Brahmin said:geeeze guys, Fallout 3 ≠ Oblivion, Bethesda know this...
I think Bethesda will do a good job, because they are not going to be making Oblivion with guns, they are going to be making a totally unlinked and seperate game.
Bethesda was founded by a bunch of PnP roleplayers who wanted to make a computer game set in their game world (The Elder Scrolls 1, but it ended up being very different to how they had planned it... due to limitations with their programming), I believe that they have purchased the FO3 liscence so that they can get back to their roots, as it were... so they can get back to the PnP style.
Sure, Oblivions dialogue system sucked (in some ways), and sure, the everything levels with you thing was wierd and not very nice at times (but meant that you had to level the right things at the right time, you had to be clever about your leveling... that was kinda cool at times), but hell, they know that Fallout is a different style of game.
Or, at least, I hope they know... Have faith until the screenshots and videos and demo come out.... if it suck then, you will be justified to say so, at the moment you're all just fretting pointlessly.
You do realize that this sentence doesn't make any fucking sense? As in none whatso-fucking-ever.Brahmin said:I think Bethesda will do a good job, because they are not going to be making Oblivion with guns, they are going to be making a totally unlinked and seperate game.
Really? Awesome. Hey, did you know that Interplay was founded by this guy Brian Fargo? He was like super awesome PnP role-player, so I wished Interplay still had the Fallout license. FO3 would have been a totally cool trip (on acid) to the roots and shit.Bethesda was founded by a bunch of PnP roleplayers who wanted to make a computer game set in their game world...
In every imaginable way. From the font size to the idiotic writing to the design that made decision for you.Sure, Oblivions dialogue system sucked (in some ways)...
There is a sea of difference between knowing something and being able to do something. For example, the creators of the award winning and totally revolutionary RPG Minesweeper may know that Fallout is a different kind of RPG, which doesn't imply that they may be able to make such a game....but hell, they know that Fallout is a different style of game.
Better yet, don't judge the game before you bought it and played it! M i rite?Have faith until the screenshots and videos and demo come out....
Point taken, but have you played either of the first two elder scrolls games? As I understand it (based on questionable reviews), they had a far better dialogue system, and were much more rpg-like.mortiz said:Fallout is a type of game that Bethesda in their current incarnation has no experience in making, would you still be thinking the same thing if id Software had picked up the license? "Id Software only know how to make FPS games, but they know Fallout is different and I'm sure they'll do a good job!".
It makes sense, but it doesn't make the point I had been trying to make, not to you at least.. what I was trying to say was that the games are intended for a different audience... it's pointless judging it before they've released any information about what they are doing with it.VDweller said:You do realize that this sentence doesn't make any fucking sense? As in none whatso-fucking-ever.Brahmin said:I think Bethesda will do a good job, because they are not going to be making Oblivion with guns, they are going to be making a totally unlinked and seperate game.
No, judge it when you know something about it... at the moment you have no idea what they are doing, you are making wild speculations based on something which is unrelated... it's pointless.VDweller said:Better yet, don't judge the game before you bought it and played it! M i rite?
Right, and how long ago was this? Exactly.Brahmin said:Point taken, but have you played either of the first two elder scrolls games? As I understand it (based on questionable reviews), they had a far better dialogue system, and were much more rpg-like.
Right, and how do you know this?Brahmin said:It makes sense, but it doesn't make the point I had been trying to make, not to you at least.. what I was trying to say was that the games are intended for a different audience... it's pointless judging it before they've released any information about what they are doing with it.
Yet you are the one who claims to know their target audience.Brahmin said:No, judge it when you know something about it... at the moment you have no idea what they are doing, you are making wild speculations based on something which is unrelated... it's pointless.
The problem with this bullshit reasoning is that this is an indicator that they will move the series we all love away from us as well. Are we supposed to not care about this as well? Because this is exactly what they've done with the TES series.Brahmin said:Sure, tell them what you do want, and what you don't want to see, but don't just go "it's going to suck" because you didn't like a game which wasn't intended for you in the first place.
Sovz said:Don't forget he's currently unemployed.
Brahmin said:Point taken, but have you played either of the first two elder scrolls games? As I understand it (based on questionable reviews), they had a far better dialogue system, and were much more rpg-like.
Julian LeFay - Project Leader and Designer
Julian Lefay was born in Denmark Oct. 30, 1965. He began programming in Europe in the early 1980's and became known as one of the best Amstrad and Amiga programmers during Commodore's hey days. His programs have won numerous industry awards in every category.
Lefay joined Bethesda shortly after the company's creation in 1987 and was Chief Programmer for many years. He is often referred to as the "Father of the Elder Scrolls".
Ted Peterson - Design
Ted Peterson worked as Senior Designer at Bethesda Softworks from 1992 until 1996.
After a short stint with animation and entertainment companies, he was employed by Activision in Los Angeles. There he worked on the games Zork Grand Inquisitor and Heavy Gear II.
After about a year and a half, Ted left Activision and became Savage Entertainment's Lead Game Designer.
Mark Jones - Art
Theres no bio on mobygames so i will just point to his site:
http://www.mjonesgraphics.com/
Louise Sandoval - Art
She made Daggerfall cover art and that awesome picture of the Daggerfall dagger i think.
Marilyn Wasserman - Beta tester and writer.
She wrote the Kings Edward and used to post in the lore forums recently. The godess of love named Mara was taken from her name.
Mary Jo Dibela - A beta tester and writer(?).
Looks like she was very hot. She inspired the godess of beauty Dibela.
Kurt Kulman - Designer and writer(?).
He used to participate in those endless discussions about dwemer misteries i believe.
Todd Howard - Additional Design
Somehow he reminds me of that movie called "The Thing" where everyone is consumed from the inside until total anihilation. He fixed some dungeons and served cofe(?).
I'm a Daggerfall fan (and I did play Arena), but these are not RPGs like Fallout, Arcanum, Ultima, etc. The dialogue system is non-existent. Even if you were right, Bethesda that made Arena and Daggerfall is gone for good and it aint coming back. The key people are gone, the culture has changed, the focus has shifted.Brahmin said:Point taken, but have you played either of the first two elder scrolls games? As I understand it (based on questionable reviews), they had a far better dialogue system, and were much more rpg-like.
Is that a fact?what I was trying to say was that the games are intended for a different audience...
Plenty of info has been released. You need to start paying attention if you are interested in the subject....it's pointless judging it before they've released any information about what they are doing with it.
Unlike you, of course.No, judge it when you know something about it... at the moment you have no idea what they are doing, you are making wild speculations based on something which is unrelated...
First, I have never said "it will suck". Second, an honest definition of "it sucks" is "I didn't like it", so your point is invalid. Third, it's a Fallout game; if Bethesda isn't making a game for Fallout fans, it shouldn't have slapped the logo on the box, no?Sure, tell them what you do want, and what you don't want to see, but don't just go "it's going to suck" because you didn't like a game which wasn't intended for you in the first place.
I talked to quite a few Bethesda developers trying to score an interview. Two developers claimed to work on FO3 and shared some info, asking not to be named for obvious reasons (as you may know any mention of RPG Codex at the official forums is deleted; even the name of the site is censored, so I assume that talking to someone from the Codex is a capital offense). When the first official info is released, I'd know if what I've been told is real.Sander said:VDweller has consistently claimed to have inside information from an undisclosable source.
Brahmin said:Bethesda was founded by a bunch of PnP roleplayers who wanted to make a computer game set in their game world (The Elder Scrolls 1, but it ended up being very different to how they had planned it... due to limitations with their programming),
Brahmin said:I believe that they have purchased the FO3 liscence so that they can get back to their roots, as it were... so they can get back to the PnP style.
Brahmin said:Point taken, but have you played either of the first two elder scrolls games? As I understand it (based on questionable reviews), they had a far better dialogue system, and were much more rpg-like.
Brahmin said:I think Bethesda will do a good job, because they are not going to be making Oblivion with guns, they are going to be making a totally unlinked and seperate game.
It makes sense, but it doesn't make the point I had been trying to make, not to you at least.. what I was trying to say was that the games are intended for a different audience... it's pointless judging it before they've released any information about what they are doing with it.
No, judge it when you know something about it... at the moment you have no idea what they are doing, you are making wild speculations based on something which is unrelated... it's pointless.
Sure, tell them what you do want, and what you don't want to see, but don't just go "it's going to suck" because you didn't like a game which wasn't intended for you in the first place.
VDweller said:Plenty of info has been released. You need to start paying attention if you are interested in the subject.
What is it that they have said? I'd have expected it to get posted here in the news forum- this is where I get the majority of my information regarding Fallout, so if it hasn't been posted here then I probably have not seen it. And what has been posted here? Well: "Pete Hines affirms that he can say nothing"... there was a "cool" FO3 poster.. 2 unrelated comments in a questionnaire with Tod Howard... some badly spoken radio interview in which Howard gave out no information whatsoever.. and the biggest bit of soundbite culture I've seen, again with Tod Howard, again saying nothing... None of which tells me anything about the game, aside than that it'll be made using an adapted version of the Oblivion engine, and that it's in the design phase. If you can't back this up then you're no better than me, if you can, then I'll concede to everything you have said and slip back into lurking mode.Roshambo said:Don't presume to tell us what to do on this forum when you obviously haven't made yourself familiar with what the developers have already said.
Brahmin said:What is it that they have said? I'd have expected it to get posted here in the news forum- this is where I get the majority of my information regarding Fallout, so if it hasn't been posted here then I probably have not seen it.
I knowRoshambo said:Hint: That's not chicken.
Right & wrong are very subjective concepts. What's right for you maybe wrong to Bethesda, from sales point of view.Brahmin said:I am probably wrong to assume this, but then, I tend to be trusting that people will do the right thing.
http://www.rpgcodex.com/newsarchive.php??multipage=1&GameID=283&start=30What is it that they have said?
Briosafreak said:Brahmin check this, and let's move on and wait a bit on events, shall we?
VDweller said:"While only in preproduction stages at the moment, the game will use the same technology as Oblivion, and is planned as another open-ended roleplaying game. This game however, will be decidedly darker. Imagine a survival horror-esque version of the Fallout world, with all the things you expect out of the series still intact, but with deeper, more immersive gameplay. The post-apoc theme (with tongue in cheek humor) of the series is still present, with your character having spent the first 20 years of his life living underground. Because of this, his eyes are unaccustomed to the light of day, thus players will have to train their eyes away from light sensitivity by using a special pair of goggles. Todd Howard claims that Fallout 3 will be one of the most original and violent titles ever and will be set in a familiar US city."