This goddamn forum: stereotypes abound!

If Obsidian ever make another Fallout game they should have Beatrix be the one to give birth to the born ghouls.
 
If Obsidian makes an other Fallout game, they should never acknowledge the born ghouls. Ghouls are sterile; same as Supermutants.

For the most part FEV does whatever the fuck it wants. Unless you're bethesda then all it does is shoehorn...
 
For the most part FEV does whatever the fuck it wants. Unless you're bethesda then all it does is shoehorn...
One of the best aspects of Fallout was the detail Interplay went into about how FEV works. Also the main plot of Fallout hinged on the sterility of the Super-mutants; ghouls were also sterile... as per the way FEV was explained to work.
 
One of the best aspects of Fallout was the detail Interplay went into about how FEV works. Also the main plot of Fallout hinged on the sterility of the Super-mutants; ghouls were also sterile... as per the way FEV was explained to work.

Death laws aren't sterile.
 
Whyv would the pack need an alpha make if the mother is the only thing needed for reproducrion? Would it work more like a beehive then? At least in hierarchy terms? Where all males job is to protect the 'queen'? I base this on nothing but my own stupid thoughts.
 
Deathclaws are pre-war man made hybrid bio-weapons, designed as an infantry-killer; made of ape and chameleon DNA
*facepalm* I didn't know that... I can't be the only person who thinks that's dumb. Ugh, Fallout lore, why don't they just leave some things unexplained? You don't need to explain a Deathclaw, it just exists. Was this established as canon from Fallout 1, 2 and the Fallout bible or is that some post FO2 lore fucky Bethesda trash. I really hope it's the latter, otherwise it just gives guys like Pete Hines more excuses when he defends pre war Jet, children surviving in refrigerators and other bullshit. EDIT: Not that it even matters at this point, the franchise is toast anyways.
 
I know but didn't the master 'perfect' them?
I don't recall seeing that in the game; though I did see that someone put that in the wiki.
[I don't know, but I doubt it.]

**Apparently the bit about the master 'refining' them is mentioned in the Fallout 2 strategy guide, and somewhere in Fallout:Tactics.
 
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*facepalm* I didn't know that... I can't be the only person who thinks that's dumb. Ugh, Fallout lore, why don't they just leave some things unexplained? You don't need to explain a Deathclaw, it just exists. Was this established as canon from Fallout 1, 2 and the Fallout bible or is that some post FO2 lore fucky Bethesda trash.

It was established by the Fallout Bible and the original Fallouts, yes. Deathclaws have always been this way. If you look at clay models of the deathclaws from the first games you can see they have much more of a chameleon look to them compared to Bethesda's deathclaws. Althought I'm not quite sure where @Gizmojunk got the idea ape DNA was involved. The only creature that's been established to be part of a deathclaw is the "Jackson Chameleon". We know it's made up of other animals as well but they aren't specified.

Here's an example of what Fallout 1 and 2's deathclaws looked like, they really look more like chameleons.

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And this is Bethesda's Deathclaw, looks nothing like the original facial-wise.

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Ghouls were sterile in Fallout 2:
  • "There ain't any ghouls but old ghouls. We're all sterile, see, but we're incredibly long-lived. We're the first and last generation of ghouls." - Typhon from Fallout 2
 
Wasn't the original idea for Fallout 1, some kind of mutated raccoon that could even talk or something like that? Before they changed it to what we see now. I could swear that I have seen once a concept art or something on one of the Fallout wikis.
 
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