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Discussion in 'General Gaming and Hardware Forum' started by CerberusGate, Feb 28, 2017.
Wouldn't hurt if NMA makes a T:ToN review? The game is kinda (not really but still) post-apoc stuff.
I don't exactly know who does that sort of stuff around here but I could possibly do it.
From what I hear about this game I should probably buy it when it is on discount sale.
Inxile cut some stuff I really would have liked to have seen, one companion that sounded interesting, factions, and another hub that was either reduced or removed. (another location was expended in its place).
Apparently some gameplay elements also got reduced.
I also keep reading that the combat gameplay is really bad.
Well, it's all true and T:ToN is really a ponzi-tier scam. It's a KS cRPG, shouldn't cost 45$ on steam to begin with.
BTW, english-reading audience, how's text? I don't mean writing in general, don't mean the purple prose troubles either. I mean, is it ridden with spelling, punctuation, logical errors, inconcistencies, wrongly placed BB-tags?
I have been checking out the RPGcodex to find out what the general consensus is about Numenera, but it is still divided at the moment.
When they post a review can it be trusted?
I would like to hear from people here what they think about it, PM me if you want to share your thoughts.
No, the writing is pretty solid. If there were any minor spelling errors I didn´t notice.
What does being Kickstarter game have to do with price? Also the English text is fine. You'll get more out of this game than the majority of triple A releases coming this year.
More than one might think. Developers been funded by the audience they are working for. Moreover, they didn't deliver all they were asking for.
Yeah, I am not saying they shouldn't ask for money, but you could make the argument that all costs should be covered by the funding already. So anything they get now, should be in theory pure profit, no?
irrelevant to the price of the full retail release.
Which is unfortunate, but one of the benefits of Kickstarter is getting the game cheaper as a backer unless you're a complete moron and gave them more money than the average retail price. As a backer, you could have gotten this game for as low as $20. They also refunded folks who were unhappy. They didn't communicate shit as well as they should have sure, but they made the attempt to do right which is more than what keiji inafune did for his backers. If folks were that unhappy, they had the option to wash their hands of it.
They had to get a real publisher in then end for a reason other than just the console ports which were likely a stipulation of the publishing deal rather then the cause for it so it's not that cut and dry.
The problem with this game is that its original marketing depended heavily on the Planescape: Torment angle, thus setting pretty high expectations for it. If it was simply titled "Tides of Numenera" and dropped completely any possible connection to PST, "spiritual succesor" or otherwise, it might have been received differently.
It might be decent as a "text-heavy RPG set in Monte Cook's wacky Numenera universe" even despite the cuts to its content, but "the new PST" this is not, not by a longshot, not even close.
I agree with you. Marketing this thing as a follow up to PST was InXile's first major blunder with this project, but did anyone here honestly expect this game to live up to PST?
...Why not? The writers cast seemed promising, the world itself seemed to have endless possibilities for both story centered game and Arcanum-alike exploration. But nope.
PST was a once in a lifetime experience in my opinion. No one directly involved with PST has ever came close to it again and likely never will. To expect a new team to even come close is expecting too much.
Probably none but the extremely optimistic types expected "a new, bigger and better PST" or something like that. However, the PST angle (and the fact that they earned 4.2 million dollars on their kickstarter based EXACTLY on that angle) set people up for larger disappointment in case certain basic standards (when inevitably compared to PST) were not met, and possibly prevented them from enjoying the game simply for what it really is.
Personally, at the very least I would be perfectly OK with an interesting world, well-written and memorable companion NPCs and a decent storyline that made me form some sort of emotional connection to the protagonist and his plight (which are some of the facts that, for me at least, made PST stand out at its time). In the end, the world of NuTorment is surely interesting, but the companion NPCs are the exact opposite (you meet flavor NPCs that have more personality and depth than your companions, to the point that I wished I could recruit them instead of the ones we got in the end), and the hero essentially ends up being more of a vessel through which we explore this unique world instead of an actual protagonist whose story and struggle you live and explore.
If we were playing "generic Monte Cook+inXile RPG" and the above expectations were achieved, all would be great, and if not, well, at least we would have a few hours of fun in this unique setting and enjoy the game for what it is before moving on. But the PST angle made me expect to see and focus mainly on the above elements, and if I didn't find them in NuTorment then the game would simply end up failing to win me over completely, as was the case.
Question wasn't purely about PS:T, the game does not deliver as an introduction into the Numenera setting itself, we barely see two cities. Sagus Cliffs - for a capital city this is unacceptably small area, for example.
Even worse, the game abuses PS:T tropes as they were IneXile's and Monte Cuck's own property so you couldn't call it Non-Torment game.
This part of the reason why gaming medium in general and RPG even moreso struggle to achieve some sort of progress (i.e. apologist fans). No, it's not fine. A generic InXile's ToN barring Torment prefix won't magically make overwritten text better and coherent with the visuals, not even talking about being interesting.
I'm not far enough into the game yet to judge whether or not it serves as a good introduction to the setting, but I do already have issues with it so in the end, I may wind up agreeing with you because you have clearly finished the game and I'm only about six hours in, but based off of what I have played, it's not the trainwreck some folks are claiming it is.
Whats with the trend of over bloated text in isometric RPG's these days?
Wasteland 2 and Tyranny were examples of it done well.
But PoE and Torment are a fucking slog to read. If I wanted to read heavy ass text with extreme detail I would read a GRRM book and have a better time.
Its mostly good but completely falling from my expectations. I expected a PoE scale RPG with a lot of the stretch goals they promised being heavily influenced by PST. What I got was PST with a less compelling narrative in a more interesting world. Oh with more bloated text.
These also have big problems with overwriting too much while being not very entertaining. Tranny likes texting about mundane stuff and WL2 has some inconsistensies in characters' talk. RPG market these days is a sanctunary for egoistic writers since editors (apparently) are so hard to come by. See T:ToN again.
BTW, why is this game called Torment? Who's tormented? It's here because main protagonist needs to die to enter the labyrinth? That's weak excuse.
Although I'll admit it's a little bloated, I don't mind it that much, and much prefer Torment's writing to PoE or Tyranny.