Fallout 1 and Fallout 2 both pretty much ignored Thrown Weapon Category. What do you think about these in Fallout 3:
- better thrown weapons: throwing axes, stiletto, flying leaf knives, 6 point star... later in game are electro-dart... And good ol grenades, of course. And option of throwing bullets, with critical success is bullets blowing in enemies' vital points . MOre spices, eh...
- Heave Ho Perk is stronger (+3 or +5 PE AND +3 STR in case of throwing, over the 10 point limit) to seduce us to the path of throwing.
- Silent Death Perk (silently kill from afar with throwing axes, or fast acting poisoned throwing knives)
Anyone interested?
- better thrown weapons: throwing axes, stiletto, flying leaf knives, 6 point star... later in game are electro-dart... And good ol grenades, of course. And option of throwing bullets, with critical success is bullets blowing in enemies' vital points . MOre spices, eh...
- Heave Ho Perk is stronger (+3 or +5 PE AND +3 STR in case of throwing, over the 10 point limit) to seduce us to the path of throwing.
- Silent Death Perk (silently kill from afar with throwing axes, or fast acting poisoned throwing knives)
Anyone interested?