Splittage and... WTF?
Unkillable Cat said:
# On the subject of mages...the game has 64 spells, 8 schools and lots of magical variety...and yet you only need two of those spells to dominate the game? Two low-level spells at that? If you have Heal and Harm, and stick to them, you're set. You don't need any other "magicks".
I got Melee 5, Dodge 5 and used the low-level spells Strength of Earth, Agility of Fire and Hasten. Gives you around 3 million AP to whack away with your non-damaging Arcane Great Sword. Basically nothing in the game ever gets to take a turn.
Unkillable Cat said:
To make things even worse, the final part of this quest involves finding the shrine of the main god...which is located so close to the end, that the blessing it bestows upon you is practically useless at that point. And the blessing? +200 HP and Mana. Oh, and it also takes away all those stat boosts you had accumulated during the quest.
I peeked in a guide and kept the accumulated bonuses.
Unkillable Cat said:
I played Arcanum, I completed it, and I will never play it again. It was painful enough the first time, I see no reason to play it again.
I played it through twice in a row and would play it again, if it would run on my computer. Still, here's some more stuff for the list.
# If you have Teleport, moving about the world is a breeze. If you don't, say, because you're a technologist, you're screwed.
# There are several schematics, some of which actually work, which cannot be found or bought in the game. Some others can only be found by repeatedly resting for merchandise to reset in shops. Of course,
very few schematics really matter.
# Skills, techs and spells are really,
really unbalanced in terms of usefulness. I thought it needed to be said again.
# This game has more FedEx quests than Baldur's Gate. Which is funny because it was advertised as breaking away from FedEx-type quests.
# It's got a lame end "twist" along the lines of: "You know that bad boss we tried to set up the WHOLE GAME? Well, he's not really! We're pulling another bad boss out of a hat and you are #tEh f00l3d!"
# The inventory system is pretty much ripped from Diablo along with some other interface details.
# Oh, and the Diablo-style mazes with depressingly linear cave corridors.
# For gun technologists, once you get the Elephant Gun, something you make yourself, there's no need to ever make, find or purchase anything else, until maybe the very last stages of the game. If you're a technologist but not a gun technologist, you're screwed.
# Of course, before getting the Elephant Gun, gun technologists are
also somewhat screwed. It's that big a leap in power, which is bad.
# Sometimes in taverns agents of the Molochian Hand might attack you. If this happens
all NPCs in the vicinity will freeze permanently in a "Don't hurt me!" stance, preventing any dialogue. This is bad.