Tim Cain on Fallout and Fallout 3

So that means there's a chance of being able to "fire" someone and ban them at the same time?

Cool.

Bring on the HayT.
 
I think we would know if Todd were lurking around here, there would be alot of ummm..uh..uh..uhh..in all of his post, a dead giveway!
Yea guys lets quit talking bad about Todd or we might piss them off and they cancel FO3 because the NMA guys kept making fun of them.
Yea I seriously doubt if any company would hire someone to come here! This place can become a warzone at times from what Ive read from other forums we are the most dispised and ruthless of all the Fallout fans, and if anyone here is hired by BethSoft and not leaking FO3 info to us.. ..then may Roshambo have mercy on your soul! :twisted:
 
LouisH said
This place can become a warzone at times from what Ive read from other forums we are the most dispised and ruthless of all the Fallout fans, and if anyone here is hired by BethSoft and not leaking FO3 info to us.. ..then may Roshambo have mercy on your soul!

If anyone has knowledge of FO3 they aren't sharing, whether they're from Bethesda or not, and Rosh finds out about it, forget mercy- I hope I'm there with a camera, because it should be a hell of a show, LOL.
 
"While only in preproduction stages at the moment, the game will use the same technology as Oblivion, and is planned as another open-ended roleplaying game. This game however, will be decidedly darker. Imagine a survival horror-esque version of the Fallout world, with all the things you expect out of the series still intact, but with deeper, more immersive gameplay. The post-apoc theme (with tongue in cheek humor) of the series is still present, with your character having spent the first 20 years of his life living underground. Because of this, his eyes are unaccustomed to the light of day, thus players will have to train their eyes away from light sensitivity by using a special pair of goggles. Todd Howard claims that Fallout 3 will be one of the most original and violent titles ever and will be set in a familiar US city."

This game however, will be decidedly darker. Imagine a survival horror-esque version of the Fallout world

Resident Evil?

with all the things you expect out of the series still intact, but with deeper, more immersive gameplay.

Bullshit.

The post-apoc theme (with tongue in cheek humor) of the series is still present

But of course!

"PUMPKIN! LOL!! LOL!!!!11 LMFAO!!1"

After playing Oblivion, I have high hopes for Fallout 3 being an awesome open-ended experience. Bethesda obviously has good people working there, so I don't want to insult them by offering any advice that might sound like a pronouncement. I just want to play the game like any other fan, which means I will be surprised and delighted by the plot twists and turns and also that I reserve the right to complain about any deviation from the Fallout canon.

He's the master of Fallout, AND of sarcasm.. :cry:
 
Its a bird! It's a plane!

NO! It's...

album_pic.php
 
DarkLegacy said:
I gave them benefit of the doubt before Oblivion was released. I expect them to repeat their mistake and dissapoint me. :(

Same here. I was a big fan of Daggerfall, I thought that Morrowind was ok but still deceiving. I was even rather excited when I heard that they had acquired the license. Then Oblivion came out, with its crap design, crap A.I, wiki dialogue system, dumb persuasion system, auto levelling, sucky quests, and blind fanboys. If Fallout 3 is really developped the way they developped Oblivion then...well, I hope that Tim Cain will really make a list of each and every deviation of the fallout canon ( no doubt that NMA will ) but I guess he has better things to do rather than comment on how the universe he created is skullfucked for the third time.
 
Hellion said:
Now, Todd Howard is the only guy from the original team still working at Bethesda. Look at his highlighted contribution to the first 2 games of the series, and please tell me how exactly we have to look forward to seeing the good things from the first 2 TES games found in F3.

If you were at all interested in checking facts, the Oblivion credits might have been a good place to start ;) Kurt is still here as one of our senior designers. Bruce Nesmith is here as well - he headed up design on Daggerfall at one point.
 
hey, look! a tourist. ;)

you scare me, kathode... have you ever noticed how your avatar kinda looks like a minimalistic logo of the Empire in Star Wars? that's a weird omen. :P

now get back to work, you slacker! make us proud!
 
kathode said:
If you were at all interested in checking facts, the Oblivion credits might have been a good place to start ;)

If you were at all interested in checking facts before you stupidly opened your mouth, this thread might have been a good place to start.

He said ORIGINAL TEAM. Which STILL doesn't include Todd, as his absence there and Coffee Bitch presence for the second made him a really poor choice to be put in charge of overhyping and making a crappy third, and then onto a fourth title. So, in essence, Todd has experience with taking the work someone else built before him and taking a shit upon it*. Too bad it's not really playable afterwards.

* - *coughFallout3cough* Developed just like they developed Oblivion, indeed. ;)

Kurt is still here as one of our senior designers.

Again, not part of the original team, and apparently doesn't have any input beside what Todd allows him. Not a good thing.

Bruce Nesmith is here as well - he headed up design on Daggerfall at one point.

*bonk* He said ORIGINAL, again. To put it in deference to you, the people who MADE TES, not the ones feebly skullfucking it over onto X-Box without any regards to the design.

Bruce was as much a part of the original team as Todd, and had far more to do with Daggerfall than the coffee bitch. So how Todd was picked for Morrowind over far more capable people is beyond me. But I guess that's what skin-fluting the CEO will get you...

If you wanted to speak with some relevance, the Arena credits might have been the most logical place to start, but I guess you couldn't resist opening your mouth about Oblivion. According to credits listing, most alumni currently left on TES went from Terminator: Future Shock (not TES' original team, as Future Shock was AFTER Arena), to SkyNET, to doing misc work on Daggerfall, to being part of the gangrape team that has sent TES down the shitter once no original team members were left after the lame cash-ins of Battlespire, Redguard, and Morrowind. Or some started with Redguard and think that is indicative of the series, and how some started with the Morrowind expansions and are perhaps the most clueless of them all.

Well, all of the original team left, except for one or two. The original designer under the lead that seems to be shunted off to "additional" work now for TES, despite being one of the last remaining original key designers. Ted Peterson, which I find it pretty fucking hilarious that you missed mentioning him. But you probably thought he was someone junior from how "little" his position has become, and frankly if you're his "replacement", you're doing little honor to his previous work.

You're not even fuckin' trying, and neither is Rolston, and neither is Todd. I'm not even sure if any of the three ever HAD a clue to begin with, and Rolston probably thought that Redguard was indicative of the rest of the series, and was probably how TES lost the design people liked from Daggerfall into the half-ass "let's try to rip off everyone and only succeed among the console trash and those who haven't played TES before" that TES has become under this unholy trinity of crap. The rest currently still remaining on TES, aside from newbies, are little more than the "never was" assistants* on Daggerfall and Redguard/Terminator alumni.

* - As in, their work as assistants was far better than when they were put into a lead position.

Julian LeFay? Appears to be MIA since that piece of shit you assclowns shoveled out called "Battlespire", or it might have been the other adventure spin-offs and Interplay treatments of TES, until a third was made, and that not even love of the series could make him stay for Morrowind. Face it, TES was made an orphan once the Father left, and it's been left with the really creepy uncle that's dressing it up and hooking it out onto X-Box Avenue.

Now if your attention to researching Fallout is as pathetic as your ability to be familiar with your own goddamn place of employment, then you have provided us with plenty more "PR".

Congratulations, you've managed to sound dumber than Pete, and that's an achievement.
 
Gavin Rosh goes way back in anything related to TES, or Bethesda, from a time you weren't around with the fansites or the mods,
and you got to see that for Rosh, as for a few older fans from the other TES games, anything remotely linked to contemporary Bethesda is a personal ofense, just like anything relating to the Interplay of now is to others here. So i guess i should have warned you guys before, but what's done is done.
 
Roshambo said:
You're not even fuckin' trying, and neither is Rolston, and neither is Todd.
Even Rolston couldn't take it anymore

Bethesda's comments

I do believe that it's important to change games to make them better (i.e., more fun). Honestly, there are a ton of conventions from old-school RPGs that simply aren't very fun. They are artifacts of systems designed 20 years ago that we hold as sacred, but they aren't necessarily any good. We tried to fix or remove these where we could.
 
Rosh is being unfair.

Everyone knows The Elder Scrolls: Oblivion Mobile was totally what the original dev team had envisioned, they just lacked the technology and believed in totally outdated concepts such as "design integrity". Hah!

PS: eventual Bethesda fanboys that are bound to show up in this thread: make counterarguments if you will, if Rosh is factually incorrect somewhere, please point it out. Posts that even hint at "You people at NMA are too mean this way devs will never post here" or similar contentless tripe will be shot on sight. Just sayin'
 
Briosafreak said:
anything remotely linked to contemporary Bethesda is a personal ofense, just like anything relating to the Interplay of now is to others here. So i guess i should have warned you guys before, but what's done is done.

That my posts will offend Rosh is the first assumption I made signing up here!

Ted Peterson, which I find it pretty fucking hilarious that you missed mentioning him.
Hilarious since he doesn't work here. He does contract work for us writing in-game books and he is definitely a major talent and a great guy, but I haven't laid eyes on him since e3 2004. Kurt is here and kicking (though he did move out west for a few years), and one would assume he's hating life because he apparently has no input on anything ;)
 
VDweller said:
Roshambo said:
You're not even fuckin' trying, and neither is Rolston, and neither is Todd.
Even Rolston couldn't take it anymore

Heh, I missed that interview, even though I knew of Rolston leaving. He was one of the few that did have some vision, and believes that games should serve the same illuminating sociological relevance that books and other art forms present. Even if he was rendered into a weak, ineffectual puppet that did make some excuses, but the time to take a stand is NOT after the stewpot has been shit in.

I wonder which current coffee or donut bitch Bethesda will hire to replace him as Lead Designer. Maybe they'll even hire a stray dog for the position this time, given who was picked for Project Lead/Executive Producer of both Oblivion and Morrowind.

Bethesda's comments

I do believe that it's important to change games to make them better (i.e., more fun). Honestly, there are a ton of conventions from old-school RPGs that simply aren't very fun. They are artifacts of systems designed 20 years ago that we hold as sacred, but they aren't necessarily any good. We tried to fix or remove these where we could.

What is quite amusing is that I have personally seen, long before Arena was even put into production and certainly long before these asshats inflated their pride because they're picking up checks for being "Game Developers", series die due to this marketing whorish "logic". By none other than the company who perfected it, EA. It doesn't work. Said series that have died, except for shiny and vapid bullshit that still doesn't work (Radiant AI), still surpass Bethesda's "innovashun" garbage by miles. Ultima, for the depth it provided in the later games, and with that amount of characters, still surpasses that of Fallout, though Fallout went with a different kind of topic tree to attempt (and accomplish) a bit more depth. TES is NO MATCH to either game in terms of quality and depth, when TES has become shallower than any cheap blonde you could pick up at a bar.

Early TES was limited by technology. Today's TES is limited by stupid whorishness.

We've seen where Bethesda went, and it's been for shiny shitware, and their audience is NOT from having built up their audience through great sequels as per any decently treated series. Bethesda "expanded" their audience by dumbing down their games for the console crowd.

Many of these conventions are there for a reason, because gameplay is important even if these idiot amateur designers don't know shit for gameplay, and fun is wholly relative to the target audience. Fun, in this instance, was relative to the X-Box crackheads, as per Bethesda's new target audience. Compared to the usual shit on X-Box, even Bethesda's modern work is considered an improvement.

That is still nothing to boast about.

I would have thought that the great money crunch of Bethesda, circa before Morrowind, would have given the suits and developers a clue that crappy shiny doesn't sell, hence why the lame Battlespire and the TES Adventure series were little but time/talent/money sinks, to the point where LeFay is little more than a special thanks at Bethesda now, since his design and that of the other "fathers" of TES have been repeatedly raped and urinated upon with lies and shitty hype. Now Bethesda is returning back to the same level of half-assed quality that made them circle the drain in the first place, with a title (Fallout) that was designed to bring back quality standard levels when people were too busy selling out...like Bethesda since Battlespire.

Actually, they never left the swirling. They just decided to bend over for the console crowd and sold out to the morons. That is where Bethesda's interests are, so take notes, folks.

kathode said:
That my posts will offend Rosh is the first assumption I made signing up here!

If offense with abject stupidity is your thing, keep on going.

Hilarious since he doesn't work here. He does contract work for us writing in-game books and he is definitely a major talent and a great guy, but I haven't laid eyes on him since e3 2004.

I love having people admit my very point. It's like making a puppet dance.

So that would, again, mean that NONE of the original design team is still working on TES, which was what Hellion was discussing before you stupidly mentioned Kurt and Bruce. Presumably with a set-up for someone to point out that Todd Howard was NOT part of the original design team, was suddenly put in charge of design after the father of TES left, leaving only the coffee bitch as the next highest capable person to lead a sequel. Which, thanks to your own admission (I love it when idiots give me plenty of rope to drag them around after they've hung themselves), far more capable people were around than Todd. :D

Kurt is here and kicking (though he did move out west for a few years), and one would assume he's hating life because he apparently has no input on anything. ;)

Again, for the slow, Kurt was not part of the original TES team. He was mentioned because he was a number of other developers that had about the same or even greater experience, and some moron at Bethesda decided to pick the coffee bitch as the new project lead. At least Kurt knew more about the material than ol' "cream, sugar?" Try to read a bit better, because I'll warn you, researching Fallout canon through talking to Zax requires a bit of comprehension. As a player.

You will need to put forth a lot more effort than you have presented in this thread, and as both are such simple matters, I'm suspecting your whorish laziness similarly extends into your professional capacity and not in just your ignorance about your own place of employment/work subject matter (as in YOU'RE the one paid to have a clue). As you've kindly shown in this very thread, for example.

Now, if anyone wants to check the facts of who fucked up TES and is heading the same way on Fallout, check the Oblivion credits. :lol:
 
Roshambo your fuckin ruthless! I was waiting to see your reply!
You by far must have the longest post debates in internet history! :wink:
 
kathode said:
If you were at all interested in checking facts, the Oblivion credits might have been a good place to start ;) Kurt is still here as one of our senior designers. Bruce Nesmith is here as well - he headed up design on Daggerfall at one point.


Now, see, what you should have said (and done) is:

We fired Todd and hired six more capable writers. Also we're putting in TB, Iso, and intelligent dialogue system because we really lub you guys.

By posting irrelevant and clueless stuff you're only digging yourself in deeper.

Oh, yeah, BTW, don't you think that it's scary that Rosh know more about the history of your company and your star franchise than you do?

Suffer greatly said:
Posts that even hint at "You people at NMA are too mean this way devs will never post here" or similar contentless tripe will be shot on sight.

Locked and loaded!
 
DirtyDreamDesigner said:
Now, see, what you should have said (and done) is:

We fired Todd and hired six more capable writers. Also we're putting in TB, Iso, and intelligent dialogue system because we really lub you guys.

Amen to that.

Fallout 3 needs everything in SuAsides sig: Isometric view (3D will do)/SPECIAL/non-linear story/turn-based combat/versatile quests/dialog trees.. these are the things which make Fallout what it is... without them FO3 will be some unrelated POS.... I'm serious, it's not just the hardcore FO fans who think this, its ALL the FO fans, including the ones who haven't touched it in 5 years and thats probably far more than you realise... don't shit on this, pretty please with a cherry on top.

(before I started debating in this thread I assumed that Bethesda had already planed to use all of that stuff, because thats what fallout is! now I realise that they probably don't... now I'm as pissed off as the rest of you.)
 
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