Tyranny Discussion Thread

They're not actually that large. Also New Vegas is pretty isolated geographically. You can try to create a choke point in the mountains and block it so...

http://vignette1.wikia.nocookie.net..._Legion.png/revision/latest?cb=20110626133337

It doesn't really look that small to me. Those are pretty huge chunks of land. For that matter, we really don't know exactly how big Tyranny's landmass is. It's stated that all the "known world" is on a single continent, but for all we know said continent could be the size of America.

Consider also that Tyranny is taking place during the "Bronze Age" of this world, right on the heel of the Iron Age. The world population then was 50 million compared to 7 billion today. Conquering all the known world may not be as hard as it sounds if we're going by Bronze Age measurements and given the power Kyros has. I'm still placing my bet on the fact that Kyros's edicts have some sort of fatal flaw that lets you, as the character, stop them no matter what faction you went with.

We don't know the geography of the Tiers either. Based off pictures there seem to be some fairly mountainous areas here too however like the Mojave (like the ones with all the purple crystal stuff everywhere), so I'm sure there'll be some sort of chokepoint. I doubt Obsidian would let us join the Rebellion or go Independent if they didn't have some way for it to remain sustainable or at least make sense as to why you're able to take over with those groups that aren't loyal to Kyros.
 
We don't know the geography of the Tiers either. Based off pictures there seem to be some fairly mountainous areas here too however like the Mojave (like the ones with all the purple crystal stuff everywhere), so I'm sure there'll be some sort of chokepoint. I doubt Obsidian would let us join the Rebellion or go Independent if they didn't have some way for it to remain sustainable or at least make sense as to why you're able to take over with those groups that aren't loyal to Kyros.
There's definitely a chokepoint. That literally happens at the start of the game, where the Tiers is magically blocked until the problem is solved. You solve it or die.
 
There's definitely a chokepoint. That literally happens at the start of the game, where the Tiers is magically blocked until the problem is solved. You solve it or die.
it does left a thought, why does kyros bother to conquer entire world with army when he could just smite his/her way through?
 
it does left a thought, why does kyros bother to conquer entire world with army when he could just smite his/her way through?

Well once again, because their edicts can be stopped by anybody who knows what they're doing. We've seen that proven in the videos showing the player taking over an enemy fortress/defending an enemy fortress and stopping an edict no matter if they sided with Kyros' men or not.

Let's say Kyros didn't have an army and instead just used their edicts willy nilly? Well if the opposition got a few clever people together they could probably stop Kyros' edicts every time once they figured out the way to do so.

No, Kyros needs an army to enforce their will. That way even if the edict happens to fail, their army sure as Hell won't. Granted it doesn't seem like edicts are easy to stop considering like 3 of the 6 current lore stories involve Edicts going off. (Mr. Suit of Armor companion's backstory, what happened to the Vellum Sanctum, and the Day of Long Knives) but what if the people did figure out a way to stop Kyros? Without their edicts Kyros is, in all likelihood, just a really powerful mage. A rebellion could easily put them down then because Kyros would be a sitting duck without their superpowered spells. With an army to enforce their edicts however, they become nigh unstoppable.
 
Clearly you didn't read my post then because I plan to do the exact same thing you want. Also yes, it's been confirmed that we will be able to go Independent ala New Vegas and make our own faction. How this works we aren't sure yet however. It's gotten the least coverage of the 4 known paths (Scarlet Chorus, Disfavored, Rebellion, and Independent).
I read the posts, I just forget most of what they say fast. When I say my memory really sucks I mean it, I don't mean I just forget stuff sometimes, I forget stuff always and really fast.
I don't see how it would work though... Kyros can blow you to kingdom come with the click of his fingers... not to forget his armies OUTSIDE of the Tiers.
Weakling! If Kyros could achieve such powers so can anyone else who deserves them. I mean ME! and Ragemage I guess :dance:. We will be laughing when each of us controls our worlds while you grovel under Kyrus boots in your worlds. :twisted:
 
Weakling! If Kyros could achieve such powers so can anyone else who deserves them. I mean ME! and Ragemage I guess :dance:. We will be laughing when each of us controls our worlds while you grovel under Kyrus boots in your worlds. :twisted:
I'd rather be grovelling under Voices of Nerat.... boots'?
 
Ah someone who think they could delay the inevitable conquest of kyros. Oh tiny little tiers, such a pity that you suffer only because of the ambition of the unworthy. Acknowledge your True Lord and you shall be safe and prosper. Long live kyros empire!
 
What I'm mainly wondering right now is, is this it in regards to seeing Kyros's army? We've really only seen the Disfavored and the Scarlet Chorus so far, both led by Archons. If each of Kyros's army is led by an Archon, these may be the only 2 armies we get to see in the base game, considering the Archon of Tides is actually against Kyros and sailed away to lands unknown, the Archon of Shadows literally stays in the shadows and has no army or city of his own, and the Archon of Song also seems army-less and works alone but is (supposedly) loyal to Kyros.

I hope we see more Kyros factions to side with, but as it stands right now with the 4 confirmed main factions (Scarlet Chorus, Disfavored, Independent, and Rebellion) that's still 1 more than Pillars of Eternity which only had the Crucible Knights, the Dozens, and House Doemenel.
 
Scarlet Chorus, Scarlet Chorus. I love the idea of a weird spymaster/general leading a howling horde of everyone against the enemies of Kyros.
 
Oh come on Dr. Fallout, we both know you only like them because they look exactly like Caesar's Legion armor-wise.
 
Dev Diary #13 – Sirin

1 NOVEMBER, 2016 Author: Brian Heins

In our last developer update, we introduced you to the Spires of Terratus – your base in Tyranny. For this week’s update, we’re going to introduce you to the last of your potential Companions – Sirin, Archon of Song.

tyranny_dev_diary___sirin_portrait.png


Sirin caused the death of more people before she was seven than most soldiers do in their entire careers. One of the few mages on Terratus who was born with magic, Sirin first displayed her abilities the first time she cried. The midwife assisting with her birth burst out crying and asked what that bright light was and why everything was so cold. Her parents quickly learned anyone who heard Sirin’s voice was compelled by the emotion behind it. Fortunately for them, she was a genial and easy-going child, so it wasn’t much of a problem. Occasionally they would have to remind her not to use her powers on local children – especially after an episode with a local bully – but there were never any major incidents until she was seven years old.

Once word spread that Sirin had powers, people from all over requested her help. Crops weren’t growing? Send for Sirin. Your son broke his leg? Send for Sirin. People spoke of her miraculous voice and its heavenly sound. It wasn’t long before she gained the nickname Songbird, and everyone wanted to hear the Songbird sing. Eventually, tales of Sirin’s voice reached Kyros, who knew that if this child truly was as powerful as everyone said, she could be a power tool for conquest. Using the Voices of Nerat, Kyros kidnapped Sirin from her family and delivered her to the royal court for training. During her schooling, she was deemed too dangerous to be allowed to use the full extent of her powers, so Kyros and the Voices of Nerat created a special helmet, placing it permanently on her head. If Sirin tried to go beyond the limits the helmet placed on her, the gem placed in it would shatter, killing her.

Once she was deemed ready (and properly under control), she was given back to the Voices of Nerat to help the Scarlet Chorus in their recruiting efforts. From that point on, her voice was used to convince any and all to join the Scarlet Chorus and fight for Kyros. But Sirin knew that she – and her voice – were simply a means to an end and that the moment she stopped being useful, her life was forfeit, so she did her best to recruit as many bodies as she could for the Chorus while planning a means of escape if the opportunity ever presented itself.

~Robert Land, Narrative Designer

Combat Role
Sirin was designed to control and manipulate the flow of battle by afflicting her foes with terrible sicknesses of the mind and body. Sirin’s power as an Archon grants her the unique ability to influence others with song (Those who played Pillars of Eternity’s Chanter class will be familiar with her mechanics). In combat, she will passively sing, causing minor blights and hindrances to foes that hear her voice, as well as subtle benefits to her allies.

As Sirin sings, she builds up a resource called ‘Breath’ that is later used to perform an ‘Aria’. Arias unleash powerful concentrated magical effects from Sirin’s voice on those she directs it towards. These effects can be devastating for enemies, or invigorating for her allies, depending on the Aria performed. A unique progression tree is used for Sirin’s songs that is automatically advanced as she gains levels, unlocking new songs, while Arias must be purchased exclusively from her two talent trees. Overall, the focus from each tree is directed towards either making Sirin a peaceful songstress who aids her allies with powerful beneficial effects, or an aggressive weaver of vengeful arias who aims to break her enemies where they stand.

Since Sirin’s songs are passive in combat. When designing them we thought it reasonable to assume that many users will want to pick one that has an enjoyable effect and leave it active in most cases. This is absolutely OK, and many songs serve to support this strategy. However, we wanted each song to also exist as a tactical counter to occasional problems posed against the party. For instance, I may enjoy using the song ‘Glory in Battle’ to grant my party several direct stat boosts, but if I’m currently facing against the Bane, I might be inclined to temporarily switch to the song ‘Bane of Night’, which is incredibly effective against Bane units. Every song is intended to have a specific theme to its effects and is also designed to have a larger payoff at the end of the song if the last stanza is reached.

When building Sirin’s talent trees, we wanted to allow players to decide if Sirin fits better in their group as a supporter of party offense or defense. Sirin’s ‘Peace’ tree provides several defensive talents, utilities, and a number of Arias that help to bolster ally defenses, free them from hostile effects, and even revive unconscious party members. Sirin’s ‘War’ tree has talents built to use Arias more quickly as well as a variety of offensive Arias that affect enemy minds, push them around the battlefield, or even shock them into submission.

Below are some songs available to Sirin:

Sword of Strength, Sword of Justice: A song of valor and defiance. Adopted by the Vendrien Guard to boost morale in their rebellion. Raises the Might, Wits, and Vitality of nearby allies with the sound of Sirin’s voice.

Bringer of Death: A song ominously describing the power of Kyros’ will as it washes over life and land, reaping those that stand against it. Lowers the Resolve, Parry, and Dodge of nearby enemies, as well applying the Weakened affliction to them.

Blood Brings the Dawn: A powerful battle chant Sirin was forced to sings for the Scarlet Chorus to inspire their victory. Raises ally movement speed and causes enemies to take Fire damage and Bleed effects.

Below are some of the abilities available to Sirin:

Aria of Respite: Sirin’s notes seep into the minds of her allies and draw them to lucidity. Removes a hostile effect from each ally affected.

Aria of Confusion: Sirin bombards her enemies with a cacophony of tormenting sounds. Those that fail to resist her power are Confused.

Sustained Breath: At the end of combat, Sirin can retain Breath for several minutes.

Rapid Tempo: Sirin accelerates her vocal progressions, increasing the speed of her songs and causing her to move through each stanza more quickly, but shortening the duration of their effects.

Guise of Innocence: While not wearing Heavy Armor, Siring becomes immune to engagement.

Aria of Nightmares: Sirin recalls a nightmare and begins to sing. The power in her voice creates an physical embodiment of her memory that will terrify and torment her foes.

Sirin is a literal font of power. With enough time, Sirin’s songs and arias can bring ruin to armies. While not exceptionally powerful in the early moments of combat, when Sirin builds enough Breath to perform an Aria, she can completely lock down small groups of enemies, or grant a surge that sends allies to victory. However, choosing the right Aria for the moment is important, since her Breath takes time to rebuild. Sirin is also rather frail defensively, so while it’s important to make sure she’s close to the battle for her songs, she should not wander close enough to draw attention. If she finds herself in trouble, abilities like Guise of Innocence can help her to escape, but ultimately she will need another ally to step in and take the enemies’ focus.

The longer a battle rages on, the more Sirin’s power seals the enemy’s fate.

~Nick Carver, Systems Designer

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Death. She only deserves Death.

What? Why? She's in your friggin Scarlet Chorus and is their main recruiter apparently. She and Verse will actually most likely be your 2 main companions given they're the ones representing the Chorus. Ironic given how male-centric the Legion is. :D

This also makes me wonder if that whole bit about the helmet is a companion quest. Like how Barik's armor lore makes mention that he hasn't been able to find anyone to help him get it off, the same seems to be for her helmet. I have a feeling if we get companion quests (and I'm sure we will, New Vegas and Pillars both had them) they'll probably involve helping Barik getting his armor off or convincing Sirin she either needs to keep the helmet on or help her get it off to unlock her true power. In a way it reminds me of Lily from NV. You can tell her to stop taking her meds and unlock her true strength, or tell her to keep taking her medication and keep her less powerful but you get a nicer ending.
 
What? Why? She's in your friggin Scarlet Chorus and is their main recruiter apparently. She and Verse will actually most likely be your 2 main companions given they're the ones representing the Chorus. Ironic given how male-centric the Legion is. :D

This also makes me wonder if that whole bit about the helmet is a companion quest. Like how Barik's armor lore makes mention that he hasn't been able to find anyone to help him get it off, the same seems to be for her helmet. I have a feeling if we get companion quests (and I'm sure we will, New Vegas and Pillars both had them) they'll probably involve helping Barik getting his armor off or convincing Sirin she either needs to keep the helmet on or help her get it off to unlock her true power. In a way it reminds me of Lily from NV. You can tell her to stop taking her meds and unlock her true strength, or tell her to keep taking her medication and keep her less powerful but you get a nicer ending.
yeah barik, God know how long he hasn't cleaned and....*you know*. Must have some mechanic to let some waste go. Now i should think twice wether to consider him to be in my party....
 
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