallout world was NEVER a 1950's world. It's post-apocalyptic society built on the RUINS of a 1950's world. The 1950's elements are there for juxtaposition, something which Bethesda missed entirely.

In short, there is no such thing as a "1950's mindset" in Fallout.

Even if FO3 was your introduction to the series, do you really think a giant robot broadcasting anti-communist slogans is a reflection of the beliefs of the people who operated it?
 
cccino said:
The Fallout world was NEVER a 1950's world. It's post-apocalyptic society built on the RUINS of a 1950's world. The 1950's elements are there for juxtaposition, something which Bethesda missed entirely.

In short, there is no such thing as a "1950's mindset" in Fallout.
That is true. I blame my weak memory and having played FO3 last on this one.

cccino said:
Even if FO3 was your introduction to the series
It wasn't.
 
zkylon said:
I've got no qualms with gay people, man. Just making an observation on something that felt odd.

Well, that's about my point.

I had the feeling Obsidian was a bit forcing those things into the game. Even Fallout 2 with all the sexual content it had (which was more heavy than FO1's and sometimes over-the-top), was more subtle on that. You could marry a guy while playing a male character, sure. But were there many other things like that? Oh, you could have a female prostitute playing a female character.

It doesn't bother me that those people are gay. I'm absolutely okay with that. But hey, is it what Fallout is about? Well, it's my impressions, of course, but I had a feeling that developers just forced those things at some points to attract more attention or something. It was just too much for me.
Faceless_Stranger said:
The fact that a few non-unique weapons are only found in one place... well, the Plasma Caster to be exact...
plasma caster itself was a disappointment for me actually
 
This is kind of a non-issue. Neither Veronica and Arcade are extremely outward about it and it's not like you can sleep with either one yourself. I'm way more offended by the way Mass Effect handles homosexuality (female Shepard can be lesbian, but male Shepard can not be gay, for that is WRONG). Homosexuality is just a part of life, and since Fallout does traditionally have quite a bit of post-apocalyptic sexuality to it, it makes sense for it to cover homos.

zkylon said:
The point i was trying to make is that that the mindset of the Fallout universe's people is probably very sensitive on homosexuality like it was in the 50's.

If that were the case racism on black people would be rampant too. It isn't.

Fallout is a bit more adapted to our sensibilities and tends to skip over the offensive bits of the 50s sensibilities, for obvious reasons.
 
Senty said:
- Near constant thirst sickness

I thought the water requirements were too low for the Mojave. (keep in mind you need about 8 or 9 purified waters to make up 1 gallon).
 
Kallisti said:
Senty said:
- Near constant thirst sickness

I thought the water requirements were too low for the Mojave. (keep in mind you need about 8 or 9 purified waters to make up 1 gallon).

Meh. You don't have to piss either (although with all the toilets around it wouldn't be too hard to impliment) -given how the water bottles weigh a pound each, realistic water consumption rates would be a fun-killer, just like in almost every other game that isn't strictly a surival sim. I don't think even Robinson's Requiem made you drink quite as much as you'd have to.

Basically what bothered me were leftovers from Fallout 3. Things like rifles using pistol ammo (although they did put in several real rifle calibres -godDAMN the .45/70 Government rifle tears shit up -the hollow-point rounds are basically a one-hit kill on anyone not wearing millitary armours.
Engine bugs and stuff were my big fun-stoppers; the devs did a good job chucking out the worst of Fallout 3; the endless Metro tunnels, the super-mutants being mindless Ogres (although admitedly they were both stated to be and quite obiously different to the west-coast mutants); the limited weapons variety, so on and so forth.
About the "magic" clothes, I said it about FO3 and I'll say it again; the item descriptions from the older games would have been perfect for this, instead of just having a jumpsuit that gives +x skill, you could write a little flavour text about how the lab coat's pockets are full of slide rules, refference tables, calculators, and things useful for scientific endeavors -like someone else said, it's a simple gameplay mechanic to not have to make the player carry around six seperate items that in the real world help you when you take on a scientific task.
Also those item descriptions were sometimes a hoot; i.e. the shotgun shells with their "not for children under 3" warning.
 
13pm said:
- Unkillable characters. Tried killing Victor in Goodsprings, he felt "uncinscious". Hello Fallout 3's daddy!

IIRC the devs said that there was ONE unkillable character in the whole game (well, kids excluded of course). I guess he is the one.
Don't tell me if he has any important role in the story later, please.

José Cruz said:
- Your SPECIAL stats doesn't have the radical impact that they had in Fallout 1 and 2. For example, strenght only increases your weight carrying capability to 10 pounds for every point taken, over a base value of 200 (5%). In F1 and 2 it increased by 25 points, over a base value of 150 (16.6%).

The base value is 150, the average Carry Weight (ST 5) is 200. The increment is 15% in FO3/NV and...er...100% in FO1/2.
 
Both you and BN are right, so i'll just have to agree. Other things that probably added to the oddness are how close they are from one another and how casually they address it in comparison to most games, which usually rely on stereotypes or take it too seriously and end up sounding awkard, like Mass Effect. So yeah, not really a valid complaint.

So the cure to discrimination among humans is just a few megatons away....interesting.
 
Stanislao Moulinsky said:
13pm said:
- Unkillable characters. Tried killing Victor in Goodsprings, he felt "uncinscious". Hello Fallout 3's daddy!

IIRC the devs said that there was ONE unkillable character in the whole game (well, kids excluded of course). I guess he is the one.
Don't tell me if he has any important role in the story later, please.

I won't. Without spoiling anything significant, I'd just say you are able to kill him later. And I can't get the reason why not allow to do this in the beginning.

I think they must have meant another character to be "unkillable", but they've managed it in a smarter way. When you meet him, you'll know.

[spoiler:da739298d0]In fact, Yes Man is unkillable. You can destroy the hardware, but his "program" will reincarnate into another. I can't get, why couldn't they've done the same with Victor. It could've been a nice touch.[/spoiler:da739298d0]
 
Vendortron from the Gun Runners is unkillable, because he is locked in the kiosk.
 
I can't wait for a mod manager so I can install the "killable children" mod, just so I can snuff that little shit who does nothing but prattle on about Mick and Ralph's. It's so annoying to see him shrug off a hollow-point 45/70 government round to the head.

That's one of the things carried over from FO3 that I hate. And the goddamn invisible walls. At least they are not quite so many of them, and they are on rocks, which makes more sense than on low rubble piles with re-bar sticking out of them, which a small child could easily climb.

But overall, so far, unlike Fallout 3, I am pleased to say I am not finding so many things to groan about like I did in 3.
 
The darkness in the some places.

I understand that many locations are deliberately very dark due to low power sources or heavy enclosure, like McCarran Airport and the vaults, but man, I'm using Cateye or that special Nuka Cola for everything. And yes, fair enough, that's what it's there for, but I was hoping at least the airport would have more natural lighting coming through the windows during the day time.
 
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