Ragemage
Wept for Zion
New article from Gamespot showing off gameplay, going over a bit of lore, and touching on a couple of the choices we can make near the beginning of the game it seems. How exciting!
Scarlet Chorus Mage Gameplay: http://www.gamespot.com/articles/pillars-of-eternity-devs-new-game-tyranny-asks-wha/1100-6441250/
Disfavored Archer Gameplay: http://www.gamespot.com/videos/tyranny-lucia-archer-of-disfavored-trailer/2300-6433146/
Rebel Warrior Gameplay: http://www.gamespot.com/videos/tyranny-kyperia-fighter-of-rebels/2300-6433148/
Notable changes from Pillars of Eternity I saw:
-There can only be 4 companions instead of 6.
-Mages seem to be able to cast unlimited spells in combat. Same goes for Priests (assuming the white haired man with healing spells is a priest)
-Mage/Priest attacks no longer cause friendly fire, so no more worrying about AOE spells being more trouble than they're worth like in Pillars.
-It looks like only health is used in battle now, unlike the Endurance bar used in Pillars. Personally I'm glad for this change, I thought managing 2 seperate health bars was both confusing and tedious even though I love the game.
-It looks like talents such as Lore and Athletics are back, but seem to work in a completely different way. One of the dialogue options we see requires Lore 53. We can also see during battle, next to the character pictures, things like +1 Lore, so I have to assume these abilities now go up during combat or something like that, instead of only a couple of points per level up, which probably means they function much differently than in Pillars.
-It looks like during dialogue, everyone will have a picture by their name to indicate whose talking, instead of only companions.
-Dialogue choices appear to effect battles in small ways. In the Pro-Rebel video we can see that choosing the Athletic dialogue option causes the Fifth Eye's men to run away in retreat rather than fight us.
-The menu that lets you speed up your characters/pause the game/go into stealth mode/etc appears to be on the top of the screen instead of the bottom.
-There will be 3 different starts for the game (if we are to believe this is the beginning of the game) as opposed to how Pillars only had the Caravan opening.
-Character customization (at least, appearance and name-wise) may be gone, indicated by the article's 3 different video links detailing different playstyles (mage, archer, warrior) that are all pre-named. We could just assume that they're simply pre-made characters for the demo however. I'm hoping this doesn't mean character customization has been thrown out.
-It looks like we'll be able to break alliances with other factions, as seen in the Pro-Rebel video where we can kick everyone out of the keep and make it our own. This seems to indicate a different path from both the Rebels and Kyros's forces, an Independent ending perhaps?
Notable similarities to Pillars of Eternity I saw:
-Pause real-time combat is back from Pillars, and seems to flow smoother.
-Judging by the boxes next to the companion life-bars, it appears we can still have conversations with our companions.
-The looting menu has changed appearance from Pillars', but looting corpses/containers appears to be done the same way.
-Faction Reputation has made a return, as we see from the end of the mage video we gain rep with both of Kyros's factions and lose rep with the rebel faction.
-Wait time between attacks has returned directly from Pillars.
-Dialogue is pretty much exactly the same as Pillars, though it seems dialogue cues such as Honest, Benevolent, etc have been taken out. (or they're just hidden like in base Pillars without editing the options)
-Once Per Encounter and Once Per Rest attacks are back.
New Lore:
-As stated above, it appears we will be able to join the rebel faction after all, based off the fact they have a reputation bar and you can join them as evidenced by one of the videos linked above.
-Based off dialogue that seems to indicate we can break alliances/take areas for ourselves, there may be an Independent route, free of both Kyros and the Rebels.
-Kyros appears to be a very, VERY powerful mage, as during this quest it is mentioned that in order to make sure these rebels are stopped quickly and efficiently, Kyros has set up a timer. The world will literally explode in a few days if the rebels are not stopped. The countdown only ends once the player defeats the rebels, indicated by a pretty cutscene. This is indicated by a red text bar at the top that reads: 16 Days Till Kyros's Day of Swords! What this means for gameplay however, we have no idea. Could this mean the game will have a set time-limit to do certain missions before an imminent game over ala Legend of Zelda: Majora's Mask, Fallout 1, or Pikmin 1? This seems like an interesting feature.
-Apparently Archons have civil wars, as evidenced by the video. The Archon Graven Ashe and the Archon Voices of Nerat are both vying for the glory of taking the rebel keep, and it's up to you to decide which side to help, or if you'd rather help the rebels.
SO much new Tyranny stuff to gawk at! What a happy day today is, this all seems like fantastic news.
Scarlet Chorus Mage Gameplay: http://www.gamespot.com/articles/pillars-of-eternity-devs-new-game-tyranny-asks-wha/1100-6441250/
Disfavored Archer Gameplay: http://www.gamespot.com/videos/tyranny-lucia-archer-of-disfavored-trailer/2300-6433146/
Rebel Warrior Gameplay: http://www.gamespot.com/videos/tyranny-kyperia-fighter-of-rebels/2300-6433148/
Notable changes from Pillars of Eternity I saw:
-There can only be 4 companions instead of 6.
-Mages seem to be able to cast unlimited spells in combat. Same goes for Priests (assuming the white haired man with healing spells is a priest)
-Mage/Priest attacks no longer cause friendly fire, so no more worrying about AOE spells being more trouble than they're worth like in Pillars.
-It looks like only health is used in battle now, unlike the Endurance bar used in Pillars. Personally I'm glad for this change, I thought managing 2 seperate health bars was both confusing and tedious even though I love the game.
-It looks like talents such as Lore and Athletics are back, but seem to work in a completely different way. One of the dialogue options we see requires Lore 53. We can also see during battle, next to the character pictures, things like +1 Lore, so I have to assume these abilities now go up during combat or something like that, instead of only a couple of points per level up, which probably means they function much differently than in Pillars.
-It looks like during dialogue, everyone will have a picture by their name to indicate whose talking, instead of only companions.
-Dialogue choices appear to effect battles in small ways. In the Pro-Rebel video we can see that choosing the Athletic dialogue option causes the Fifth Eye's men to run away in retreat rather than fight us.
-The menu that lets you speed up your characters/pause the game/go into stealth mode/etc appears to be on the top of the screen instead of the bottom.
-There will be 3 different starts for the game (if we are to believe this is the beginning of the game) as opposed to how Pillars only had the Caravan opening.
-Character customization (at least, appearance and name-wise) may be gone, indicated by the article's 3 different video links detailing different playstyles (mage, archer, warrior) that are all pre-named. We could just assume that they're simply pre-made characters for the demo however. I'm hoping this doesn't mean character customization has been thrown out.
-It looks like we'll be able to break alliances with other factions, as seen in the Pro-Rebel video where we can kick everyone out of the keep and make it our own. This seems to indicate a different path from both the Rebels and Kyros's forces, an Independent ending perhaps?
Notable similarities to Pillars of Eternity I saw:
-Pause real-time combat is back from Pillars, and seems to flow smoother.
-Judging by the boxes next to the companion life-bars, it appears we can still have conversations with our companions.
-The looting menu has changed appearance from Pillars', but looting corpses/containers appears to be done the same way.
-Faction Reputation has made a return, as we see from the end of the mage video we gain rep with both of Kyros's factions and lose rep with the rebel faction.
-Wait time between attacks has returned directly from Pillars.
-Dialogue is pretty much exactly the same as Pillars, though it seems dialogue cues such as Honest, Benevolent, etc have been taken out. (or they're just hidden like in base Pillars without editing the options)
-Once Per Encounter and Once Per Rest attacks are back.
New Lore:
-As stated above, it appears we will be able to join the rebel faction after all, based off the fact they have a reputation bar and you can join them as evidenced by one of the videos linked above.
-Based off dialogue that seems to indicate we can break alliances/take areas for ourselves, there may be an Independent route, free of both Kyros and the Rebels.
-Kyros appears to be a very, VERY powerful mage, as during this quest it is mentioned that in order to make sure these rebels are stopped quickly and efficiently, Kyros has set up a timer. The world will literally explode in a few days if the rebels are not stopped. The countdown only ends once the player defeats the rebels, indicated by a pretty cutscene. This is indicated by a red text bar at the top that reads: 16 Days Till Kyros's Day of Swords! What this means for gameplay however, we have no idea. Could this mean the game will have a set time-limit to do certain missions before an imminent game over ala Legend of Zelda: Majora's Mask, Fallout 1, or Pikmin 1? This seems like an interesting feature.
-Apparently Archons have civil wars, as evidenced by the video. The Archon Graven Ashe and the Archon Voices of Nerat are both vying for the glory of taking the rebel keep, and it's up to you to decide which side to help, or if you'd rather help the rebels.
SO much new Tyranny stuff to gawk at! What a happy day today is, this all seems like fantastic news.
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