Things you like from Fallout 3

And The Pitt.
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I can't believe how much shit that screenshot created. So many people remember that being part of the actual game and argued about it being a mod or not for months on a few Facebook groups.
 
I like Point lookout for the double barrel shotgun, tribals and the Great Game concept that they sadly didn't expand upon any further. Might just be the janky way I build my characters but the ghouls seem tough, so combat is a bit tedious. The pitt is alright but a bit short, mothership is a bit too silly for me and I only play operation anchorage to get the armor at the end.

Base game wise I like the subway tunnels, mostly for the implication that underground ruins are the best way to travel and that one rescue mission for Reilly's rangers.
 
I can't believe how much shit that screenshot created. So many people remember that being part of the actual game and argued about it being a mod or not for months on a few Facebook groups.
Makes me nostalgic for when modding was relatively obscure and you could fool people with stuff like that. Now mods are pretty much a back of the box selling point for these games.
 
Makes me nostalgic for when modding was relatively obscure and you could fool people with stuff like that. Now mods are pretty much a back of the box selling point for these games.
I remember several years ago, people posting all over the internet that Fallout 3 had a Fallout 4 easter egg in a train station schedule board... The thing was that schedule board, the entire train station and even the world cell where the station was located were all made by the TTW team for TTW. And was released way before Fallout 4 too. :rofl:

Here is the pic of it:
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Fallout 3 had the best Dogmeat in the series. That husky was the only dog companion that didn't me feel like an irresponsible pet owner for bringing it into battle. He's pretty tanky.
 
Fallout 3 had the best Dogmeat in the series. That husky was the only dog companion that didn't me feel like an irresponsible pet owner for bringing it into battle. He's pretty tanky.


He also looked like a wasteland mutt rather than a US Army ad pure bred German Shepard with a perfect coat.

Tbh he's not that far off model from the OG Dogmeat considering his size
 
Mirelurks were an original idea, with a unique appearance as far as I can tell (of course the 'kings' were a Black Lagoon reference).

Med-X was an item that made logical sense, being a renamed "Morphine", and fit the Fallout verse in both comical usage and naming conventions. (Med-X, Mentats, Stimpacks, etc)

Weapon variety wasn't too bad (somehow BETTER than Fallout 4's loadout), although design-wise the combat shotgun is heresy and must be burnt.
 
(somehow BETTER than Fallout 4's loadout)
Probably because of the modular design of Fallout 4 weapons. They reduced how many unique weapons there were so you could "make your own" though they never really felt unique. There was always a clear cut better design. You don't even need the internet to figure out some sort of "meta" for it either (not that singleplayer games need metas). The point is there was a clear best option when customizing guns if you didn't might the weight going up.
 
Probably because of the modular design of Fallout 4 weapons. They reduced how many unique weapons there were so you could "make your own" though they never really felt unique. There was always a clear cut better design. You don't even need the internet to figure out some sort of "meta" for it either (not that singleplayer games need metas). The point is there was a clear best option when customizing guns if you didn't might the weight going up.

Of course, Fallout 4's weapons typically end up as "Just go for the fucking rifle variant with the highest DPS parts, maybe a scope if you're into that thing", meaning that while they 'intended' a 'weapon' to be like 3-4 different things, it always ended up being 1 thing, 'maybe' 2 on a good day.

I love the option of "Do you want to use the lower damage bullet eating modification, or the higher damage one that can be spammed to have higher DPS?", don't you?
 
Yeah the major "decision" in weapon crafting was more, "Which perks did you take?" Okay then build that type of gun. So either big gun, rifle, or handgun depending on that perk. Then semi auto or full auto depending on those perks.

You got it pretty much spot on. The biggest actual decision you made was the optics.
 
Yeah the major "decision" in weapon crafting was more, "Which perks did you take?" Okay then build that type of gun. So either big gun, rifle, or handgun depending on that perk. Then semi auto or full auto depending on those perks.

You got it pretty much spot on. The biggest actual decision you made was the optics.

Perhaps most annoyingly of course, was the 'legendary' system.

Nothing like getting a 'wounding' pipe pistol, that when given fully automatic fire and a drum magazine, out-DPS's any vanilla weapon.
 
The one thing that I liked better in Fallout 3 was the retcon that ghouls are created from radiation instead of being a mix of FEV and radiation. I didn't like that the FEV created next to everything from the original Fallout's and actually liked the idea of radiation creating some of the mutants we see in the wasteland. It kind of goes with how people of the past believed that radiation makes things either bigger or horribly mutates people instead of what we actually know of radiation today. Plus, it added a little more diversity with the mutants in Fallout with not everything being a result of FEV.
 
Fallout 3, unlike 4, pretty much nails what the pre-war world was like head on. I remember I once heard Fallout 4 described as "A Middle class take on the apocalypse" where you see it from the perspective of someone with a comfortable life prior to it, completely uncritical of their government or military, suddenly thrown in to a world where all that's gone.

Fallout 3 portrays the pre-war world how it should be portrayed: a world with all the problems of the real world, exaggurated to absurdity by societal collapse. The nuclear war was inevitable given the fights for the last remaining resources on the planet. There are multiple areas where I feel this comes up:
  • The Capitol Post articles are generally hilarious and a treat to read. It strikes this perfect balance between blatant propaganda, and a genuine news article, where it still feels believable. Lines like "It would appear that Washington's tolerance for American social disorder has finally reached its breaking point." and "The President himself has been forced to substitute cube steak for his nightly prime rib, and the only wine available is a detestable Chateau Montrose 2043." are just a work of art, and exactly emphasise everything wrong with the pre-war world.
  • Hubris Comics felt like an accurate portrayal of what pop-culture would look like in the pre-war Fallout Universe. Going off of 50s pop culture, despite being overused in Fallout 3, felt fitting. Grognack the Barbarian and Captain Cosmos felt like franchises that would exist in this universe. I especially like how they have comics like "Grognak visits the troops" and straight up a franchise called "Tales from the front line", which describes the """"liberation"""" of Canada. You can't go wrong with War Propaganda, and I respect that.
  • Tranquility Lane serves as a perfect representation of pre-war America. A seemingly idyllic simulation of a pre-war town, plagued by the anxieties of it. The presence of the Pint-Sized Slasher, and the absurd Chinese invasion protocol, feels like a good insight in to pre-war anxieties.
  • Liberty Prime, and the Prototype Medic Armour. Need I say more?
  • I like the notes in the Pentagon that implies the US Government is literally using mind control techniques to try and induce patriotism in the general population to aid with the war effort.
  • While this is more clarified by Fallout New Vegas, the fact that the US Government was using shock collars to keep prisoners in line is pretty accurate to how I imagine the justice system in the pre-war world operates. Hard punitive retribution designed to create obedience seems accurate for the totalitarian war-economy of the pre-war world.
  • The Museum of Technology was cool conceptually, though it could use a lot more fleshing out. I especially like how the US takes credit for the first man in space, and it explicitly mentions that both the USSR and China dispute this claim. I can imagine pre-war America rewriting Yuri Gagarin out of history
  • The idea of secret Communist insurgents spreading propaganda throughout radio channels in the United States was quite cool. It's ashame they had to ruin it with "Evil chinese Ghouls that kill everyone on sight because they're eeeeviiiiil" or whatever.
  • Some of Operation Anchorage, like the Dragoon Armour, or whatever was cool, and gave more insight in to what the Chinese combat capabilities were.
  • Some of the lore-regarding Vault-Tec, seeing acceptance/rejection letters from Vault-Tec, seeing what life on the inside of a Vault is like from birth to death. That was pretty cool, and I feel handled well, when divorced from the utter mess that Vault 101 is.
Overall, I'd say they have good presentation of the pre-war world. It's ashame they are obsessed with/can't move past it.
 
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