And The Pitt.
And The Pitt.
Makes me nostalgic for when modding was relatively obscure and you could fool people with stuff like that. Now mods are pretty much a back of the box selling point for these games.I can't believe how much shit that screenshot created. So many people remember that being part of the actual game and argued about it being a mod or not for months on a few Facebook groups.
I remember several years ago, people posting all over the internet that Fallout 3 had a Fallout 4 easter egg in a train station schedule board... The thing was that schedule board, the entire train station and even the world cell where the station was located were all made by the TTW team for TTW. And was released way before Fallout 4 too.Makes me nostalgic for when modding was relatively obscure and you could fool people with stuff like that. Now mods are pretty much a back of the box selling point for these games.
He was like a useful Pariah Dog.Fallout 3 had the best Dogmeat in the series. That husky was the only dog companion that didn't me feel like an irresponsible pet owner for bringing in into battle. He's pretty tanky.
Fallout 3 had the best Dogmeat in the series. That husky was the only dog companion that didn't me feel like an irresponsible pet owner for bringing it into battle. He's pretty tanky.
It's not a husky, it's an Australian Cattle Dog.Fallout 3 had the best Dogmeat in the series. That husky was the only dog companion that didn't me feel like an irresponsible pet owner for bringing it into battle. He's pretty tanky.
So, just like... well, Dogmeat.It's not a husky, it's an Australian Cattle Dog.
Probably because of the modular design of Fallout 4 weapons. They reduced how many unique weapons there were so you could "make your own" though they never really felt unique. There was always a clear cut better design. You don't even need the internet to figure out some sort of "meta" for it either (not that singleplayer games need metas). The point is there was a clear best option when customizing guns if you didn't might the weight going up.(somehow BETTER than Fallout 4's loadout)
Probably because of the modular design of Fallout 4 weapons. They reduced how many unique weapons there were so you could "make your own" though they never really felt unique. There was always a clear cut better design. You don't even need the internet to figure out some sort of "meta" for it either (not that singleplayer games need metas). The point is there was a clear best option when customizing guns if you didn't might the weight going up.
Yeah the major "decision" in weapon crafting was more, "Which perks did you take?" Okay then build that type of gun. So either big gun, rifle, or handgun depending on that perk. Then semi auto or full auto depending on those perks.
You got it pretty much spot on. The biggest actual decision you made was the optics.