@Lexx: can we change the centaurs', floaters', and radscorpion's attack to have more poison in it? Like 10 ten times amount.
I also think poison should play a slightly bigger role in the game. I recently tried adding a poisonous monster (Later I found out the Nevada beat me to it, or that I stole it subconsciously
). Anyway, I experimented with adding lots of poison to it's damage, and it seems to me that: more poison taken = longer time being poisoned. So it does NOT give out more damage per day if u get poisoned much more. That is as far as I could tell. What do u guys think the best way to approach this might be? Is it engine related? can sfall be used in such a case(to make the game deal more damage per day)?
Edit: Okay, I kept experimenting with the poison damage (RP 2.3.3) and it seems it works really weird, and I don't know if its the same in vanilla or not. but still..
It seems that if u get poisoned, no matter the amount (Haven't made sure) - u get a set amount of damage every set amount of time that passes. (the damage amount is dependent on poison resistance, so EN 10 will be 1 damage per set amount of time, EN 5 will be 2, or 3, or 4, didn't check). Besides that, u get that same amount of damage each time u "begin to pass time", so each press of 10 minute rest for example.
But, the thing that threw me off was this: Whilst in combat, I gave myself a one time hit of 200 poison, then immediately I received a bunch of massages (like 20 or so) of getting hit with poison, and feeling a bit better, and losing about 20 hit points in the process. So it makes me think that maybe above a certain level of poison, the game just makes u take damage and heal poison until u reach that level. (probably depends on poison res). Usually it won't happen in game, since no critter can give u THAT amount of poison damage, unless u change the script.
EDIT: It also makes me think that no matter the amount of poison, if u have a high enough poison resistance (I think maybe even 30% or less is high enough) u will not die by poison in any situation (except modding a massive one time poison shot, or using several poisons such as u did) because u will heal faster then take damage.
My "theory" is that the creators of Fallout 1 started out as considering only radscorpion damage, which is minor and comes in small amounts. Then, in Fallout 2, they wanted to implement the item "poison" to work on critters as well, so they used the original poison implementation that they had, which was made for small amounts, and said "okay, we'll make an item "poison" which adds a very great amount of poison at one time, which causes immediate cumulative damage, because it wasn't designed to handle such amounts of poison. " only they didn't actually implement the poison damage effecting critters in the game engine. That's why this item "poison" in Fallout 2 has no actual use.
EDIT:
@laclongquan try the same thing that u did with a character endurance 6. I bet he will survive no problem.