whirlingdervish
Brahmin Cavalry Commander
should one reward the messenger when he intentionally misuses his capacity as a conduit of information to further his own agenda?
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whirlingdervish said:should one reward the messenger when he intentionally misuses his capacity as a conduit of information to further his own agenda?![]()
whirlingdervish said:...and you're trying to play all this off like you're here to help?
archont said:Casual is nothing but the new hype-term, like immersive was a few years back. Just like immersive, it is meaningless.
Just because you fail to grasp the concept doesn't mean it doesn't exist.
The concept of casual game is just as blurry as the lines divding particular gaming genres. I assure you though, it's there. It's a hype-word, but unlike the previous word, it doesn't describe a kind of game, but a kind of player. While games change and the definition of immersion with it, there will always be the segment of casual players. Because there will always be a group in between those who don't play games and those who write guides, fanfic, paste their room in posters and play games 6 hours daily.
But most game publishers and their marketing departments certainly seem to think just the opposite of that, at least concerning mentality. I wonder why.whirlingdervish said:"not all console players are drooling 12 year olds on ritalin".
ookami said:But most game publishers and their marketing departments certainly seem to think just the opposite of that, at least concerning mentality. I wonder why.![]()
Quite a few, actually. I just rarely post at them.fedaykin said:Tell me, Jiggly, do you frequent many places you don't like?
Brother None said:Megaton, a town built around a crater with an unexploded nuclear bomb -- Fat Man style -- at the bottom.
archont said:The problem with the games today is that you need massive resources. Save for a few notable examples, such as Uplink, Defcon or certain OS games you usually need a lot of manhours. I'm not sure about the numbers, but I'm guessing F3 will take five to ten times the amount of work F1 took.
Those "mental contortions" you're doing are actually called thinking.Jesuit said:Are you serious? "Debating" you requires mental contortions I'm not really willing to do. Good luck.
The original Fallout had about the same number of people working on it as Oblivion. It sold enough to warrant a sequel, two poorly designed action focussed spin-offs (Tactics and FOarchont said:The problem with the games today is that you need massive resources. Save for a few notable examples, such as Uplink, Defcon or certain OS games you usually need a lot of manhours. I'm not sure about the numbers, but I'm guessing F3 will take five to ten times the amount of work F1 took. And as such you need to attract people.
I think it's a misconception that the largest part of the market are retarded twelve year olds incapable of thinking. Myst, a reasonably obscure and some-what involved puzzle game, was the highest selling game of all time when it was released. It was beaten by The Sims, a game which requires a little more thinking than "what do I shoot now?". Both of those games are pretty over-whelming in terms of what's involved when you compare them to something like "Oblivion with guns". It's also absurd to think these kids can't handled huge amounts of information without being overwhelmed.archont said:You need people to buy the product. I'm quite sure most of the casual gamer population don't read many books and there are quite a few books they would enjoy. But they lack the stimuli, the advertising for it. Even if going to the library costs nothing it's still too much effort.
The same goes for the oblivion with guns thing. It's marketing aimed at the lowest common denominator. It's a gesture towards the players with an INT of 4 or less. People who are not capable or willing to digest more information at one time without feeling overwhelmed. Those kinds of people won't enjoy the game to it's fullest, but their dollars are just as good as Brother None's.
Exactly. If you criticise a game, "it's not finished yet" or "that'll be fixed in the final release". Game reviewers buy that line again and again and again and yet every time, the problem never really does get fixed. I think the sad thing is that they're so willing to go on the attack over a negative preview. Positive previews are posted and have every awesome detail salivated over. Negative previews though, somehow warrant a barrage of abuse and accusations. It's bad enough that game companies basically buy positive previews these days too (I was actually looking for the story about Rockstar bending the arms of gaming mags for GTA IV by only allowing previews that scored the game 95%+ to be released early).waldo said:BUT you guys can make statements fellating the game that don't conceal your own judgement despite the fact that you've only played half an hour of it yourselves?
Erm, right.
DarkUnderlord said:Those "mental contortions" you're doing are actually called thinking.
DarkUnderlord said:Just look at Pokemon. How much useless information is there to absorb? And yet a large number of kids are able to absorb all of that information, want to absorb all that information and are capable of absorbing all of that information. What about Star Wars fans or the fans of anything else? We're talking massive amounts of information and yet vast numbers of people prove themselves time and time again that they're not only capable of absorbing it all, they want to.
Witty replies beget witty replies. Such is the cycle of the internets.Jesuit said:Witty.DarkUnderlord said:Those "mental contortions" you're doing are actually called thinking.
To swipe at the evil fortress of nerd-hate and anger of course! NMA must be stopped before they infiltrate anywhere else!!Briosafreak said:Hey VoodooExtreme linked to this topic. I really don't understand why.
Incompetence and mis-management I think are your answers there. You mentioned tools. Well, as tools get easier, the competence required to use them reduces. You don't need to be a guru to make a character in a computer game anymore. You don't need to be on top of every latest trick in the book to make a 3d game. I reckon it's why load times in games keeps increasing too. People just don't know and don't even bother trying to optimise things like they used to.horst said:so... why ARE games today so heavy on the human resource side?
Briosafreak said:Hey VoodooExtreme linked to this topic. I really don't understand why.
DarkUnderlord said:words
how can a game have 9 gb of binaries and still look like hl2 with its 2 or 3 gb?