RangerBoo
Resident Schizo Poster
I actually like some of the things you mentioned. Things like The Capital Post, Hubris Comics, The Museum of Technology and Pentagon notes added some decent world building and glimpse into what life was like in pre-war America. It was not the ideal past that many in the wasteland long for. It was a draconian world where the elites were in charge and it was filled with propaganda in order to instill a sense of loyalty and obligation to the populace. They were also not above using tactics like brainwashing in order to control the populace. Really, notes and terminal entries are really all that is needed to explore life in pre-war America. You don't need to start the game in pre-war America and have the player play someone from the pre-war. Bethesda really needs to tamper down their obsession with pre-war America.Fallout 3, unlike 4, pretty much nails what the pre-war world was like head on. I remember I once heard Fallout 4 described as "A Middle class take on the apocalypse" where you see it from the perspective of someone with a comfortable life prior to it, completely uncritical of their government or military, suddenly thrown in to a world where all that's gone.
Fallout 3 portrays the pre-war world how it should be portrayed: a world with all the problems of the real world, exaggurated to absurdity by societal collapse. The nuclear war was inevitable given the fights for the last remaining resources on the planet. There are multiple areas where I feel this comes up:
Overall, I'd say they have good presentation of the pre-war world. It's ashame they are obsessed with/can't move past it.
- The Capitol Post articles are generally hilarious and a treat to read. It strikes this perfect balance between blatant propaganda, and a genuine news article, where it still feels believable. Lines like "It would appear that Washington's tolerance for American social disorder has finally reached its breaking point." and "The President himself has been forced to substitute cube steak for his nightly prime rib, and the only wine available is a detestable Chateau Montrose 2043." are just a work of art, and exactly emphasise everything wrong with the pre-war world.
- Hubris Comics felt like an accurate portrayal of what pop-culture would look like in the pre-war Fallout Universe. Going off of 50s pop culture, despite being overused in Fallout 3, felt fitting. Grognack the Barbarian and Captain Cosmos felt like franchises that would exist in this universe. I especially like how they have comics like "Grognak visits the troops" and straight up a franchise called "Tales from the front line", which describes the """"liberation"""" of Canada. You can't go wrong with War Propaganda, and I respect that.
- Tranquility Lane serves as a perfect representation of pre-war America. A seemingly idyllic simulation of a pre-war town, plagued by the anxieties of it. The presence of the Pint-Sized Slasher, and the absurd Chinese invasion protocol, feels like a good insight in to pre-war anxieties.
- Liberty Prime, and the Prototype Medic Armour. Need I say more?
- I like the notes in the Pentagon that implies the US Government is literally using mind control techniques to try and induce patriotism in the general population to aid with the war effort.
- While this is more clarified by Fallout New Vegas, the fact that the US Government was using shock collars to keep prisoners in line is pretty accurate to how I imagine the justice system in the pre-war world operates. Hard punitive retribution designed to create obedience seems accurate for the totalitarian war-economy of the pre-war world.
- The Museum of Technology was cool conceptually, though it could use a lot more fleshing out. I especially like how the US takes credit for the first man in space, and it explicitly mentions that both the USSR and China dispute this claim. I can imagine pre-war America rewriting Yuri Gagarin out of history
- The idea of secret Communist insurgents spreading propaganda throughout radio channels in the United States was quite cool. It's ashame they had to ruin it with "Evil chinese Ghouls that kill everyone on sight because they're eeeeviiiiil" or whatever.
- Some of Operation Anchorage, like the Dragoon Armour, or whatever was cool, and gave more insight in to what the Chinese combat capabilities were.
- Some of the lore-regarding Vault-Tec, seeing acceptance/rejection letters from Vault-Tec, seeing what life on the inside of a Vault is like from birth to death. That was pretty cool, and I feel handled well, when divorced from the utter mess that Vault 101 is.