The ironic thing is a little while back I found a blog similar to the video, but less whiney (to me anyway), but it's obviously from a different person. Some of his complaints I agree with (like the map marker thing) but he does get some things wrong.
http://blog.wilshipley.com/2011/01/why-i-hate-new-vegas.html
I read that blog too. The guy makes some okay points about some things that aren't perfect about New Vegas (some locations a bit pointless and empty, some potentially cool content was cut), but when you lead with "I loved Fallout 3, but hated New Vegas", then produce a list of things that were
far worse in Fallout 3, it makes me facepalm.
He complains about feeling railroaded into the main quest:
"You do quests by the numbers, and gord-help-you if you try to wander off the beaten path".
In FO3, your options were "help the Boyscouts turn on the doohickey", or "murder everyone for no reason".
He complains that towns feel disconnected from each other, and there is little reason to go back once you have completed all the quests there.
"There's no missions linking towns together, or shared characters except the followers you find on the way".
Did anybody ever go back to Arefu after they finished the Twilight quest? Did the Republic of Dave link in with the rest of the wasteland in a coherent way? Hands up if you willingly chose to just go back and hang around Little Lamplight.
He then has the gall to complain about New Vegas' companion system: ("Collect 'em all! Because having an abundance of followers makes up for most of them being one-trick ponies!"). Compared to FO3, where pretty much every companion's back story and motivations can be summarised in one sentence. "I'm a dog". "I am a crazy prostitute slave". "I am a ghoul with a bafflingly strict adherence to contract law".
Then there's this quote:
"Yes, in the last game, I was trying to help my father achieve his dream of creating fresh water – in this game I'm trying to kill the guy who shot me and helping people fuck robots."
. We can easily switch this on its head. In the last game you were collecting 200-year-old soft drinks so a creepy old man could fuck a seemingly brain-damaged woman under a bridge, in this one you hold the balance of power for one of the most important strategic assets in the world.
This whole section:
"Then there are the places that do nothing, or almost-nothing. I wandered into a mining community, they were all sad because their mine had been overrun with giant scorpions. The town pet was a strange but cute mutated animal, and I discovered he had a broken leg. Oh! I can solve this issue, I think. I boost up my Physician skill and fix his leg, and he wuffles happily. Then I try to tell the foreman. He's all, yawn, so what. I can hear the game saying, "Hey! Did I GIVE you a quest to fix that creature's leg? No? Then why the hell did you try it? Now you just burned a buff."
Or I wander south of a town that's been overrun by the slavers, and there's an old beachfront vacation community where the homes are mostly underwater. Someone's gone to a lot of trouble to put all these houses here. And this scenery. And a handful of swamp creatures. But not, like, any point. There's no missions here. No clues. No treasure of any sort. No reason I should have explored it. Why is this town even here?
You're really taking this path mate? Did the Power Stations in Fallout 3 enrich your life in any way? Were there exciting quests and backstory linked to Deathclaw Promontory? Did the Gary vault have a reason to explore it? Mama Dolce's Chinese Agent hideout? That Tricycle factory?
And this whole paragraph:
"It's also not fun doing quests for people of dubious morality. Sure, this may be more like real life, but it isn't "fun." I did several missions for a fascist government agent before she revealed herself by asking me to do something horrible. I'm like, uh, no thanks, and THANK YOU game designers for making me spend all that time on a person who sucked. Worse, I actually liked the faction she represented, I just didn't like her – but there was no working around her, she was in charge, so I had to abandon a group I'd spent most of the game trying to help. Whoopsie! There goes my emotional connection to the game! If this were an exception it'd be interesting, but it's the rule in New Vegas"
. I think this is where he shows his true colours. He doesn't really want a game with consequences, linked locations, well-written, with an interesting story, he wants to play as a hero, going "pew pew", killing all the bad guys, without experiencing any feels. Which is fine, Fallout 3 was fun, and not everybody likes or needs to be mentally challenged by every game they play, but writing an entire blog post pretending New Vegas was fundamentally flawed in some way FO3 wasn't, because he didn't personally enjoy it, instead of just saying "New Vegas wasn't really for me", that makes him kind of a douche.