Industry Standards
Industry Standards
Ranne said:
I use the term "cinematic experience" to denote impressively high production values and artful storytelling. You, on the other hand, are trying to sell a game with "picturesque environments" and "photorealistic character models" as a game that is somehow moving the industry backwards. I can continue the discussion but let's not argue over semantics.
BN getting enough fiber these days?
Gosh, I think I see an attempt at mouth stuffing, now, Ranne, how is that 'playing fare' ?
Oh, this is the internet,
so the imperative of the role as an operative for the reigning status quo takes precedent over common / antiquated forms of courtesy . Drang nach ... Uber Alles!
Wait, wait ... Or are you just throwing up your own straw man? Pardon my assumptions.

March on ...
Ranne said:
... impressively high production values ...
Pardon me, again, I wish to make a peripheral comment.
When * "high production values" * pertain to fewer bug patches and shallower plot holes,
when * "high production values" * apply to crafting the game and not manipulating the consumer,
then perhaps one could presume that this rudely cobbled together entertainment media might have progressed,
or moved *forward* as some seem to imply is possible.
I anticipate more of the same incremental diddling lagging behind a mean spirited and cynically aggressive marketing onslaught.
If " "the media is the message", then the real game is not in the box, not in the software, the real message is the game to sell the game.
4too