dev said:
for me isometric camera isnt needed
That's fine. But uh...exactly who are you, and what bearing does your personal opinion have with the design of Fallout, the expected design of a Fallout sequel, and the fact of game series dying when they are bastardized into something they never were intended to be*?
* - Unless it's fed to the X-Box whores, and then it's called a "success" by "widening the franchise's market". Unfortunately, it just gets sales from people too young to have played quality from before Bethesda takes false credit for innovation, kids who only have experience on one or two consoles, and also sales from those too stupid to drool over graphics without any regards to the impact it would have upon the gameplay development. That Bethesda preys on this ignorance and deems it a sucess, at the cost of their previously established audience, is purely sickening.
That is one reason why I haven't had respect for Bethesda since Morrowind. The hype around it proved that they were a bunch of lying, manipulative, unscrupulous, greedy, and shitheaded bunch of asswipes that don't care what they say or do, but as long as they can get money, that's all that matters. Fine, fuck 'em, they're whores.
i would play fallout with third-person view but... only then if game would have amazing graphic (and it will have, because its oblivion engine) and great animation (which sucks in oblivion)
So you want them to again focus upon graphics without much concern towards the gameplay. Noted.
third-person camera would give better visual asspects than isometric
And then (regardless of your personal opinion, this time equated as fact), after Bethesda has focused upon the shiny shit, again as per the focus for their TES series, what about the gameplay "ass"pects?
for example we are staying on hower dam and looking down
in isometric camera it wouldnt be possible
try to imagine mindblowing graphic, camera behind our guy and amazing view of destroyed city, dark clouds etc - that would be much more spectacular than isometric camera
For one, a movie or similar, or even a overlooking point from something in-game (remember, it's a role-playing game, so the player shouldn't be aware of more than the PC generally knows - which is why like in Fallout and JA2, perception determines which enemies you see/character is aware of) or even from a map view screen like in Fallout, would accomplish this without compromising the design style. Which is tabletop P&P, mixed with a bit pf sci-fi pulp comic feel, from around the
EC Era of Comics. If you don't know what either is by now, learn quick before you reply.
Welcome to Design Integrity 101. First lesson: Knowing what the fuck you're working with/talking about.
to hold the atmosphere important is how game looks, how music sounds etc not where is the place of the camera
Again, thank you for sharing your opinion with us.
Now fuck off if you're going to equate it as fact. I'll again point out the tabletop style of gameplay mixed with the pulpish design of the graphics.
of course if it would be in our ass then it wouldnt be cool
but third person camera would kick ass much more than isometric
in my opinion of course
Too bad you didn't really bother to differentiate stated opinion and fact half of the time in this post. I'll give it a "D+" for effort.