Torment: Tides of Numenera is out

Discussion in 'General Gaming and Hardware Forum' started by CerberusGate, Feb 28, 2017.

  1. Khannis

    Khannis Rebuilding America

    145
    Jul 3, 2015
    Genocide and Malaise are probably my favorite characters, but I also enjoyed the Kwherezimian in the Bloom.

    I also very much liked my journey and ending with Rhin, twas' more than fitting.
     
  2. 0wing

    0wing Все умрут, а я волномут

    Mar 23, 2015
    Is it just me or every situation can be resolved not only peacefully but also with a certain happy end? Especially companion quests.
     
  3. mrchaos

    mrchaos Super Orc

    478
    Nov 14, 2015
    There is one quest in the cliff´s edge envolving a stitcha outcast. If you kill it you get payed with money and an useful item. If you get it back to it´s people you only get gratitude from the orphans.
     
  4. 0wing

    0wing Все умрут, а я волномут

    Mar 23, 2015
    It is a quest with happy end, for the stitcha. And as far as I remember, kids' graitude is something useful item anyway.
     
  5. joevonzombie

    joevonzombie Buried alive in Golgotha

    592
    Sep 28, 2015
    Still at the 6 hour mark because the new Zelda has consumed all of my gaming time. Will get back to it eventually, but for right now my playthrough of Tides is on indefinate hold.
     
  6. Buxbaum666

    Buxbaum666 Heterostructured Nanorod oTO Orderite

    Dec 5, 2003
    Of the posters in that thread who voiced a clear-ish opinion about the game, I counted:

    10 negative
    10 positive
    5 I would classify as neutral (i.e. listing the same number of both good and bad points, saying the game isn't great but not awful etc.)

    Not all negative ones were simply "shitting" on the game, either. So this is either a very bad example or your attempt at cross-site-trolling falls victim to the same kind of selective perception that has lead to NMA's bad reputation.
     
    • [Like] [Like] x 4
  7. Risewild

    Risewild Venerable Relic of the Wastes
    Modder Orderite

    Jun 14, 2014
    Bwahahahahaha.
    I said that I feared this new "Torment" would try to be "edgy" and fail totally and I was right it seems!
    Too many cooks in the kitchen spoil the meal (or however the saying goes) and having so many writers definitely seems to have spoiled the story and characters in a game where that is pretty much the full focus of this game.
    I have read reviews of this game by players of the original, by kickstarter backers and other players and what they say about the characters and story is that they are both bland, boring and don't make the player care. The graphics are nice for the backgrounds and maps but for the characters they suck, none of your choices matter much except the last one before the end (I even heard that to get to see most or all the different endings all one has to do is saving before that last choice and just reload and pick a different one and, tada, a different ending).
    The game seems rushed and had lots of stuff cut, the writing is sub-par and not even on a similar level compared to the original P:T, characters are bland and that the game doesn't even answer it's own marketing branding question of "What does one life matter?".

    Apparently the game system is based on the Monte Cook's RPG system, but people who play the RPG say that it was butchered a lot and totally ruined in this game.

    They call this game the spiritual successor of Planescape: Torment but while that game was story heavy and had well written story, companions and NPCs, it was also a good cRPG (combat was a bit cumbersome but I always thought it was good enough for the game). This game seems to be mostly like a "visual novel" (which some reviewers mention) and forgot the cRPG part. And some reviewers keep saying that the characters are not well written, the story is not that good either, there is no real choices (and the ones that there are don't really make you care much either way), etc.

    Some reviews that make me wary of wanting to invest my money on this game:



    I am glad a new isometric "cRPG" was released, but I still think they could have skipped the "Torment" from the title and just called it "Tides of Numenera" (since it is inspired by the Monte Cook's Numenera RPG) and be done with. Using the "Torment" name and keep referencing the original game all over their site and game pages of Steam and GOG just for getting sales from fans of the original game is the same thing Bethesda did with Fallout 3 (I gave flak to Bethesda for that back then and I will give flak to inXile now for this one). They should be ashamed of it.

    Grumpy wombat is back!
     
    • [Like] [Like] x 3
  8. joevonzombie

    joevonzombie Buried alive in Golgotha

    592
    Sep 28, 2015
    It was a bad example.
    I've already conceded to this point:

     
  9. Buxbaum666

    Buxbaum666 Heterostructured Nanorod oTO Orderite

    Dec 5, 2003
    My turn: Fair enough.
     
    • [Like] [Like] x 2
  10. Khannis

    Khannis Rebuilding America

    145
    Jul 3, 2015
    I disagree. I like the story, most of the writing, and plenty of things made me care.

    And (contrary to what seems to be the trend these days) the ending was one of the best parts about the game, and definetely added some punch and nuance to the game's "question". Also, there are plenty of unique endings, and I mine made absolute sense to the character I wanted to play, and gave me closure according to my choices. But yes, the final choice is important, although there's plenty of Fallout-style ending sliders that reflect even small choices that you made along the way, and thematically it is similar to Planescape: Torment.

    And yes, Monte Cook's RPG system was butchered, it's pretty crap mechanics-wise (but so was the original, in my humble opinion). I honestly doesn't think it's a bad game at all, not in a Fallout 3/4 sort-of-way by any stretch. But it's just so, so far from what it could have been, with so fuckin' many cut stuff it's unbelievable.
     
    • [Like] [Like] x 1
  11. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    The Codex, is the Cordex, the Codex. And it will always be that way.
     
  12. mobucks

    mobucks literally Orderite

    May 22, 2010
    ... how it is right now.
     
  13. mrchaos

    mrchaos Super Orc

    478
    Nov 14, 2015
    I just got an update about T:TON in steam. They´re announcing that they´re going to work on things that they
    couldn´t put in the game before the official release. One of those things will be the toy companion.

    Thoughts?
     
  14. Supreme Shah Ismail

    Supreme Shah Ismail Where'd That 6th Toe Come From?

    422
    Sep 17, 2016
    I dunno if the updates will be really enough to solve the issue of the fact the game is 99% reading on a peaceful run.
     
  15. mrchaos

    mrchaos Super Orc

    478
    Nov 14, 2015
    I would say that its more close to 95%.
     
  16. joevonzombie

    joevonzombie Buried alive in Golgotha

    592
    Sep 28, 2015
    Aren't most CRPGS? I was 10 hours into AOD ( a game I really should pick back up) and I had yet to do more than read.
     
  17. Supreme Shah Ismail

    Supreme Shah Ismail Where'd That 6th Toe Come From?

    422
    Sep 17, 2016
    Isometric RPG's tend to have more reading yes but it shouldn't be a crutch for the gameplay. Many CRPG's have fun and engaging gameplay. Divinity, Wasteland 2, Fallout 1-2, Underrail (mixed feelings about it overall but still), PoE and hell even Tyranny. DnD maybe a bunch of nerds making shit up but there is still game rules n stuff.
     
  18. Eumesmopo

    Eumesmopo Learned to love the bomb

    135
    Dec 6, 2012
    I have not finished the game yet and can't really judge the story fully. I have been reasonably enjoying it thus far, but two negative things did stick out when I have been reading all the text in this game and they have been preventing me from enjoying it fully.

    First is the annoying obsession that the writers had with just proliferating dorky internal jargon into every single conversation and description. You can't go two sentences without spotting some gibberish neologism made by randomly meshing phonemes together like "The Knights of Snopkalkst", "The Olkahsmndr of Alkwlnq", "The Anetoic Clakktu", etc... Most of the time those nonsense doesn't even have any relevance to the story at all. If you are going to add some new term to your fantasy, then you should at least have reason for it, don't just make up meaningless words for the sake of bloating the lore.

    Second is the fact that the setting was sold as being SciFi (you are supposed to be on an advanced civilization millions of years into the future), but it's clearly just straight out fantasy which annoyingly refuses to drop the SciFi facade at all. It's one thing to make your SciFi "soft" by featuring things like faster-than-light travel, but TToN goes way much farther than that and just straight out features things that deliberately don't even make any sense like abstract concepts (such as dreams or years of a person's life) turning into physical matter, etc...

    Fantasy settings are fine, but if you are going to have one of those you need to commit to it and don't try to mix SciFi into it because the two things go about as well together as toothpaste and orange juice.
     
    • [Like] [Like] x 5
  19. joevonzombie

    joevonzombie Buried alive in Golgotha

    592
    Sep 28, 2015
    If you do a peaceful playthrough in any of the games listed that support it you still spend most of your time reading. It's actually works better for Torment because the combat is trash.
     
    Last edited: Mar 10, 2017
  20. Supreme Shah Ismail

    Supreme Shah Ismail Where'd That 6th Toe Come From?

    422
    Sep 17, 2016
    A peaceful playthrough of Wasteland 2 and PoE is incredibly difficult. You can certainly role play a less violent team/character but to actually go out of your way to avoid mobs and mandatory fights is very difficult. Actually you cant do 100% pacifist runs for any of the games I listed...They all have mandatory fights.