Torment and Arcanum

21_Blessings said:
No, Fallout is better because I know it is. I've played both of them, it isn't even close. The 'majority' agrees and only reaffirms that truth.

You could live in your dream world all you want. I've seen people try and argue that Boondock Saints was better than Pulp Fiction - and they believed it. But they are wrong too. And the majority would agree with me, again.

So basically, you're wrong. You just refuse to admit that fact.
You're being completely silly. Most of these things are not objectively qualifiable. Majority does not make right, as history teaches us pretty much every day.
 
Majority...this is fuckin stupid. Do you know that majority think that Oblivion is "teh rpg of teh year OMFG !!!" ? Does it makes it the rpg of the year because the majority think so ? HELL NOPE !

IMO Arcanum rocks and even if I liked Planescape Torment I still thought that Arcanum was a hundred times better...I do not compare it with Fallout though but still both games are incredible !
 
21_Blessings said:
So basically, you're wrong. You just refuse to admit that fact.

And you're right because the sheep tell you so as you're running along with the herd mentality.

Uh...right. There's your problem, and the problem with how much of the industry has gone to shit.

Then, of course, Diablo 2 must be the bestest CRPG evar, because of its worldwide sales! Majority says so!
 
And you're right because the sheep tell you so as you're running along with the herd mentality.

The sheep is just as run-of-the-mill in the morning as it is in the afternoon.

Torment is the better game, while the plot is of a somewhat lower standing the actually game play is far from flawed.
 
I think there is an easy solution to this kind of problem.

You start Torment.
Play it for about five seconds, than if you can manage to turn it off before you have finished it, or atleast went without sleep for a few days, and then start to play Arcanum longer than five minutes you can safely uninstal Torment from your computer.
 
Sorry to jump in late in the thread, but I totally agree with Alec. Arcanum is probably my favorite non-strategy game.
 
Kharn said:
Ratty said:
Huh? Tesla in Arcanum? WTF? Are you telling me that Troika designers thought Tesla was some über-tech term and didn't know he was a real-life person? Or did they know and simply didn't care? Either way, something called "Tesla Gun" in a fantasy roleplaying game makes no damn sense.

"laser" is also an abbreviation and not a word.

A better example would be assassin:
http://en.wikipedia.org/wiki/Assassin
The term Assassin originally referred to a Muslim order known as the Hashshashin. The word means "those who consume hashish" (meaning cannabis resin).

Now, can anyone think of a fantasy game that doesn't have assassins.
 
All words have etymologies. The question is rather whether they're perceived to be anachronistic or not.
 
Yes, all words have etymologies.

My point was:
If you can't use the word Tesla in a fantasy game just cus he was a real dude.
You shouldn't be able to use any words that stem from real-world organization either.

Just like Kharn said, it's supposed to be a translation
 
Wait, I think Tesla is fine too. Who's on the other side of the argument? Some damn rodent?
 
The fact that people argued over putting the Tesla Gun in the game means I and Evil Feline are less likely to share an opinion?

I don't get it.
 
Milo, for future reference I would recommend reading the entire thread (or at least the last few pages) before posting.
If you don't want to look like a complete ass that is.
Ratty was the one who said Tesla was inappropriate for a fantasy game. Per and I just misunderstood each other, it happens.



But now I really think we should get back on topic.

I haven't actually finished either game, because I've been forced to restart both twice.

But from what I have played I concluded this:

1.Both Games have flawed combat.
In Torment I kept getting the enemies to attack Morte instead of me, seeing as he had a higher AC.
In Arcanum I was constantly trying to lure enemies away from their packs, cause they were to difficult to defeat all at once. And once you get knocked down in combat you're Fucked, you cant even use a fatigue restorer to get back up.

2. Character creation is standard in Torment, but original & exciting in Arcanum with lots of different races and backgrounds to chose from.

3. The graphics in both games is really good.
Torment got a cool gothic feal and Arcanum got this nice 18th century artwork look to it.

4. Storyline seems good in both games, maybe better in Torment, I'll know when I get to the end.

5. Am I the only one who likes the music in arcanum, I think it fits the setting well.

So witch ones better, Guess I'll know when finish them.
 
The music in Arcanum was good, for about 5 mins. Then after that I had to turn it off or throw myself out the window as it is so monotonous. It probably wasn't but it certainly seemed like the same 2min music sample looped continously for the whole game.

Enough to drive anyone insane.
 
zioburosky13 said:
But it suites the game! :shock: You don't expect Death-Metal in 18th century do you :?:
You are missing the point entirely. I don't believe anyone is saying that the music doesn't fit the game. Rather that nearly all the tracks of Arcanum sound similar, and so the music becomes annoying through sheer repetitiveness.

By the time you hear the Qintarra or Wheel Clan tracks, it is a relief to hear something different.
 
I'll have to disagree here. I didn't find it repetitive at all, it's non-intrusive, atmospheric and enjoyable, in fact I listened to the music after playing the game I still listen to it from time to time, depending on the mood.
 
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